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Racing Detector

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Hey everyone! Today I'll show you how to detect when a Race Gate is open. I will also teach how to detect when a race is ended.

To start, you have to detect when the race gate opens. Get out theese objects:

Sackbot
Battery
Race Gate
Hologram
A microchip with a Tag Sensor connected to a Permanant Gate
Controllinator on the Sackbot's curcuit board


Step One:
Open the Controllinator and attach the battery to the Left Stick's Left/Right input.

Step Two:
Put the hologram right where the race gate opens, using grid is easiest to do this. Place the microchip on the Hologram. Set the tag sensor to sense a tag with a unique label, so it won't interact with the other tags in the level.

Step Three:
Place the tag that corresponds with the tag sensor on the sackbot's curcuit. Turn the tag sensor that is on the microchip so it only detects the Right Side of the gate. This will be the switch to see when the sackbot gets past the gate. If you did it correctly, it will be almost right when the gate opens.

Examples:

Setting up a original and new Race Gate
Making your own race gate
Give points or subtract points
Make it so a door shuts and the player can't go back... Mwahahaha.
And more you can use


The main purpose of detecting when it opens is to help make your own Race Gates. I'm only saying, not many levels have race gates that are player made. Wouldn't it be cool to have a race gate that MM didn't make?

Now, for detecting when the race is finished.

I'm going to try to use some pictures here... but anyways, to make it detect when everyone is finished, you have to make them be stuck behind the finish gate so they can't go back and ruin the player sensor. So, make them fall into something they can't climb out of, or if your using sackbots, make them turn around when they hit the race gate.

This way you can detect when all the players have passed the gate.

Hope you found this helpfull, if not, creative!
2011-09-30 02:04:00

Author:
hershysnickers5
Posts: 50


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