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MOVE and acuracy question

Archive: 10 posts


i'm just wondering which takes up more thermo, recorded animation or logic? if recorded animation takes up less space then i can see an interesting way of getting accurate movement even if you have shaky hands. for instance, i just put up a little and rather pathetic tutorial on making a platform do a figure of eight. people suggested that you would be able to do that with the MOVE animations, but some pointed out that it wouldn't be so accurate... so i was thinking, what if you made it with logic so that it followed a set path and then moved it along that path with the MOVE and recorded it. you could then remove the logic and be left with a very accurate animation.2011-09-20 18:51:00

Author:
GribbleGrunger
Posts: 3910


so i was thinking, what if you made it with logic so that it followed a set path and then moved it along that path with the MOVE and recorded it. you could then remove the logic and be left with a very accurate animation.

Hmm... that sounds pretty cool. does it work like you said? if so, that be very useful. *mew
2011-09-20 19:16:00

Author:
Lord-Dreamerz
Posts: 4261


Hmm... that sounds pretty cool. does it work like you said? if so, that be very useful. *mew

i'm going to try it later tomorrow when i get the MOVE pack...
2011-09-20 19:19:00

Author:
GribbleGrunger
Posts: 3910


I'm going to try it later tomorrow when i get the MOVE pack...
oh? then I'll go ahead and try it out myself little later today then.
I'll tell ya if it works. *mew
2011-09-20 19:28:00

Author:
Lord-Dreamerz
Posts: 4261


oh? then I'll go ahead and try it out myself little later today then.
I'll tell ya if it works. *mew

the main issue here is which takes up less thermo because if you are going to create logic in the first place to do it and it takes less thermo that way, it would be pointless. unless you can make several pieces of logic and then link the animations?
2011-09-20 19:33:00

Author:
GribbleGrunger
Posts: 3910


the main issue here is which takes up less thermo because if you are going to create logic in the first place to do it and it takes less thermo that way, it would be pointless. unless you can make several pieces of logic and then link the animations?

Well I'm pretty sure it'll take less thermo, it's only one piece of logic after all.
but the recorded animation logic is better IMO in someways then custom logic.
but that may be just how I'm seeing it. It needs testing and stuff to know for sure. *mew

Edit: Err.... It somewhat works.... it depends on how you go about it.
problem is you have to grab it in order to make it record, and the MOVE
wants to override the logic movement. but there are work around to get
what you said to work... but I think I'll let you find out and test it out for yourself.
as I don't know how to deal with it very well yet. *mew
2011-09-20 19:43:00

Author:
Lord-Dreamerz
Posts: 4261


i'm just wondering which takes up more thermo, recorded animation or logic?

Well, depends on how much logic, but more than one or two components will probably take up more than a single Motion Recorder.
2011-09-21 17:45:00

Author:
Aya042
Posts: 2870


I wouldnt say the motion recorder is all that great for platforms; its shaky for starters, and also, if you have it set to loop, it will start the loop from wherever the last one ended. So, unless youre absolutely precise, it will slowly drift off in some direction.2011-09-21 23:29:00

Author:
ATMLVE
Posts: 1177


I wouldnt say the motion recorder is all that great for platforms; its shaky for starters, and also, if you have it set to loop, it will start the loop from wherever the last one ended. So, unless youre absolutely precise, it will slowly drift off in some direction.

that's exactly what this thread is about. read it again
2011-09-23 18:20:00

Author:
GribbleGrunger
Posts: 3910


I wouldnt say the motion recorder is all that great for platforms; its shaky for starters, and also, if you have it set to loop, it will start the loop from wherever the last one ended. So, unless youre absolutely precise, it will slowly drift off in some direction.

If you record holding the move controller vertically, it will record via ball tracking instead of tilt, which is a lot smoother. Also, if you press X while recording you can turn on absolute loop mode, which will make it do the same motion repeated, in the exact same place.
2011-09-24 18:16:00

Author:
xero
Posts: 2419


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