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#1

animation help

Archive: 9 posts


i'm trying to make a puppet for animating. is there any way that i can use a bolt and then move a segment of the animation without moving the entire thing? the bolt only seems to move in play mode. i can't grab the section even with the MOVE.2011-10-09 18:37:00

Author:
GribbleGrunger
Posts: 3910


Okay so I think we all need a bit more detail to help you with this such what type of animation are you looking to do with it? I.e in a game or movie, what is the animation looking to do. Also is it a what type of bolt is it; is it a normal bolt or a motor and is there any logic hooked up to this. Also you say you are using the move so exactly what have you done with the move kit bits to enable use with the move.2011-10-09 22:07:00

Author:
Megafig
Posts: 52


Okay so I think we all need a bit more detail to help you with this such what type of animation are you looking to do with it? I.e in a game or movie, what is the animation looking to do. Also is it a what type of bolt is it; is it a normal bolt or a motor and is there any logic hooked up to this. Also you say you are using the move so exactly what have you done with the move kit bits to enable use with the move.

all i want to do is create a character using bolts for joints and then i want to move each part for the next frame. for instance the upper leg attached to the lower leg with a bolt for a joint. i then want to be able to move the leg into another position and so forth. imagine one of those artists figurines.

http://wwwdelivery.superstock.com/WI/223/1491/PreviewComp/SuperStock_1491R-1074827.jpg

this is frustrating. why can't i move parts of the figurine without moving the entire thing. i have a bolt on there. it should only move the section of the animation i have grabbed. i've tried glueing one section to the floor to see if i can move the other section but still it won't do it. this is a HUGE oversight my MM.
2011-10-10 00:49:00

Author:
GribbleGrunger
Posts: 3910


Maybe don't use bolts then? You could get around this by using followers - so, for example, each leg has a follower at the top of the limb, and they follow the body very quickly. This would give the same impression - if it makes sense?

Have you considered using motor bolts too?
2011-10-10 01:12:00

Author:
standby250
Posts: 1113


Maybe don't use bolts then? You could get around this by using followers - so, for example, each leg has a follower at the top of the limb, and they follow the body very quickly. This would give the same impression - if it makes sense?

Have you considered using motor bolts too?

i need to be able to move the figurine slightly, take a copy and then move it slightly again... mototbolts and movers don't allow me to do what i want. i guess i'll just have to hope MM change this in the future
2011-10-10 17:27:00

Author:
GribbleGrunger
Posts: 3910


Use motor bolts to move the arms or legs in the desired direction, then pause and take a pic. That should work.

I doubt MM has any plans to fix this. They still haven't fixed issues that have been around since it began.
2011-10-10 19:01:00

Author:
CYMBOL
Posts: 1230


Why can't you disconnect the parts position them in a position you want then take a pic?

If you actually need the model to move for a level then motor bolts are the answer it will be fiddly and take a while to get them to move in the direction you want but it seems one of the easiest ways really.
I used this method for my Pinocchio model i have made and it works fine. You may want to add gyroscopes to the body and any parts that you don't want to wiggle around into strange positions though. You will also have to add gravity changer to the model and make it at maybe 10 on the second option down. That's what i did anyway only my model is made of stickers so that there is no collision to worry about.

Oh btw if you do use regular bolts for things that you want to move then its a good idea to make the strength 10 or 20 as 100 strength seems to prevent movement.
2011-10-10 19:14:00

Author:
Lordwarblade
Posts: 761


i need to be able to move the figurine slightly, take a copy and then move it slightly again... mototbolts and movers don't allow me to do what i want.

There's always the old LBP1 trick of using a Sprung Bolt to compensate for the lack of an "Angle Snap" option - in this case, you could just adjust the Sprung Bolt angle by one degree at a time.
2011-10-11 17:06:00

Author:
Aya042
Posts: 2870


thanks everyone, plenty of food for thought there. i'll be checking them out later when i've finished updating my tutorial thread 2011-10-11 20:27:00

Author:
GribbleGrunger
Posts: 3910


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