Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Suggestions [Archive]
#1
Stop this from happening?
Archive: 16 posts
I'm sure I'm not the only one who's come across this: http://www.lbpcentral.com/forums/littlebiggallery/images/1968/medium/1_death.jpg (http://www.lbpcentral.com/forums/littlebiggallery/index.php?n=524) In case it's not clear what's going on from the screenshot, if that little festive sackboy walks any further to the right, he'll somehow manage to crush himself in between those two acute angled surfaces. I've actually managed to crush myself between two unmoving objects like this several times while playing random community levels and it can be quite frustrating when it happens. | 2008-12-23 20:21:00 Author: isthiswhereiputm Posts: 57 |
I'm sure I'm not the only one who's come across this: http://www.lbpcentral.com/forums/littlebiggallery/images/1968/medium/1_death.jpg (http://www.lbpcentral.com/forums/littlebiggallery/index.php?n=524) In case it's not clear what's going on from the screenshot, if that little festive sackboy walks any further to the right, he'll somehow manage to crush himself in between those two acute angled surfaces. I've actually managed to crush myself between two unmoving objects like this several times while playing random community levels and it can be quite frustrating when it happens. That alway happens when I try to glue two objects, it fails and when I walk into it, I crush myself. | 2008-12-23 20:24:00 Author: oldage Posts: 2824 |
It's supposed to happen... | 2008-12-23 20:26:00 Author: Unknown User |
That alway happens when I try to glue two objects, it fails and when I walk into it, I crush myself.No, those objects are glued together. It's not that the top one is about to fall down and crush me. The two wedges are attached and completely stationary, yet you still somehow get crushed between them if you move further right. It's supposed to happen... It makes no sense whatsoever. | 2008-12-23 20:30:00 Author: isthiswhereiputm Posts: 57 |
I agree this is really an annoyance in some levels. | 2008-12-23 20:32:00 Author: OverWork Posts: 873 |
its pretty much another form of the "smooshing" death, just at an angle, and instead of a blobk moving to smoosh you, your moving into the block and getting smooshed | 2008-12-23 20:33:00 Author: Gondito Posts: 1082 |
its pretty much another form of the "smooshing" death, just at an angle, and instead of a blobk moving to smoosh you, your moving into the block and getting smooshed Well getting smooshed is fine, but smooshing yourself? I don't think I've ever heard of anyone committing suicide by walking into the corner of a wedge-shaped room. | 2008-12-23 20:37:00 Author: isthiswhereiputm Posts: 57 |
That's because the suicidal people of the world are more creative than that. | 2008-12-23 20:44:00 Author: mongoose7 Posts: 473 |
how would u know, they should make an emo sackboy | 2008-12-23 20:54:00 Author: panzer3000 Posts: 362 |
how would u know, they should make an emo sackboy ... *tries not to make joke of this* >_< Anyway, that is annoying sometimes- maybe they could somehow make it so you cannot go any further... but then again, the exact distance between two objects and how they are about to crush something is sometimes important, i.e. the Bunker level where you have to jump on the platforms that aren't about to be crushed. | 2008-12-23 20:57:00 Author: RockSauron Posts: 10882 |
Well getting smooshed is fine, but smooshing yourself? I don't think I've ever heard of anyone committing suicide by walking into the corner of a wedge-shaped room. Lol! Well to prevent this from happening in a level youare creating, use invisible dark matter. You can get some in my SackBoy Purgatory level as a completion gift, or you can make it yourself by using the corner edit tool and making a slim dark matter rectangle even slimmer. Just paste it right before the smooshing-corner-of-self-inflicting-death and no-one will die there anymore | 2008-12-23 21:00:00 Author: KAPBAM Posts: 1348 |
Lol! Well to prevent this from happening in a level youare creating, use invisible dark matter. You can get some in my SackBoy Purgatory level as a completion gift, or you can make it yourself by using the corner edit tool and making a slim dark matter rectangle even slimmer. Just paste it right before the smooshing-corner-of-self-inflicting-death and no-one will die there anymore Thanks, I'll do that. | 2008-12-23 21:16:00 Author: isthiswhereiputm Posts: 57 |
i love the self smoosher! I am going to use it in an upcoming level! Oh, and, throw yourself down a canyon that gradually gets narrower. You see what will happen *Smoosh* | 2008-12-23 22:13:00 Author: DRT99 Posts: 431 |
Lol! Well to prevent this from happening in a level youare creating, use invisible dark matter. You can get some in my SackBoy Purgatory level as a completion gift, or you can make it yourself by using the corner edit tool and making a slim dark matter rectangle even slimmer. Just paste it right before the smooshing-corner-of-self-inflicting-death and no-one will die there anymore lol, nice plug. | 2008-12-23 22:17:00 Author: Unknown User |
I would just avoid it from now on to end the problem. the physics in the game are hard wired so to speak and would require a lot of work to fix this problem.(or at least i am relatively sure that it would based on my experience.) | 2008-12-24 06:05:00 Author: I_Sack_therefore_I_Am? Posts: 12 |
Well, Sackboy does crouch when in a small place, and there is design usage for having a small area for him to squeeze through. If they make it so he won't go into a small area, it may potentially break a lot of levels. But yeah, it's annoying, accidental crush deaths. | 2008-12-24 11:12:00 Author: Elbee23 Posts: 1280 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.