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a small problem wih my CC13 submarine(contraption challenge)
Archive: 2 posts
ok so here is the problem im not shure but i think its a glitch. ok so im building a nice pariscope il have 3 posibilities to look at i just made pariscope holes and movable backgrounds but heres the problem i hooked it all nice and fine everthing works by the looks of things the camera on backround movig everyhing ok but instead of the game camera looking where i want it instead it zooms out and bends and stuff (like the glitched 3D cameras) but i dont need 3D i need a pariscope so how can i fix it? here is a few details: -the sequance is activated by a controlinator -the wires and all the data are corectly placed and in create mode everithing LOOKS fine ) -there is a total of 6 game cameras all activated in specific modes only one game camera is activated at a time -i have tried the movie cam with it it works fine but i need a non fxed lasting time( when i press the right directional button it needs to stop and go in to primary weapons mode but it doesent you can either set it to a specific lasting time or forever)if there is a way to get it to stop when i say so then tell me. edit: actualy the camera view just moves a bit and hen returnes to the player but when i look an angle and zoom in the options i see the 3D camera | 2011-10-01 21:20:00 Author: Unknown User |
If a game camera is placed at a weird angle or on the side of piece of material with the local space setting enabled it'll act like a 3D camera and give you that bending effect you wrote about. -i have tried the movie cam with it it works fine but i need a non fxed lasting time( when i press the right directional button it needs to stop and go in to primary weapons mode but it doesent you can either set it to a specific lasting time or forever)if there is a way to get it to stop when i say so then tell me. You can make a movie camera stop by activating another movie camera that has a short lifetime, like 0 seconds. You could wire up the same button that makes the submarine go into primary weapon mode to a 0 second long movie camera and it'll cancel any currently active ones. | 2011-10-02 14:57:00 Author: Ayneh Posts: 2454 |
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