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#1

4 player turn base logic help!

Archive: 3 posts


Hello, once again I look to the fine people of LBPcentral for help. I currently have been bouncing my controller off my head trying to get this to work. Here's what I'm trying to do.

Make a 1-4 player Vs game where the player is spawned into into a sackbot and has to throw an object, the farther the throw bigger the score. I have the 1 player version down but I cant figure out how to make 2 or more players so they take turns throwing.

I hope this make sense and any help would be greatly appreciated!

Thank you in advance.
2011-10-01 05:52:00

Author:
Thegeckoo
Posts: 24


Put a tag on the throw object, then have all of the players on an anti-grav tweaker with full dampening. Then, have the tag be to a Not gate on each respective player, one tag per Not gate. If your using an emiter, just have the tag sensor activate a different color tag for the Not gate.2011-10-01 16:37:00

Author:
Undarivik
Posts: 442


For each turn you could cycle a 4-port selector that's hooked up to the respective player controlinators.2011-10-02 15:01:00

Author:
Ayneh
Posts: 2454


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