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#1

Controllable Sackbot Arm Animation

Archive: 4 posts


Hi,

Setup:

I'm have a controllable sackbot that has a gun in his Right hand. I want to move/point/aim this Right hand and gun by using the Right analog stick. I also want him to look whichever way he's shooting.

My Problem:

The bot looks alright when he's pointing to the right (meaning right on the TV ----> ) and shooting, however, when he looks to the Left (meaning left on the tv <-------- ), what happens is his head looks left and this causes his whole body to turn, including his arm with the gun - so it basically make the gun look like it's pointing in the layer behind him or something instead of just staying parallel to the ground, left/right.

EDIT: I don't really know how to describe it very well other than to say I wish I could just make his head turn left or right without his body/chest turning left or right. Only the head.
2011-09-22 15:35:00

Author:
jblalock78
Posts: 24


Umm... I'm not sure what you mean but I'll try... So when you get the right stick imput have that acctivate a tag that the sackbot is looking at, then do that for both ways.2011-09-23 12:27:00

Author:
Undarivik
Posts: 442


I'll try that with the tag. I was wiring it to the sixaxis.

I don't really know how to describe it very well other than to say I wish I could just make his head turn left or right without his body/chest turning left or right. Only the head.

Maybe that makes more sense?
2011-09-23 17:48:00

Author:
jblalock78
Posts: 24


From experimenting, the body/chest naturally moves with the head. I dont think you can achieve what you were after. Its mainly the left side your worried about, because it twists but I dont think there is a soloution.2011-09-24 16:15:00

Author:
Unknown User


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