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#1
Emmitted Objects+Swiches
Archive: 5 posts
OK, as far as most uf us know, you can't emit... say a cannon, and have it fire when a button is pushed without ALSO emmitting the button. I know a way. To simplify it, Ill use the above example. You need to emmit an object, and have it shoot a bomb of some sort. So, set up the cannon and the button. Have the button activate an emmitter, which emmits a MAGNETIC KEY somewhere far away, inside the area of a MAGNETIC SWICH on the cannon, which powers the Cannon. If you can't understand what I said, I can try to simplify it, just ask. | 2008-12-23 19:34:00 Author: DRT99 Posts: 431 |
OK, as far as most uf us know, you can't emit... say a cannon, and have it fire when a button is pushed without ALSO emmitting the button. I know a way. To simplify it, Ill use the above example. You need to emmit an object, and have it shoot a bomb of some sort. So, set up the cannon and the button. Have the button activate an emmitter, which emmits a MAGNETIC KEY somewhere far away, inside the area of a MAGNETIC SWICH on the cannon, which powers the Cannon. If you can't understand what I said, I can try to simplify it, just ask. Yes but the problem occurs when you emit the switch, the switch won't stay attached to the object. | 2008-12-23 19:38:00 Author: Killian Posts: 2575 |
No, Emmit the magnetic swich as part of the object. With a really, really, really big radius. and the button spawns the key for it. | 2008-12-23 19:44:00 Author: DRT99 Posts: 431 |
Yeah, that's exactly what I described in a similar thread: https://lbpcentral.lbp-hub.com/index.php?t=t=5944 | 2008-12-23 20:01:00 Author: Risen Posts: 251 |
we all love those magnetic keys and switches huh Cheers! | 2008-12-24 07:07:00 Author: RAINFIRE Posts: 1101 |
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