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Cell Battle: Royale
Archive: 3 posts
just published, I would like all feedback to be at least remotely constructive. http://lbp.me/v/6g11xt | 2011-09-21 21:45:00 Author: LBNinja Posts: 204 |
got it queued, ready to go | 2011-09-22 23:48:00 Author: biorogue Posts: 8424 |
Just had a go at this! Here's your feedback (I played in 1p btw) Good: The controls are easy to pick up, being as you went with what most dual stick shooters do. This is a good point as it gives your level a 'pick up and play' factor - no need for lengthy tutorials The design of the ship was simplistic, but clearly defined the remaining health - always a good thing when you're trying to focus on playing! Tutorials were short and concise, got the message across nicely. Needs Work: The game camera is much to close in. Difficulty is fine, but by the time I could see what was coming for me they were right on top of me :O I'd suggest either keeping a static camera far back, or at least zooming the default camera out a little. Visuals overall could use some work. Everything is very simplistic, which is fine (a level doesn't HAVE to have insane detail to be good ) but considering the simplicity of it, I wonder if it would work better with a blank back background, or even some sort of simple static decoration (Sticker panel/holo?) in the playing field. Either this, or your enemies/ships could be more detailed. This could just be my preference, but in twin sticks I often like the shooting trigger to be tied to the right stick. As in, if I'm aiming, I'm shooting. It could well be down to my own laziness though lol - so not a major bug bear Nice start! | 2011-09-23 16:33:00 Author: rialrees Posts: 1015 |
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