



#1
Level: MiniTanks!
Archive: 21 posts
ok i have this idea of a level with little tanks made 3 one sackboys: its called MiniTanks it would be a full level with 3 lanes and monsters and obstacles: here is a picture for your viewing pleasure: http://i197.photobucket.com/albums/aa207/seanrocks512/zzminitanks.png A: trigger for firing when moving backwards B: trigger for firing when not moving C: trigger for firing when moving forwards D: trigger for moving backwards E: trigger to stop movement F: trigger for moving forward your sackboy would have little space to jump so you can jumo a little bit and he will hit the trigger and it will fire a Rocket. It will always fire forward and some enemys will take multiple hits to kill, as well as some barricades. For an example of movement if you are standing in the front of the tank it will move forward and then if you jump it will fire once, the same goes for the back. Each lane would have an equal number of barricades and enemies just not neccesarily in the same place. The first one to the end wins!! the ground wont just be flat either.... there will be hills and hazards. tell me what you think of my idea please!!! | 2008-08-13 18:03:00 Author: Gondito ![]() Posts: 1082 |
cool idea. | 2008-08-13 18:08:00 Author: Don Vhalt ![]() Posts: 2270 |
Awesome! I haven't seen anything like it so far. Keep up the original ideas! BTW, won't the player get confused about which trigger fires where? ![]() | 2008-08-13 20:45:00 Author: Unknown User ![]() |
Awesome! I haven't seen anything like it so far. Keep up the original ideas! BTW, won't the player get confused about which trigger fires where? ![]() No.. basicaly A B and C could all be the same button, they only fire. D E and F go in the direction they are placed, but it could be a push/pull lever to make more sense. | 2008-08-13 20:54:00 Author: Maltay ![]() Posts: 2073 |
No.. basicaly A B and C could all be the same button, they only fire. D E and F go in the direction they are placed, but it could be a push/pull lever to make more sense. yeah just a lever and a shooting button would do the trick ![]() | 2008-08-13 21:23:00 Author: Yarbone ![]() Posts: 3036 |
Awesome! I haven't seen anything like it so far. Keep up the original ideas! BTW, won't the player get confused about which trigger fires where? ![]() I guess A B and C could be the same button but if you have a switch u cant just have it sit still, you could only go forwards or backwards, also you could use A B and C for different places to fire. "A" could be fire backwards "B" could be fire up and "C" could be fire forwards, but that would call for a more complicated level design too | 2008-08-13 23:59:00 Author: Gondito ![]() Posts: 1082 |
great design, well thought out | 2008-08-14 00:10:00 Author: dorien ![]() Posts: 2767 |
I guess A B and C could be the same button but if you have a switch u cant just have it sit still, you could only go forwards or backwards, also you could use A B and C for different places to fire. "A" could be fire backwards "B" could be fire up and "C" could be fire forwards, but that would call for a more complicated level design too just let go of the lever and it will stop. (less your on a hill...) | 2008-08-14 00:42:00 Author: Maltay ![]() Posts: 2073 |
varry nice | 2008-08-14 03:36:00 Author: PlanetBigLittle FAN ![]() Posts: 29 |
cool! hey i got a level idea that looks like this! http://s520.photobucket.com/albums/w323/LittleBigPhotos/Level%20Drafts/?action=view¤t=DarkshadowkgLevelidea1.jpg maybe we can encorperate our two ideas into a multi segment level! or if not u can use mine as an enemy. blue= not worked out yet orange= might change purple= not giving it away just yet ![]() inside of pose doll= just scribles but i have a clear cut idea taking into account his movement going back and forth. either way can't wait for this game and your level! | 2008-08-14 22:43:00 Author: Darkshadowkg ![]() Posts: 10 |
cool! hey i got a level idea that looks like this! http://s520.photobucket.com/albums/w323/LittleBigPhotos/Level%20Drafts/?action=view¤t=DarkshadowkgLevelidea1.jpg maybe we can encorperate our two ideas into a multi segment level! or if not u can use mine as an enemy. blue= not worked out yet orange= might change purple= not giving it away just yet ![]() inside of pose doll= just scribles but i have a clear cut idea taking into account his movement going back and forth. either way can't wait for this game and your level! Here is the image to your level http://i520.photobucket.com/albums/w323/LittleBigPhotos/Level%20Drafts/DarkshadowkgLevelidea1.jpg | 2008-08-14 23:24:00 Author: Maltay ![]() Posts: 2073 |
nice but instead of a "RANDOM ENEMY" put a "RANDOM TANK" and then you can have 2 people or even 4 / 2 a side have a battle | 2008-08-15 05:07:00 Author: Thee-Flash ![]() Posts: 3154 |
nice but instead of a "RANDOM ENEMY" put a "RANDOM TANK" and then you can have 2 people or even 4 / 2 a side have a battle Yeah i was thinking about doin a minigame too it would be great and i will probably make that too. | 2008-08-15 05:10:00 Author: Gondito ![]() Posts: 1082 |
I am really impressed with these complex machines...well done...:eek: | 2008-08-15 06:11:00 Author: Noonian ![]() Posts: 523 |
https://lbpcentral.lbp-hub.com/index.php?t=t=407 This is similar to a previous idea of mine. | 2008-08-15 07:08:00 Author: Dropbear ![]() Posts: 272 |
https://lbpcentral.lbp-hub.com/index.php?t=t=407 This is similar to a previous idea of mine. the only thing similair about it is the fact that it has to do with tanks..... my idea is about how you control it and developing a map for it not peicing one together ![]() | 2008-08-15 07:35:00 Author: Gondito ![]() Posts: 1082 |
the only thing similair about it is the fact that it has to do with tanks..... my idea is about how you control it and developing a map for it not peicing one together ![]() I meant about the 2v2 aspect, should have quoted uks-FINEST-HERO's post. nice but instead of a "RANDOM ENEMY" put a "RANDOM TANK" and then you can have 2 people or even 4 / 2 a side have a battle Sorry ![]() | 2008-08-15 07:46:00 Author: Dropbear ![]() Posts: 272 |
no problem dropbear its ok..... lol | 2008-08-15 16:27:00 Author: Gondito ![]() Posts: 1082 |
adding to your idea what if their were invisible triggers that made the tank move left and right depending on what side of the tank you were standing at. I'll post a pic maybe if i have the time. | 2008-08-15 16:42:00 Author: muttjones ![]() Posts: 843 |
adding to your idea what if their were invisible triggers that made the tank move left and right depending on what side of the tank you were standing at. I'll post a pic maybe if i have the time. well that was kind of my original idea lol the triggers in the picture were just to represent where they would be | 2008-08-15 16:45:00 Author: Gondito ![]() Posts: 1082 |
i wonder if you can somehow manage to make a plane in the game? i call shotgun | 2008-08-15 17:05:00 Author: Darkshadowkg ![]() Posts: 10 |
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