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METROID: Across the Stars

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As some of you may know (more than likely not), I've been meaning to create an LBP Metroid. Sadly, this never came to fruit. ...I think that's the expression.
I had created the basics fairly well and posted originally in February, just under a month after LBP2's release. Since then it has only gained about 270 plays and I have not had enough motivation to continue creating it. Plus I found it a bit flawed and very messy, creating.. well, a mess.
As of late, I have begun playing Star Ocean, specifically the original's PSP remake. I love it and it's prequel, Last Hope, and have yet to play the other two.Where does this fit in, you might ask, assuming you like going about the author's whims?
Well, I've got an idea. An idea that made me come up with the possibly ridiculous placeholder name you see up yonder.
It's still Metroid, yes, and would play relatively similar--side scrolling, platforming, shooting, the works. However, the new stuff in here would be RPG elements in a similar fashion to Star Ocean. For those unlucky souls who have not played that series, I shall explain. More so just what I'd throw in.
Obviously, I'd have an items/equipment system, as every RPG I've ever played has had. This would be things such as various equippable beams and armor pieces (such as Power, Hyper and Light beams, pauldrons (shoulders), cuirasses (chest), helms (head), greaves (legs), and vambraces (arms)). The beams would likely not have a 'true' element attached, and I'll get to that later.
StarOcean influence mainly comes in during combat, where L2 and R2 are used for Quick Abilities (or maybe even Quick Items) so you do not have to access the menu with Triangle mid combat. I will likely not have the game 'pause'. Abilities maybe something like a powerful single shot beam or an explosive bomb weapon, but one thing they'll all have in common is Reboot.
Reboot is going to be like a charge bar, or stamina.Once you use an attack, your Reboot Meter must fill before using another Ability. I will try to get different abilities to take different amounts of time.
There will also be Pulse Attacks, or superpwnattacks. These will burn out a PulseCell every time you use one and will still use the Reboot system, but will be very strong. You can carry 3 Pulse Cells at any given time, but they will be rare pickups and some PAs may use more than one!
Another inclusion is Melee Attacks, which is completely new to Metroid. The wee bit of story I have in my head tags along with this as well. I was thinking maybe lightsaber-esque blades from Samus's beam gun? But again, my story has a few 'twists' I still have to think through.
I think that about covers it up for that section. So, summary: Abilities, Pulse Abilities, Reboot, Melee,Items and Equipment.

Classic Metroid stuff that stays: platforming, beam guns, 'oldschool' aiming (L1/R1-Up/Down), 99Energy HP system, classic weapons like missiles, hopefully the morph ball, and.. yeah.

About the elements, before I close shop for now.. Something the Prime series introduced, Ammo. I was thinking the various elements would come in the form of ammunition, simply attaching itself to whatever laser you just so happen to be firing. However, some particular types of this ammo would have special effects, maybe ATK+, SpreadShot, some sort of Poison equivalent...


Anyway, let me know what you guys think. I hate to go through so much and have no one enjoy any of it! Any ideas, questions, changes, etc posted here and I'll get back to you when I can!

ALSO!! A team would work WONDERS for me, so if anyone anywhere has any skills at all and wants to help, step right up!
2011-10-08 03:25:00

Author:
Narwhal
Posts: 111


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