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Zurvival (RPG-Side Scrolling-Zombie Game)

Archive: 2 posts


PSN: Freedomf63

[READ THIS FIRST]
This is not another typical zombie game. This type of gameplay has already been created by another user by the name of Angel_Box but I have the green light to recreate and upgrade his idea. So without further nonsense...

Looking for experienced LBP2 Logic Creators, Level Designers, and or musicians.

Story
The game is set after, you guessed it, a zombie apocalypse. Sackboy and or his friends have mostly survived the outbreak by making a temporary fortress out of a shack in the swamps. One problem though, they have just ran out of food and ammunition. For the first time in weeks the heros turn on the radio and tune into a frequency. Over the crackle of the radio they hear a low level message saying that there is food and shelter near them. Its a gamble but they need to take it.

This is where the gameplay begins.
Players then are spawned into a such shack and have to sprint out of the swamps while being chased by sackzombies. Right when hope seems lost, on the horizon appears a steel wall stretching far taller than anything could jump. As the players approach the front gate raises from the ground and slams shut just as the players get inside.

Gameplay/Settings
Players are greeted by the one and only resistance, from the story mode. They are given and brief tour, showcasing each resistance members shop, where upgrades can be bought, and the fortress itself. However the reveal how they have survived for so long. Apparently there is an outside company who has noticed the small pocket of resistance and decides to use them to gather valuable minerals for their company. The resistance tells you this went well until the last sackboy who went collecting for minerals died because he was caught outside during night time.

So now that we have the basics down I'll tell you about the mechanics themselves.
Players will have to, during the day, go outside the fortress and mine (via using the paintanator) valuable minerals. There are 4 types of minerals that the company is interested in and will pay you depending on the rareness. Bronze, Silver, Gold, and Diamond are the ores that randomly generate inside rocks and are needed to be mined to help the town. As players collect the ores (via dragging them, sounds harder than it is, back to town) they earn 20,30,40, & 50 points. These points are used to buy upgrades (at the shops) to help protect the town.

Upgrades Include:
Increased Ammo for paintanator
Auto/Manaul turrets to defend town at night (see below)
Power-Ups (Grabinator, Scuba gear, etc.)
Vehicles
Sackbots (Can do things sackboy cannot)
and more...

But not all the points can be spent on upgrades, because when night falls the players are forced to return to town. Because at night zombies roam to the front gate and try to to turn it down. As each night passes, waves get harder increase in size/duration, and special breeds of zombies appear.

Interested?
Zurvival will be like no other game, at its core its a tower defense. Which players will be able to player up to a couple hours mining the randomly generated mines, exploring the terrain, upgrading the town, and eventually discovering the ending. There is alot more that I haven't wrote down and alot of mechanics that change gameplay during the game.

If you are interested please msg me on the psn: Freedomf63
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2011-09-18 03:29:00

Author:
Unknown User


Sounds interesting, cool idea.2011-09-18 20:48:00

Author:
fighterwindplus
Posts: 403


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