#1
Adventures in Digital Art! [Updated 4/5/12]
Archive: 101 posts
Hello LBPC, for a while now I have been pursuing my passion of some day becoming a 3D modeler for the games industry. I feel like now would be a good time to start posting some of my works and progress as I continue to learn in both the fields of 3D modeling and digital painting. Some programs: For 3D, I have been using a lovely program called Blender. It is completely free and has become second nature to me. http://www.blender.org/ I have gotten 99% of all my tutorials and education from an amazing site called Blender Cookie. http://cgcookie.com/blender/ For painting, I use GIMP! It is also completely free. This I have only picked up a few days ago, so expect a lot of progress. http://www.gimp.org/ For my tutorials and education in painting I go to Concept Cookie, from the same lovely people as Blender Cookie (CG Cookie would be their main HUB) http://cgcookie.com/concept/ I will be posting all my works on this thread, don't be afraid to comment and critique. Feel free to share your own stuff too! I will post some stuff I have done in the past to get the thread started, and continue to add to them frequently. 3D stuff! http://i867.photobucket.com/albums/ab236/littlebigbucket/Blender%20Pics/dragon-1.png http://i867.photobucket.com/albums/ab236/littlebigbucket/Blender%20Pics/Feesh.png A collaboration between me and chump, original sketch and concept by chuck. http://i867.photobucket.com/albums/ab236/littlebigbucket/Blender%20Pics/Head.png http://i867.photobucket.com/albums/ab236/littlebigbucket/Blender%20Pics/LonePlanet.png All done within Blender's compositor, no GIMP or Ps. http://i867.photobucket.com/albums/ab236/littlebigbucket/Potion.png Using Cycles Render to achieve a great glass effect http://i867.photobucket.com/albums/ab236/littlebigbucket/scorpion.png Using Cycles Render to give my sword a great look. http://www.youtube.com/watch?v=Dzv8IAWtaV8 My first animation. The jump is a bit floaty looking back ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/FluffCrunch.png http://i867.photobucket.com/albums/ab236/littlebigbucket/Pumpkins.png http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFoxFinal.jpg http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFoxPose.jpg Paint Stuff! http://i867.photobucket.com/albums/ab236/littlebigbucket/Eye.png One of my first 2D creations ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/pauldron.png A protoss inspired shoulder guard. http://i867.photobucket.com/albums/ab236/littlebigbucket/Pumpkin.png http://i867.photobucket.com/albums/ab236/littlebigbucket/Armor.png http://i867.photobucket.com/albums/ab236/littlebigbucket/Dagger.png http://i867.photobucket.com/albums/ab236/littlebigbucket/MetalBallScratched.png http://i867.photobucket.com/albums/ab236/littlebigbucket/Mountain.jpg http://i867.photobucket.com/albums/ab236/littlebigbucket/SnowCity-2.jpg http://i867.photobucket.com/albums/ab236/littlebigbucket/Golem.jpg http://i867.photobucket.com/albums/ab236/littlebigbucket/LoF.jpg | 2011-10-08 23:46:00 Author: Littlebigdude805 ![]() Posts: 1924 |
I really like that sword! I do agree with you though hat the spder is a little floaty. ![]() | 2011-10-09 00:17:00 Author: jalr2d2 ![]() Posts: 256 |
Woah...i've used most of those programs...and you're pretty good =) | 2011-10-09 00:46:00 Author: AdenRalumdan ![]() Posts: 296 |
Great work i havent tried blender yet but i have been meaning to get into digital art myself. | 2011-10-09 01:14:00 Author: Lordwarblade ![]() Posts: 761 |
Thanks ![]() | 2011-10-09 02:12:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Thank you very much for recommending these programs, I also want to go in that same sort of industry myself, although I've had all this trouble with my tablet and all o_o but yeha, need to try out Multimedia Fusion 2 demo, but will also try Blender aswell | 2011-10-09 02:21:00 Author: Dragonvarsity ![]() Posts: 5208 |
Thank you very much for recommending these programs, I also want to go in that same sort of industry myself, although I've had all this trouble with my tablet and all o_o but yeha, need to try out Multimedia Fusion 2 demo, but will also try Blender aswell I don't even have a tablet. It sure would make painting easier! I got so frustrated with making eye lashes that I just omitted them for sanity's sake ![]() | 2011-10-09 02:26:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Blender is not a user-friendly program, just to warn those who haven't used it. I personally like Maya a lot more, but it's also a LOT more expensive. | 2011-10-09 03:06:00 Author: AdenRalumdan ![]() Posts: 296 |
I haven't tried Maya before, one of my friends uses it. Blender has a bit of a curve but you can really start cruisin' once you've gotten over the bump. I'm working on a bit of art in GIMP right now, just kind of hopped in with a vague idea of what I want. Probably not the best idea considering I'm so new to it ![]() EDIT: Oh and expensive indeed, $3,495 :O EDIT EDIT: New stuff! http://i867.photobucket.com/albums/ab236/littlebigbucket/pauldron.png I really should have made an environment or at least a few strokes of grey but I had already overlayed the colors T-T oh well. I went in wanting to make some sort of metal shoulder guard, then I sort of got inspired by the Protoss from SC2, funny considering I don't even play it. | 2011-10-09 03:44:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Nice work! These are all pretty darn good! I'm a 3D artist myself; though I don't have anything good enough that I'd like to share, perhaps in the future that will change. I used to use Blender, but it's interface was so cluttered and confusing to me... I now use Autodesk 3D Studio Max. It's insanely powerful! | 2011-10-09 03:51:00 Author: xero ![]() Posts: 2419 |
Oh yes, it is scary at first, SO many buttons :O This is why it's best to get acquainted with the key strokes. Then you can close and minimize all those menus and work at an incredible rate. | 2011-10-09 03:59:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Oh yes, it is scary at first, SO many buttons :O This is why it's best to get acquainted with the key strokes. Then you can close and minimize all those menus and work at an incredible rate. I don't know if I could ever get used to Blender now... I think I'll just stick to 3DS Max or Maya. ![]() | 2011-10-09 04:15:00 Author: xero ![]() Posts: 2419 |
I don't know if I could ever get used to Blender now... I think I'll just stick to 3DS Max or Maya. ![]() Yea, I had but they are kinda old now. Now I have some good know-how on doing that and I would like to apply it to some better models. | 2011-10-09 04:20:00 Author: Littlebigdude805 ![]() Posts: 1924 |
I believe you have a good future at anything related with 3D figures and drawing. | 2011-10-09 04:53:00 Author: ALEXhatena ![]() Posts: 1110 |
You are very excellence. :hero: | 2011-10-09 05:52:00 Author: warlord_evil ![]() Posts: 4193 |
Remember folks, if you have anything of your own don't be shy, I would love to see what you have too ![]() | 2011-10-09 05:59:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Remember folks, if you have anything of your own don't be shy, I would love to see what you have too ![]() Weeeelllll.... ok. I didn't want to show this because it's so early in development that it looks almost nothing like it's going to when it's done, but you've convinced me. http://i1108.photobucket.com/albums/h412/anonymau5_/LiliRenderTest.jpg It's going to be the female character in my signature. Her name is Lili. ![]() I should probably finish the model before I start texturing, but I just couldn't help it... I love normal maps too much!! | 2011-10-09 06:30:00 Author: xero ![]() Posts: 2419 |
Well for what it is so far, it looks great! I haven't really tried making anything with cloth before, maybe I should work that in to my next project. | 2011-10-09 06:45:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Ive started a new project tonight! I am starting by making the silhouette, which I've just about finished. So here it is just to show you the step by step progress. The final version will be in the OP when I get to it. http://i867.photobucket.com/albums/ab236/littlebigbucket/Armor-1.png | 2011-10-10 04:05:00 Author: Littlebigdude805 ![]() Posts: 1924 |
I must say, those 3D models are pretty good, keep practicing and I'm positive you'll be in the industry in no time. To if I may, my I recommend going indie if you find the chance? The videogame industry and any kind of 3D animating jobs are pretty saturated right now, so even professional 3D modelers (or whatever they're called.) are struggling to find a job nowdays, however if you find yourself a nice group of people and stat working on independent groups together, you'll most likely have a job guaranteed there if it takes off, and its easier to get hired if a company sees you've created finished products before, not to mention indie studios get bought pretty often now. Well at least that's what I've seen it been as of late, what ever you do is ultimately your call, just make sure to do it wholeheartedly and I'm positive whatever you do will pay off one way or another. ![]() | 2011-10-10 05:20:00 Author: Silverleon ![]() Posts: 6707 |
Yup, I've done my homework on it too. This isn't just a spontaneous decision for me, this is something I have been willing to put hours in to each day for a long time. I am aware that being any kind of artist means a bit of instability. It is even suggested that you free lance on the side of a job. I am completely accepting of this though, in fact I sort of favor it. With the amount of objects and detail I have been seeing in these new titles, I am optimistic that the situation may de-saturate in time...or perhaps that's consequence of the saturation...hmm. ANYWAY, the new piece is coming along amazingly! I impress even myself with it. I could be done with the next step by tomorrow. Excitement! | 2011-10-10 06:23:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Yay, 'bout time we had some more 3D art arounds here. They look really good too, I especially like the, uhh fish? Or whatever ever it is, are you going to put any textures on it? I think it'd come up really well. I see you use Blender, I've always wanted to give it a go myself but just never really got around to it, this thread's inspired me to finally try it out. Anyway, can't wait to see the new piece ![]() | 2011-10-10 06:59:00 Author: SR20DETDOG ![]() Posts: 2431 |
I beleive these are the best 3d stuff i've seen on this forum so far ![]() | 2011-10-10 10:56:00 Author: >er. ![]() Posts: 785 |
Yay, 'bout time we had some more 3D art arounds here. They look really good too, I especially like the, uhh fish? Or whatever ever it is, are you going to put any textures on it? I think it'd come up really well. I see you use Blender, I've always wanted to give it a go myself but just never really got around to it, this thread's inspired me to finally try it out. Anyway, can't wait to see the new piece ![]() Actually, I handed it back over to chuck and he added a quick texture using Ps, it's not texture map but it does the job. http://twitter.com/#!/Chuckmp/media/slideshow?url=pic.twitter.com%2Fli3gF2W | 2011-10-10 15:09:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Great little green dude, props to the both of you ^^ What exactly do you mean by Ps though? Is that a type of software? | 2011-10-10 17:22:00 Author: Dragonvarsity ![]() Posts: 5208 |
What exactly do you mean by Ps though? Is that a type of software? PS stands for Photoshop....AKA my best friend. ![]() | 2011-10-10 17:26:00 Author: xero ![]() Posts: 2419 |
PS stands for Photoshop....AKA my best friend. ![]() Aa, how did that not pop into my brain? Thank you for telling me, and I saw what you've done so far for 3d model of girl in signature, very nice, even if it isn't done yet, the shapes and textures match up nicely but they also work very well together. | 2011-10-10 23:48:00 Author: Dragonvarsity ![]() Posts: 5208 |
I've modelled!!! But..my best piece wasn't THAT good ![]() I'll post it anyways. http://fc07.deviantart.net/fs70/f/2010/341/0/4/colored_liger_by_adenralumdan-d34f9db.jpg I'm trying to get better before I post too much more ![]() | 2011-10-11 02:21:00 Author: AdenRalumdan ![]() Posts: 296 |
I've modelled!!! But..my best piece wasn't THAT good ![]() I'll post it anyways. http://fc07.deviantart.net/fs70/f/2010/341/0/4/colored_liger_by_adenralumdan-d34f9db.jpg I'm trying to get better before I post too much more ![]() Hey it's a Zoid ![]() | 2011-10-11 02:34:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Hey it's a Zoid ![]() Haha thanks! It IS a zoid =D I had no idea that they were built a specific way at the time...so that one is a mix between a blade liger, liger zero, and something with a chain gun ![]() I want one NOW ![]() I'm currently modelling Liger Zero...so hopefully that'll come out better. | 2011-10-11 03:09:00 Author: AdenRalumdan ![]() Posts: 296 |
Completely off topic but OMG, I've been trying to remember what that show was called for YEARS but nobody I asked knew. Zoids! What an odd name, no wonder I couldn't remember it. So thanks, another mystery solved ![]() | 2011-10-11 03:20:00 Author: SR20DETDOG ![]() Posts: 2431 |
Step 2 complete ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/Armor.png | 2011-10-11 03:57:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Step 2 complete ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/Armor.png Very nice =D Completely off topic but OMG, I've been trying to remember what that show was called for YEARS but nobody I asked knew. Zoids! What an odd name, no wonder I couldn't remember it. So thanks, another mystery solved The most popular ones were the first two/three. Chaotic Century/Guardian Force and New Century Zero | 2011-10-11 04:34:00 Author: AdenRalumdan ![]() Posts: 296 |
I remember building some saber toothed Zoid that walked. My favorite was still my little raptor Zoid made up of those interchangeable parts ![]() | 2011-10-12 01:14:00 Author: Littlebigdude805 ![]() Posts: 1924 |
I remember building some saber toothed Zoid that walked. My favorite was still my little raptor Zoid made up of those interchangeable parts ![]() There are, like, 50,000 zoids with saber teeth ![]() I don't know what little raptor zoid has interchangeable parts... like the guns? If so...there are a ton of raptor zoids too XD | 2011-10-12 03:15:00 Author: AdenRalumdan ![]() Posts: 296 |
Nonono there was this whole series of these toys, they are made up of parts with ball and sockets on them so that they can be posed and taken apart and made in to new zoids. EDIT: http://i867.photobucket.com/albums/ab236/littlebigbucket/Pumpkin.png | 2011-10-12 03:32:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Nonono there was this whole series of these toys, they are made up of parts with ball and sockets on them so that they can be posed and taken apart and made in to new zoids. EDIT: http://i867.photobucket.com/albums/ab236/littlebigbucket/Pumpkin.png I think those might've been the BLOX zoids... I dunno. | 2011-10-12 04:40:00 Author: AdenRalumdan ![]() Posts: 296 |
I think those might've been the BLOX zoids... I dunno. Yup, those were great...I kinda want them now! EDIT: Did a quicky! http://i867.photobucket.com/albums/ab236/littlebigbucket/FluffCrunch.png | 2011-10-12 05:01:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Hey man! You're really doing some good stuff here! Personally I use Maya2011(Student Version) and am quite envious of how fast you picked up Blender! It's a great program to know how to use since it's FREE!! I can not do any commercial work with Maya until I buy it. Anyways keep up the great work! And just for the sake of it, here's something I'm working on: http://i54.tinypic.com/2cghe2b.jpg | 2011-10-12 14:03:00 Author: Alismuffin ![]() Posts: 1328 |
Looks awesome! Is it just that one piece or are you planning an animation? | 2011-10-12 22:51:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Hey man! You're really doing some good stuff here! Personally I use Maya2011(Student Version) and am quite envious of how fast you picked up Blender! It's a great program to know how to use since it's FREE!! I can not do any commercial work with Maya until I buy it. Anyways keep up the great work! And just for the sake of it, here's something I'm working on: http://i54.tinypic.com/2cghe2b.jpg I've been using the student version of Maya 2012. I have to say, besides not being able to publish anything, the most annoying thing is when it decides to turn the camera upside-down when I tell it to turn on the block. | 2011-10-12 23:21:00 Author: AdenRalumdan ![]() Posts: 296 |
Looks awesome! Is it just that one piece or are you planning an animation? It's an animation ![]() Will definitely post it on LBPC when it's done | 2011-10-13 00:03:00 Author: Alismuffin ![]() Posts: 1328 |
I'm doing my second model in Blender, so far so good, but unwrapping it is so tedious. ![]() Do you guys use a different method for texturing it? | 2011-10-13 03:22:00 Author: Silver39 ![]() Posts: 1703 |
I'm doing my second model in Blender, so far so good, but unwrapping it is so tedious. ![]() Do you guys use a different method for texturing it? I used 3DS Max's powerful UVW Wrap tool, followed by the Unwrap UVW modifier. I can then use the resulting unwrap to pack all of the model's UVs into a template. I then draw my textures on this template and apply them to the model. | 2011-10-13 03:29:00 Author: xero ![]() Posts: 2419 |
I used 3DS Max's powerful UVW Wrap tool, followed by the Unwrap UVW modifier. I can then use the resulting unwrap to pack all of the model's UVs into a template. I then draw my textures on this template and apply them to the model. I see. Also, looking back, I probably should have just used the extrude feature a bit more, instead of just using a bunch of different entities. Cuz now I got a bunch of unorganizes UVs and it is a pain. Good mental note for the next one I guess. | 2011-10-13 03:41:00 Author: Silver39 ![]() Posts: 1703 |
I probably should have just used the extrude feature a bit more, instead of just using a bunch of different entities. Cuz now I got a bunch of unorganizes UVs and it is a pain. Yeah, no wonder your UV Mapping is such a pain! | 2011-10-13 04:20:00 Author: xero ![]() Posts: 2419 |
I am about to learn UV mapping in Maya Wish me luck! Apparently it's extremely tedious | 2011-10-13 04:32:00 Author: Alismuffin ![]() Posts: 1328 |
Good luck! It's not that hard once you get it down! | 2011-10-13 04:36:00 Author: xero ![]() Posts: 2419 |
Mmmph feeling uninspired today. Couldn't pull myself to start a new project despite having a ton of time to do so. | 2011-10-13 05:11:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Just out of curiosity, what industry are you interested in? Animation? Game development? | 2011-10-13 05:12:00 Author: Alismuffin ![]() Posts: 1328 |
Well...modeling for games would be my dream. As of late I have been a bit stuck between environmental or character. I think I would like characters a lot more just because of the type of detail, and work, and imagination that goes in to the making of characters. It's a bit daunting though, learning anatomy and topology. I think I should pull myself to make a character next, I actually have yet to model a sentient being. Maybe it would be good for me. | 2011-10-13 05:27:00 Author: Littlebigdude805 ![]() Posts: 1924 |
It'd be cool to work on a small game or something with you sometime if you're up for it ![]() | 2011-10-13 05:48:00 Author: Alismuffin ![]() Posts: 1328 |
That would be great. As fate would have it, pre-orders are ending soon on one of my favorite tutorialists DVD on creating a low-poly game character and bringing it in it Unity-3D. Can't wait till it comes out. | 2011-10-13 17:26:00 Author: Littlebigdude805 ![]() Posts: 1924 |
That would be a good tut to get :3 I already know how to export from maya to Unity and how to use the unity script. Definitely will be fun to work on a game as a collaboration! | 2011-10-13 20:15:00 Author: Alismuffin ![]() Posts: 1328 |
So I heard you liek pumpkins. http://i867.photobucket.com/albums/ab236/littlebigbucket/Pumpkins.png | 2011-10-15 02:27:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Oh wow, those are made using a 3d program?! I thought at first they were little clay models. ![]() | 2011-10-15 08:05:00 Author: PygmyOwl ![]() Posts: 1316 |
They're a bunch of copies of maybe three or four of the same model, placed differently so that it looks like he made a bunch ![]() | 2011-10-15 15:34:00 Author: AdenRalumdan ![]() Posts: 296 |
I didn't touch them actually, I used a particle system to emit them and achieve a more random order. Idk if there is a value I can change to get random rotations. That would have helped though. Product of a bit of late night painting: http://i867.photobucket.com/albums/ab236/littlebigbucket/Dagger.png hmmm :/ My materials suck, it was very uninspired anyway. Moving along! I am now working on making materials. Here is the first of a few different metal balls. http://i867.photobucket.com/albums/ab236/littlebigbucket/MetalBall.png and another http://i867.photobucket.com/albums/ab236/littlebigbucket/MetalBallScratched.png and another http://i867.photobucket.com/albums/ab236/littlebigbucket/MetalBallRusted.png | 2011-10-22 04:42:00 Author: Littlebigdude805 ![]() Posts: 1924 |
http://i1224.photobucket.com/albums/ee368/Silver398/wip3a.png Fireaxe skin I made based off the art style from TF2. Still need to figure out how to make it shiny. http://wiki.teamfortress.com/w/images/e/ea/Backpack_Fire_Axe.png | 2011-10-23 20:05:00 Author: Silver39 ![]() Posts: 1703 |
Fireaxe skin I made based off the art style from TF2. Still need to figure out how to make it shiny. Glossy specular highlights! | 2011-10-23 21:08:00 Author: xero ![]() Posts: 2419 |
Just finished a concept for the head of my newest project. I am shooting to make a full model and rig some animations as well. http://i867.photobucket.com/albums/ab236/littlebigbucket/Dragon.png | 2011-10-24 02:28:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Some in game screen shots of my fire axe model. For some reason the shine didn't render, odd. http://cloud.steampowered.com/ugc/632981209376009632/6E63D82957AB90780C2B0C26B778E8E222B99740/ http://cloud.steampowered.com/ugc/632981209376014836/4DF92A4839EC50EE733084A01F907FF96A236ADE/ | 2011-10-26 03:36:00 Author: Silver39 ![]() Posts: 1703 |
Some in game screen shots of my fire axe model. For some reason the shine didn't render, odd. http://cloud.steampowered.com/ugc/632981209376009632/6E63D82957AB90780C2B0C26B778E8E222B99740/ http://cloud.steampowered.com/ugc/632981209376014836/4DF92A4839EC50EE733084A01F907FF96A236ADE/ Looks like your whole game is missing specular highlights. Maybe it's your graphics settings? | 2011-10-26 04:03:00 Author: xero ![]() Posts: 2419 |
What are you using to make that Val? ![]() | 2011-10-26 06:26:00 Author: Alismuffin ![]() Posts: 1328 |
Looks like your whole game is missing specular highlights. Maybe it's your graphics settings? Just to clarify xero, its Team Fortress 2 (I was using the itemtest map) I just made a skin for the Powerjack for it. And also, my graphics settings is pretty low. (Using DirectX 8) What are you using to make that Val? ![]() I didn't make the game. Only the model. | 2011-10-26 23:05:00 Author: Silver39 ![]() Posts: 1703 |
Just to clarify xero, its Team Fortress 2 (I was using the itemtest map) I just made a skin for the Powerjack for it. And also, my graphics settings is pretty low. (Using DirectX 8) Precisely--Team Fortress 2 has a lot of specular values. The pyro typically has a normal map resulting in a lot of shine on his suit. I've noticed in your screenshot that said detail is missing. If the shine from the pyro suit is missing (because of low graphics settings), then the shine from your axe could be missing for the same reason. | 2011-10-26 23:15:00 Author: xero ![]() Posts: 2419 |
My pre-ordered character modelling training series is now released ![]() | 2011-10-27 01:28:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Epic!! Who made them? :3 | 2011-10-27 01:35:00 Author: Alismuffin ![]() Posts: 1328 |
Jonathan Williamson and Wes Burke of Blender Cookie. With some help from industry professionals! Also, some new stuff! I just finished the first part of a tutorial on painting an environment. Here are my results ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/Enviro.png It is/ is going to be a lovely dragon, basking on a lovely cliff, above a lovely lake, in the middle of a lovely forest, with a lovely sunrise peaking over the lovely mountains. | 2011-10-27 03:26:00 Author: Littlebigdude805 ![]() Posts: 1924 |
http://i867.photobucket.com/albums/ab236/littlebigbucket/Enviro.png It is/ is going to be a lovely dragon, basking on a lovely cliff, above a lovely lake, in the middle of a lovely forest, with a lovely sunrise peaking over the lovely mountains. Oh, how lovely! | 2011-10-27 07:44:00 Author: xero ![]() Posts: 2419 |
Jonathan Williamson and Wes Burke of Blender Cookie. With some help from industry professionals! Also, some new stuff! I just finished the first part of a tutorial on painting an environment. Here are my results ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/Enviro.png It is/ is going to be a lovely dragon, basking on a lovely cliff, above a lovely lake, in the middle of a lovely forest, with a lovely sunrise peaking over the lovely mountains. That is epic, but at the same time beautiful. ![]() | 2011-10-28 01:27:00 Author: Silver39 ![]() Posts: 1703 |
I took just a few minutes to make this up. I started by just making a big black blob with some canyon rock mound aspects to it. I did this so that I could then practice finding the shapes within that black blob to create a variety of rocks that form it. I then took the opportunity to practice overlaying colors ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/Mountain.jpg | 2011-11-05 02:39:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Here's a still of my animation :3 It's almost finished! http://i.imgur.com/QfJ7E.jpg | 2011-11-05 03:27:00 Author: Alismuffin ![]() Posts: 1328 |
did my front and side for the character I am going to be using while following that character modeling tutorial I talked about ![]() ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFox-1.jpg | 2011-11-06 02:43:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Yay for overgrowth! Recently discovered it myself :3 Btw, if you are planning on skinning that character I recommend you model the arms in a T-pose withe the palms of the hands facing down and fingers uncurled Of course if the tutorial you're following recommends you do it the way you are njow, then Id stay with that! Also here is my character sheet for my viking: (I did the hands the wrong way up here, but in the model I modelled them with palms down) http://i.imgur.com/HYt8X.png | 2011-11-06 03:36:00 Author: Alismuffin ![]() Posts: 1328 |
He has them the way I made them but he didn't actually say to have them so. I will probably just model them straight anyway. I actually tried this tutorial with a different character but was having too much trouble do to the differences between his model and mine. So in this one I made sure to include clothing and accessories similar to his. I think I might start modeling it tonight, but I sort of feel like painting up a quick environment for my arctic fox. EDIT: Here it is. I will finish it when the final part of the tutorial is released. Just need to put detail in the city/fox and put in some color ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/SnowCity.jpg | 2011-11-08 03:06:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Looks great so far Littlebigdude! Random low-poly lamp asset I made for a game I'm working on. http://i1108.photobucket.com/albums/h412/anonymau5_/LampRender.jpg | 2011-11-08 17:07:00 Author: xero ![]() Posts: 2419 |
Sorry for the lack of updates! I have been hard at work on my model ![]() ![]() Enjoy ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFoxSculpt.jpg | 2011-11-18 01:59:00 Author: Littlebigdude805 ![]() Posts: 1924 |
That's incredibly well done! | 2011-11-18 03:57:00 Author: Alismuffin ![]() Posts: 1328 |
Just finished this environment ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/SnowCity-2.jpg EDIT: Been a very busy last few weeks but I managed to work on some stuff ![]() Here is the final model. It is low poly and game friendly. I even got around to setting up the animation rig which can be seen in the first picture and put to use in the second picture. http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFoxFinal.jpg http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFoxPose.jpg You may notice the floating bit of leather XD I have to get in there and clean up the weight paint. | 2011-12-08 04:05:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Just finished this environment ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/SnowCity-2.jpg EDIT: Been a very busy last few weeks but I managed to work on some stuff ![]() Here is the final model. It is low poly and game friendly. I even got around to setting up the animation rig which can be seen in the first picture and put to use in the second picture. http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFoxFinal.jpg http://i867.photobucket.com/albums/ab236/littlebigbucket/WhiteFoxPose.jpg You may notice the floating bit of leather XD I have to get in there and clean up the weight paint. You might need to change the animation for that kick...if I'm right on that the wolf is supposed to be kicking something. It looks like he's just lifting his leg | 2011-12-08 21:58:00 Author: AdenRalumdan ![]() Posts: 296 |
That's awesome. I especially like the paint ones ![]() | 2011-12-10 19:19:00 Author: Sackpapoi ![]() Posts: 1195 |
saw the first photo and i was like http://lolpics.se/pics/4582.jpg ![]() But Aden is right the kick does look a bit floaty, straighten the leg and bring it closer to the body , also when someone kicks they normally lean backwards only slighty , your character looks like he is about to fall over XD. After this.....MAKE IT INTO A GAME! ![]() | 2011-12-15 18:22:00 Author: butter-kicker ![]() Posts: 1061 |
I did this some days ago as a concept for a possible model. I'm not entirely happy with it, mostly because of the challenges that might arise with such a character. http://i867.photobucket.com/albums/ab236/littlebigbucket/Golem.jpg It was fun to do anyway. | 2011-12-18 05:03:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Looks kinda like a robotic Pokemon ![]() | 2011-12-18 19:59:00 Author: butter-kicker ![]() Posts: 1061 |
Got a tablet for christmas ![]() EDIT: Alright, did this one today to test out the new tablet ![]() http://i867.photobucket.com/albums/ab236/littlebigbucket/LoF.jpg | 2011-12-28 02:57:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Look what I did weeheeeeee! http://media.moddb.com/images/members/1/222/221868/SUCCESS.png Made by semi-following a tutorial for Blender. ![]() | 2012-01-09 01:53:00 Author: warlord_evil ![]() Posts: 4193 |
Was able to get these two concepts done. I'll be able to do a lot more once finals are done. Until then... http://i867.photobucket.com/albums/ab236/littlebigbucket/Kraken.jpg http://i867.photobucket.com/albums/ab236/littlebigbucket/BoneDagger.jpg | 2012-01-18 03:20:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Did a conceptual piece for funzies. Will look fantastic in 3D. http://fc08.deviantart.net/fs70/f/2012/028/7/0/demonic_legionnaire_by_fullsynch-d4nxdx1.jpg | 2012-01-29 01:35:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Right I picked up blender and I have no idea what to do ![]() help? | 2012-01-29 09:49:00 Author: butter-kicker ![]() Posts: 1061 |
Right I picked up blender and I have no idea what to do ![]() help? I recommend the wiki (http://wiki.blender.org/index.php/Doc:2.6/Manual/Introduction). And once you feel you've read enough you can start with this (fairly) simple tutorial (http://wiki.blender.org/index.php/Doc:2.6/Manual/Your_First_Animation/1.A_static_Gingerbread_Man). | 2012-01-29 18:34:00 Author: warlord_evil ![]() Posts: 4193 |
I keep forgetting to pay this thread it's due attention. So here is some recent work! http://fc07.deviantart.net/fs71/i/2012/042/f/c/alchemy_test_before_and_after_by_fullsynch-d4pfko8.jpg Some fun with Alchemy http://fc06.deviantart.net/fs70/i/2012/021/c/7/head_shot_by_fullsynch-d4n7psn.jpg and uh yea...that one kinda just happened. Also here is my DA for you other people of devious background. http://fullsynch.deviantart.com/ | 2012-02-12 20:49:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Okay time for some WIP models! The first is the one I concepted earlier on the thread (page 6). I kind of finished working on it a good while ago, I made a good few mistakes which were causing calamity. So I moved on and did a quick model sheet for a new character and did a good bit of on fly changes which has some how resulted in a much better quality model. http://fc06.deviantart.net/fs71/f/2012/048/a/1/demonic_legionnaire_render_front_by_fullsynch-d4q36go.png http://fc04.deviantart.net/fs70/f/2012/048/3/0/demonic_legionnaire_render_back_by_fullsynch-d4q36lf.png Here is the new, let's call it "Paladin", model. This is the high-poly version for now, I want try detailing it more in the textures so I'm leaving it fairly plain. http://fc01.deviantart.net/fs70/f/2012/071/e/4/paladin_wip_by_fullsynch-d4skrh7.png | 2012-03-14 17:51:00 Author: Littlebigdude805 ![]() Posts: 1924 |
I love the paladin one. Do you plan to apply a reactor cloth to the pieces hanging off of the spaulders at the front? | 2012-03-15 04:44:00 Author: xero ![]() Posts: 2419 |
._. Reactor cloth!? That sounds a lot cooler than what it probably is. Oh! Since the rendering of that model I have added a cape and today I finished the terrible task of unwrapping the UVs. | 2012-03-15 05:13:00 Author: Littlebigdude805 ![]() Posts: 1924 |
http://fc08.deviantart.net/fs70/i/2012/084/0/7/paladin_wip_2_by_fullsynch-d4tyhmo.png A WIP render to get a taste of the textures. I was originally going to go with purple and gold, but changed my mind. Looking at it now, I think I might have to go back to gold. | 2012-03-25 07:53:00 Author: Littlebigdude805 ![]() Posts: 1924 |
http://fc08.deviantart.net/fs71/i/2012/091/f/2/paladin_wip_4_by_fullsynch-d4ungcv.png Finally finished texturing Now to rig it. I am fairly new to rigging, so it may take a bit. Afterward I'll make a proper presentation with UV's and diffuse maps. | 2012-03-31 23:17:00 Author: Littlebigdude805 ![]() Posts: 1924 |
So what if your Warrior-priest is awesome, I can make awesome things to *starts crying at the multiccolured ball I made with a hint of shine on it* | 2012-04-03 15:55:00 Author: butter-kicker ![]() Posts: 1061 |
WOOOOOOOOO Finally finished with my character! This is a milestone my friends. ![]() http://fullsynch.deviantart.com/#/d4v9h9p | 2012-04-06 05:54:00 Author: Littlebigdude805 ![]() Posts: 1924 |
New stuff ![]() (Images too large for LBPC ![]() Concept: http://fc03.deviantart.net/fs70/i/2012/126/2/1/big_tick_by_fullsynch-d4yrmhq.png Base Mesh: http://fc08.deviantart.net/fs70/f/2012/127/0/5/big_tick_base_mesh_pieces_by_fullsynch-d4ywspm.png Sculpt: http://th07.deviantart.net/fs70/PRE/i/2012/129/7/6/big_tick_sculpt_by_fullsynch-d4z66yg.png You can read all about it in my journal too ![]() http://fullsynch.deviantart.com/ | 2012-05-09 04:57:00 Author: Littlebigdude805 ![]() Posts: 1924 |
Watched you, just posting so you don't be surprised if you randomly see "Nysudyrgh added you to deviantwatch". ![]() | 2012-05-09 18:50:00 Author: nysudyrgh ![]() Posts: 5482 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.