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Exact grid movements?
Archive: 5 posts
Does anyone know how to make a one big-grid, flat hologram block move one big-grid space up exactly? Preferably with simple movers and timers. I would want it to take around .5 seconds or if thats not possible, the least amount of time. | 2011-09-18 01:01:00 Author: koltonaugust Posts: 1382 |
I'm not sure that any solution involving movers and timers is as simple as a tag and a follower. If the tag is one big grid space above the follower and the follower has no minimum range, it'll fly up one big grid space and that's the end of it. If the problem is more along the lines of not wanting to place tags ahead of time, you do a sort of carrot-on-a-stick solution. The microchip containing the follower emits the tag one big grid space above the hologram and the tag expires after a few tenths of a second. Since you can use the grid to set up the emitter, it should always give you one big grid space of movement relative to the hologram. | 2011-09-18 02:55:00 Author: Uncuddly Posts: 237 |
There are a couple of solutions I can think of off the top of my head. The first on would be to make a mover that is activated by a countdown trigger for the duration of the move. I believe that the mover speed is units per second. So if you you wanted to move one grid space of 2.5 up, you'd set the speed as 2.5 up for 1 second, or 5.0 speed for 0.5 seconds. This may be imprecise though, as I did something similar using rotation. You could use tags and followers, but you'd need the follower be able to freely rotate and have a limited angle. For example: you'd need to make the follower have an angle of 30 or something and have it on a bolted hologram that rotates either up down left or right. Should allow you to go to the next tag. | 2011-09-18 04:01:00 Author: Unknown User |
yes, it can be done. For the most basic movement all you need to do is hit the up/down movement with a pulse. If you want it to move one grid square up, you would attach a counter set to count to one and reset itself to the up input of the mover. I don't quite recall the speed settings, but I seem to recall setting the speed to 30, and strength to 100% for both acceleration and deceleration. EDIT- I just checked. it is indeed 30. a pulse is 1/30 of a second, and the speed is big grid squares per second so 1/30 of 30 = 1 Use an advanced mover and run two of those pulsers into it and run it out into the up down movement. Now you can do up and down grid movement. I'll leave you to guess how to do left and right Here is a pic of a chip that solves a more complex problem, but does grid movement as well: http://i135.photobucket.com/albums/q149/tbradt/lbp/lbp2%20complex/grid.jpg It does grid movement, but it also tests for a boundary, eliminates diagonal movement, and allows for long press situations for repeated grid movement with one press. Looking at it now, I don't recall why I needed that other pulser in there in the middle before the OR gates. I think it may have been a timing issue....hmmmmm. I'm not sure that any solution involving movers and timers is as simple as a tag and a follower. If the tag is one big grid space above the follower and the follower has no minimum range, it'll fly up one big grid space and that's the end of it. If the problem is more along the lines of not wanting to place tags ahead of time, you do a sort of carrot-on-a-stick solution. The microchip containing the follower emits the tag one big grid space above the hologram and the tag expires after a few tenths of a second. Since you can use the grid to set up the emitter, it should always give you one big grid space of movement relative to the hologram. I tried forever to get that to work a few months back. No matter how carefully I set up the emitters and objects, there is always a slight amount of drift. I could never to get the emitters/tags to be exactly on grid. | 2011-09-18 07:06:00 Author: tdarb Posts: 689 |
jump into my level Doc's Workshop (http://lbp.me/v/2m4w83) and pick up Mr. Grid Based Movenator... it's based on a tutorial by Scorpskull. It has tweakable settings for Big, Medium and Small grid movement. | 2011-09-18 08:25:00 Author: Mr_Fusion Posts: 1799 |
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