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Logic Problems (Using Move Pack)

Archive: 2 posts


Hi everyone, I'm hoping somebody out there can help me. I'm making a game for Move, and I'm having some trouble with the logic. I have one part where you hold down T, and highlight a piece of Sticker Panel. When you highlight it, the panel turns on, but doesn't turn off until you release T, even if the cursor is no longer highlighting the sticker panel.

What I plan to use this for, is a game where you must draw symbols on a grid, and if the drawn symbol matches what you need to draw when you release T, then the output is triggered. ...Um... to reword that, if you draw a symbol, then when you cast a spell, the spell changes when you draw the symbol.

I'm normally really good with the logic stuff, so I think I'm just overthinking this, but either way, I'm stuck, and I need help. Thanks in advance.
2011-09-29 21:07:00

Author:
Unknown User


Okay, you WANT it to stay on untill you release T. If that's it, well it's easy.

Place a tag on the cursor chip on the movinator. Hook the T to the tag. Next, make a chip for the thing you have to select. Place a tag sensor on it set to the tag. Copy-paste the tag sensor and make the second one global (max range of 5000. Set both sensors to detect signal strenght, and not proximity. Now you need a counter set to max one. Connect the small-range sensor to its add input. Hook the global sensor to the reset, and change the tag name to something else. Now use another global sensor set to the cursor's tag to trigger your spell logic, and make the spell logic send a signal to the global sensor on the previous object to reset the drawing.

Not sure if I'm clear....
2011-09-30 00:59:00

Author:
Unknown User


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