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#1

A few questions...

Archive: 6 posts


Okay, here are my questions!

For one, in the Playstation Move Pack SFX there are two sounds (I think) that have this symbol- >'< What does it mean?

Next, when using the Paint tool, I'm unable to load around half of my paintings... Can I fix this somehow?

Last, how can (If you can of course) detect if the player is using PSMove?

Thanks!
2011-09-18 21:36:00

Author:
hershysnickers5
Posts: 50


These are fantastic questions, I would like to know too.2011-09-18 21:50:00

Author:
keanine
Posts: 114


Well for the last one you can set your level settings to recommend that the player should be using the psmove.2011-09-19 02:30:00

Author:
fireblitz95
Posts: 2018


Well for the last one you can set your level settings to recommend that the player should be using the psmove.

But that's not detecting. That's Reccomending. And anyways, I already fiqured this out. Disregard the last question please!
2011-09-19 13:05:00

Author:
hershysnickers5
Posts: 50


[...] For one, in the Playstation Move Pack SFX there are two sounds (I think) that have this symbol- >'< What does it mean?

Last, how can (If you can of course) detect if the player is using PSMove? ...


I JUST got my move, and so I can't really say about the Paint Tool question (2)... although apparently there is a bug that will make your custom pantings corrupted or un-usable, but again, not sure how to even trigger it myself. Here's a link to that thread (https://lbpcentral.lbp-hub.com/index.php?t=63453-Welp-I-ve-run-into-quite-a-problem.-(Painting-sticker-related)&p=929562&viewfull=1#post929562).

As for the first question (1), apparently it means that -that- particular sound's volume is at Zero if you leave the sound's frequency at 0- Try tweaking the sound object (with either of the >*< sounds selected) and adjust the frequency to either + or -. I.e.: +8 or -5.

As for the final question (3), there are a couple of threads already in regards to that matter, and as far as I understand (I read them while I still didn't have my own PS Move system), you can make it so the player automatically enters into a movinator, and if the outputs are 'Dead', per say, then that means the player either doesn't have a Move or they have their Move controller turned off. From there, you could make an automatic system to eject the player and make them enter a controlinator instead, or whatever.
2011-09-19 15:05:00

Author:
MonarioBabii
Posts: 128


@, MonarioBabii
Thanks!
I appreciate it alot.
2011-09-19 23:39:00

Author:
hershysnickers5
Posts: 50


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