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#1

Emmitted Objects+Swiches

Archive: 5 posts


OK, as far as most uf us know, you can't emit... say a cannon, and have it fire when a button is pushed without ALSO emmitting the button. I know a way.

To simplify it, Ill use the above example. You need to emmit an object, and have it shoot a bomb of some sort. So, set up the cannon and the button.
Have the button activate an emmitter, which emmits a MAGNETIC KEY somewhere far away, inside the area of a MAGNETIC SWICH on the cannon, which powers the Cannon.
If you can't understand what I said, I can try to simplify it, just ask.
2008-12-23 19:34:00

Author:
DRT99
Posts: 431


OK, as far as most uf us know, you can't emit... say a cannon, and have it fire when a button is pushed without ALSO emmitting the button. I know a way.

To simplify it, Ill use the above example. You need to emmit an object, and have it shoot a bomb of some sort. So, set up the cannon and the button.
Have the button activate an emmitter, which emmits a MAGNETIC KEY somewhere far away, inside the area of a MAGNETIC SWICH on the cannon, which powers the Cannon.
If you can't understand what I said, I can try to simplify it, just ask.

Yes but the problem occurs when you emit the switch, the switch won't stay attached to the object.
2008-12-23 19:38:00

Author:
Killian
Posts: 2575


No, Emmit the magnetic swich as part of the object. With a really, really, really big radius. and the button spawns the key for it.2008-12-23 19:44:00

Author:
DRT99
Posts: 431


Yeah, that's exactly what I described in a similar thread:
https://lbpcentral.lbp-hub.com/index.php?t=t=5944
2008-12-23 20:01:00

Author:
Risen
Posts: 251


we all love those magnetic keys and switches huh

Cheers!
2008-12-24 07:07:00

Author:
RAINFIRE
Posts: 1101


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