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How to create a fighting game LBP2?
Archive: 6 posts
Can somebody give me a step by step guide on how to create a fighting game level with heath bars. | 2011-09-18 21:17:00 Author: Unknown User |
sorry Shadd. I don't believe you will get that; not because people don't want to help but because it would be an incredibly involved process for someone. I'm not even sure someone could adequately do that in a single post. Fortunately for you, if you do a search in the tutorials section of this forum there are some very good ones regarding health bars, hit detection, and several of the other things you will need to make your level. There may even be a few on the basics of making fighting levels. Good luck!!! | 2011-09-18 22:30:00 Author: tdarb Posts: 689 |
sorry Shadd. I don't believe you will get that; not because people don't want to help but because it would be an incredibly involved process for someone. I'm not even sure someone could adequately do that in a single post. Fortunately for you, if you do a search in the tutorials section of this forum there are some very good ones regarding health bars, hit detection, and several of the other things you will need to make your level. There may even be a few on the basics of making fighting levels. Good luck!!! Could you link me to those tutorials sections please | 2011-09-18 22:49:00 Author: Unknown User |
Well, here's a link to the tutorials forum to look through: http://www.lbpcentral.com/forums/forumdisplay.php?127-LBP2-Tutorials Here's a link to the advanced search bar where you can restrict searches to a certain forum: http://www.lbpcentral.com/forums/search.php?search_type=1 I don't know how long this will stay up, but here is where I did a search for "Health Bar". It has a few useful results http://www.lbpcentral.com/forums/search.php?searchid=743065 | 2011-09-19 10:14:00 Author: tdarb Posts: 689 |
Different buttons start different animations, if kick/punch animation collides with opponent then deduct health i.e. a counter or something. Try messing around with a couple of blocks of holo and pretend they're fighters, it should be easy enough to make a rudimentary beat em up game. | 2011-09-19 10:57:00 Author: Ayneh Posts: 2454 |
For health lets say you want 5 hit points create 5 hologram materials side by side as a hp bar. make a selector and connect the outputs from the 5 selecters into the hologram material 1 by 1 into the 5 hologram material, dont use the first output of the selector because thats the one it starts with and you dont want to lose hp as soon as it starts, so create 6 outputs and connect 2nd 3rd 4th 5th 6th into the 5 hp bars. Have an impact sensor ( with tag ) connect into the selector cycle so when a tag hits that impact sensor it will cycle through each time the tag hits the impact sensor, for your last output connect it to a destroyer so when you go through your hp and you get to the last output of the selector it will activate the destroyer and you will die. For an ememy they could throw a knife. when they throw the knife with a tag on the knife and when it hits you which you will have the impact sensor on you, it will cycle through your hp each time the knife hits you then will cause you to die.. its all about the tag and the impact sensor. when the object with the tag on it comes in contact with the object with the impact sensor (the same tag colour) it will activate. Test around and play with tags and impact senors. If you want to fight each other you can have emitters which shoot out objects with tags on them to kill one another. Good luck | 2011-09-20 09:56:00 Author: Unknown User |
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