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[SOLVED] Versus Checkpoints...???
Archive: 3 posts
First off, I present the problem: I need only 1 checkpoint on at a time in a versus level. Well, from searching the threads here on LBPC, I've discovered that I need to emit one checkpoint and destroy the other at the same time. However, my issue is that I need it so when you are anywhere in the level EXCEPT a certain box, the main checkpoint is active, but if you ARE in the box, the other checkpoint is active. So, I ask you people in the wonderful community for assistance with the logic! | 2011-10-02 21:08:00 Author: 11204 Posts: 111 |
I'm pretty sure that you can wire into checkpoints. I'd start with a player sensor in the box that is connected to the checkpoint you want active, and for good measure invert it's output and wire this to the other checkpoint.... I've never done this, but I'm guessing that would be the logic behind why you can wire into checkpoints. This tutorial (http://www.youtube.com/watch?v=v17JnhpDMuY&feature=related) touches on the idea, but is actually more advanced in it's implementation | 2011-10-02 22:13:00 Author: Mr_Fusion Posts: 1799 |
I tried that, but because it's versus they stay on after they're activated... EDIT: Nevermind, I used your way ut with emitters and a bit of comph's logic. Thanks! | 2011-10-02 23:05:00 Author: 11204 Posts: 111 |
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