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#1

Cell Battle: Royale

Archive: 3 posts


just published, I would like all feedback to be at least remotely constructive.
http://lbp.me/v/6g11xt
2011-09-21 21:45:00

Author:
LBNinja
Posts: 204


got it queued, ready to go2011-09-22 23:48:00

Author:
biorogue
Posts: 8424


Just had a go at this!

Here's your feedback (I played in 1p btw)

Good:

The controls are easy to pick up, being as you went with what most dual stick shooters do. This is a good point as it gives your level a 'pick up and play' factor - no need for lengthy tutorials
The design of the ship was simplistic, but clearly defined the remaining health - always a good thing when you're trying to focus on playing!
Tutorials were short and concise, got the message across nicely.


Needs Work:

The game camera is much to close in. Difficulty is fine, but by the time I could see what was coming for me they were right on top of me :O I'd suggest either keeping a static camera far back, or at least zooming the default camera out a little.
Visuals overall could use some work. Everything is very simplistic, which is fine (a level doesn't HAVE to have insane detail to be good ) but considering the simplicity of it, I wonder if it would work better with a blank back background, or even some sort of simple static decoration (Sticker panel/holo?) in the playing field. Either this, or your enemies/ships could be more detailed.
This could just be my preference, but in twin sticks I often like the shooting trigger to be tied to the right stick. As in, if I'm aiming, I'm shooting. It could well be down to my own laziness though lol - so not a major bug bear


Nice start!
2011-09-23 16:33:00

Author:
rialrees
Posts: 1015


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