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#1

Advanced Movers/Rotators out of calibration?

Archive: 4 posts


(Moved from the Tutorials forum because I'm a derp and put it there by accident. :I)

Heya, LBPC. So I just settled in for university, and finally have some time to devote to some creative output on LBP2 for the first time since I bought the game. Thank. GOSH.

Anyway, I've been making great progress on a little project I'm working on. The problem is, I've noticed that my analog stick-controlled Advanced Movers and Rotators both act very erky. To describe that, they both function as if they're out of calibration. By moving the stick slightly to the left will cause the object to start sailing to the right at a fast pace. The same goes for moving the stick down (goes up), and both directions on an advanced rotator.

There is probably a simple solution to this, and it has probably been asked a lot of times, but I couldn't find anything on the net. I guess Google doesn't like the word "erky".
2011-10-05 00:13:00

Author:
Xenifus
Posts: 306


Do you have local space turned on for your advanced movers and rotators? If it's not that you need to see what other logic factors could be effecting the movement. Start with a simple box with a new controllinator and rotators hooked up direct to the joystick outputs and make sure that works then see what is going on with your logic.2011-10-05 02:03:00

Author:
Death_with_an_H
Posts: 72


Ah yes. I noticed this quite some time ago. You're using an OR gate to combine inputs leading to the advance mover, aren't you?

If so, it's happening because an OR gate will always accept its highest value input and sends it out its output. If you're tilting your stick slightly, say, at 30% of its maximum value, your OR gate is accepting an input of 30% from your stick, and 100% or -100% from your other input--so it sends a signal of -100% to your mover, resulting in moving the opposite direction. If not, the following chip should still fix it:

http://i52.tinypic.com/24g6sgl.jpg

The top input is your up/down stick input, and the bottom one is your left/right input. The notes on the chips with the batteries that read 100 and -100 represent the battery's signal strength, 100% and -100% respectively.

I made this chip a while ago when I learned the cause of the problem, which was annoying me at the time, just as it is annoying you.
2011-10-05 03:34:00

Author:
xero
Posts: 2419


Ah yes. I noticed this quite some time ago. You're using an OR gate to combine inputs leading to the advance mover, aren't you?

If so, it's happening because an OR gate will always accept its highest value input and sends it out its output. If you're tilting your stick slightly, say, at 30% of its maximum value, your OR gate is accepting an input of 30% from your stick, and 100% or -100% from your other input--so it sends a signal of -100% to your mover, resulting in moving the opposite direction. If not, the following chip should still fix it:

http://i52.tinypic.com/24g6sgl.jpg

The top input is your up/down stick input, and the bottom one is your left/right input. The notes on the chips with the batteries that read 100 and -100 represent the battery's signal strength, 100% and -100% respectively.

I made this chip a while ago when I learned the cause of the problem, which was annoying me at the time, just as it is annoying you.

That did just the trick. Thanks a lot for the help, xero! I'll be sure to remember this and pass it on to the next guy who's having the same problem. Makes sense though~
2011-10-05 21:49:00

Author:
Xenifus
Posts: 306


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