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#1
don't want movinator cursor firing continuously
Archive: 5 posts
How do I make it so that when I just tap the button, it fires, not all the time when the button is pressed (i.e. rapid fire | 2011-09-18 01:41:00 Author: DragonSackBoy Posts: 17 |
Connect the button to a one-count counter whose output loops around into its reset input. Then connect the counter's output to whatever you're using as a shooter. When the button is pushed, the counter will "pulse" and send the signal to fire for just a moment. It will then reset itself and become inactive until the button is released and pressed again. | 2011-09-18 02:21:00 Author: Uncuddly Posts: 237 |
How about just tweaking the emitter to "One shot" hang on il go test this out. | 2011-09-18 11:48:00 Author: Chaos_Martin Posts: 298 |
Thanks this method works.now how can you make it so you get limited shots and require a reload? | 2011-09-22 00:35:00 Author: Unknown User |
You could use a variation of Uncuddly's method: 1) Place a counter and a Microchip on your controlinator's circuitboard. 2) Set the counter to count up to +1 the number of ammo you'd want (Say, if you want 10 bullets, set the counter to count to 11). 3) Set the counter to "Invert Output: Yes". 4) Place your Emitter inside the new Microchip's circuitboard. ---Wiring--- 1) Wire the desired Fire button to both the Emitter, and the counter's inputs. 2) Wire whatever button -or- logic you want to the counter's reset input (You can test it by, say, wiring the Circle button to it). This'll be the reload system. Now say you wired the X button to the emitter and the counter, you will press X 10 times, and at the 11th time, the counter will turn off the microchip containing the emitter, and it won't be activated until you press O (or whatever reload logic you might wanna add). NOTE: Keep in mind that, as far as I'm aware, there's a bug (I think it's a bug anyway) regarding emitters, which makes them have a small delay between emissions, even while you might have set the emitters to emit as fast as they possibly can (which should be a LOT faster without this painful delay). The basic Idea I showed you above however, works, but you'll probably want to play around with that idea to overcome this bug, if you actually encounter it. | 2011-09-22 02:15:00 Author: MonarioBabii Posts: 128 |
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