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Tell your LBP story

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Had a rough start then caught a big break? Instant popularity? Have a slowly growing base of followers? Tell your LBP story here!2011-09-23 05:01:00

Author:
Trader347
Posts: 57


My story: LBP 1 was the second game I got on my ps3. I absolutely loved it. It was probably in my ps3 for 6 months straight, but I never really took an interest in creating. The one level I published was titled "Please heart level and author" which was aimed at getting me a trophy. That level pulled in a grand total if 5 plays over a year and a half.
Then LBP 2 was released. I got it the following week and played it for about a month before it got put on the shelf to collect dust. Last summer, there wasn't one game release that interested me, so, from a lack of anything else to play, I turned on LBP 2. I used my time in LBP2 the same as I did in LBP 1. Getting costumes and playing community levels. This was great until I did a random "dive in" and was brought to some player's level in progress. I added him and, later on, co created a small hangout level on his moon. This prompted me to make a real level of my own. It was a sci fi platformer. I loved the whole process, the logic, the decorating, the brainstorming, etc. This level to date has about 35 plays. Next I began experimenting with the music sequencer. I made the song "Pumped Up Kicks" in the sequencer, and put it in a level as a giveaway (see sig). This level now has about 145 unique plays and good feedback. After this, I decided to tackle the Hide n Seek project. I wanted the logic to work just as well as Angel-box's, and got so carried away with this, that I forgot to make the material level as good as I wanted. But, I have a pretty solid logic system now for future hide n seeks. This level, published a week and a half ago, has received 780 unique plays and pretty good feedback.

Im now looking to create some more original levels. I made a list of 11 games that I would like to make in LBP, then crossed out 5 of them that I had no idea how to approach, and another 1 that had already been made very well. So now I'm left with 5 unique ideas and 3 not so unique ideas for future levels, and I can't wait to get them out!
2011-09-23 05:31:00

Author:
Trader347
Posts: 57


My story is a bit shorter

I've always had a thing for games with editors, some early titles incl "rise of the triads" and "abuse" (yup, they are games!). RotT was like doom and I remember thinking how amazing it was that I could create something, a room I could walk around, I placed the doors, the enemies, the weapons, just loved being able to do that and ever since any game with an editor has been a huge selling point to me.

As for LBP, I actually only started with the PSN welcome back offer (last day of it too!), rarely use my consoles but figured it's free games, so why not! I originally saw the ads for LBP and it screamed "this is for kids", so I dismissed it (big mistake!). I fell in love, fast and kicked myself for not being apart of it sooner. My love for editors meant by day 2 I already made a trip and spent some time on my moon and by day 3 I published my first level! It's pretty basic and actually didn't intend on it being a level at all, just was picking things out and plopping them down and seeing what they did. I keep it up now only to remind myself where my LBP journey began! I bought LBP 2 about a week later and well... That's that, still pretty hooked, aside from rl stuff I've spent most of my gaming time playing this thing!

My levels are relatively basic, but each newer one does show progression and so long as I'm loving and learning I'll continue, even if there are a few titles that'll lure me away for awhile, gears3 is sitting on my table, next time I've friends over we'll probably play that for a week straight (yes a week, we're not that bad gamers, we're just not always sober enough to play)
2011-09-23 06:58:00

Author:
Masseyf
Posts: 226


I started with the LBP 1 demo, and I had a lot of fun with it, but not a ton. Then my sister saw me playing and I was like "Hey, play this, it's fun." and she was all "Uh no that looks lame." And I was like "No seriously. It's multiplayer." And she was like "Okay." Before we knew it we were both dying of laughter from getting flung around or dragging each other to our deaths. So I got the full game for christmas, and my sister and I beat the whole story in about 2 days. She started to lose interest, so I created a couple levels, which I had a lot of fun with (each of those levels have a little more than 100 plays today, I think). I also started going back and getting all the prize bubbles and trophies, creating some levels in between, until I'd gotten 100% completion.

And then LBP 2 was announced. I really wasn't interested at first, because I wasn't sure how they could possibly top the first games simplistic fun by adding more features. But when I saw some videos of the beta, I really became interested. I was obsessed the entire week before it came out. When it came out, I played through the story and got to work on my first real LBP 2 project (called Puzzle Sequence). I published that and it got pretty nice reviews. So I played the game like I did the first, trying to get all the trophies and popping out an occasional level. My sister even beat the story again with me when she visited home from college (took about 4 hours ). Once I'd finished that, I didn't have much to do with LBP 2.

After a while, I started gaining interest again. I started playing it as a time waster, just kind of sitting on my couch hitting "Dive in" and playing random levels or talking to random people. I started to get hyped again when the move pack was announced, so I got to work on a move level before it even came out (called Curvy). I finished most of it before the move pack even came out.

So this is where the story gets slightly more interesting, when I got my 2 days of fame. I got really excited about the move pack, so I waited for the PS store to update, and I bought the back as soon as it came out, no joke. I bought it so early that the store was still glitchy because it was still in the process of updating. Anyway, I bought the pack, played through the tutorials to get the move objects really quick, went to the move level I had been working on, and implemented the move mechanics. I was one of the first few people to publish a move enabled level (I think either second or third, counting steveni). Now, there were all those trophy whores out there who bought the move pack early as well to get all the trophies, and one of the trophies is for playing 25 move community levels. Since there were only 3 levels out, and the other two were just pretty much blank levels with brain cranes in them, everyone went and played mine. It made it to the first page of the cool pages, where it stayed for about 2 days. It got about 1450 plays and over 200 hearts. Also, my author hearts jumped from 42 to 70.

Anyway, once my level had left the cool pages and more people had built move levels, my level slowly lost momentum and is back in the sea of the lbp community. Now everything's back to normal (no one playing my levels ). I'm currently working on another level, which I think I'm putting the most effort into yet. I'm aiming for an MM pick (not gonna happen, but I can dream).
2011-09-23 23:15:00

Author:
RabidJellyfish
Posts: 130


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