Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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...Sticker panel not layering good...
Archive: 22 posts
Hey there everyone. I’m having a horrible problem with the Sticker panel … I was trying to create some fun black clouds for practice with the material. Nothing wants to layer right! Almost every time I try to layer Stickered Sticker panel on top of one another, it looks messed up. Like one thing there’s like a small hole around the images. Here, I’ll show. http://www.freewebs.com/chaoswinds/Sozo/Part2/A%20Photo_129.png As you see there’s a odd invisible line that goes over all the Stickered materials when I try to layer Then on top one another. Even while in play-mode it looks like this. LBP2 MOVEPack’s story mode did not have this problem. So how do I fix this? *mew | 2011-09-17 15:32:00 Author: Lord-Dreamerz Posts: 4261 |
Is it just when using the color black? I know sticker panel reacts differently when using black, such as not being able to change the coloring. Just stays black. You could also see if changing the front layer opacity alters the visuals. The sticker panel isn't perfect, but in general, I'm pretty happy with it. Stickers are now actually useful! | 2011-09-17 15:43:00 Author: CYMBOL Posts: 1230 |
The image you're using as a brush has saved transparency in the anti aliasing, so it's actually part of the image. Try creating a fresh set and starting again. | 2011-09-17 15:48:00 Author: Kiminski Posts: 545 |
Is it just when using the color black? I know sticker panel reacts differently when using black, such as not being able to change the coloring. Just stays black. You could also see if changing the front layer opacity alters the visuals. The sticker panel isn't perfect, but in general, I'm pretty happy with it. Stickers are now actually useful! All colors have this problem. I've messed with all options on the material to see if I could fix it... nothing worked. all I can do is put them in different layers like thick and thin/2nd/3ed layer, ETC to avoid it. The circle you're using as a brush has saved transparency in the anti aliasing, so it's actually part of the image. Try creating a fresh circle and starting again. as a brash? if you look The first image they are just black stickers from my popit that were not made from the paint tool. believe me. I have been trying more then a handful of things to try to fix this. | 2011-09-17 15:48:00 Author: Lord-Dreamerz Posts: 4261 |
I haven't had this problem.. Then again... I surprisingly haven't messed around with the Sticker Panel that much... I would try what CYMBOL said before you do anything rash... Umm... What about a sequencer? Since that picture you have won't load, I don't really know what you're trying to do... :/ But if you're just trying to layer normally, why can't it all be on 1 panel? :o | 2011-09-17 15:49:00 Author: Speedynutty68 Posts: 1614 |
Umm... What about a sequencer? Since that picture you have won't load, I don't really know what you're trying to do... :/ But if you're just trying to layer normally, why can't it all be on 1 panel? :o they got rotators on them so they spin opposite ways from one another. I'm trying to copy something from story-more as practice. | 2011-09-17 15:58:00 Author: Lord-Dreamerz Posts: 4261 |
as a brash? if you look The first image they are just black stickers from my popit that were not made from the paint tool. believe me. I have been trying more then a handful of things to try to fix this. I'm getting the same thing, weird. It does go away if you layer a thin layer on top of a thick one though, so that might help a little bit. You just won't be able to have multiple images overlapping in the same layer. | 2011-09-17 16:04:00 Author: Kiminski Posts: 545 |
I'm getting the same thing, weird. It does go away if you layer a thin layer on top of a thick one though, so that might help a little bit. You just won't be able to have multiple images overlapping in the same layer. Yeah that seems to be the only fix for this... shame that. :/ | 2011-09-17 16:08:00 Author: Lord-Dreamerz Posts: 4261 |
I think I know why this is happening. You're pasting your sticker on the panel and then using the sticker cutter right? Well to fix that, pick your sticker up and slightly enlarge it (only a fraction!) and paste it back - the outline will disappear. I think the reason this happens is because the sticker doesn't entirely cover the panel when cut. The best example I can give is like when you paste a sticker where is goes over the edge of a material. The sticker continues on around the corners if it's folded around. I'd imagine from enlarging the sticker it extends around and covers this bare spot left by the cutter. Enlarging it fixed it on all of my tests. | 2011-09-17 22:33:00 Author: Xaif Posts: 365 |
Xaif, that's one possibility I was going to propose. Also, the Sticker Panel has an inherent luminescence property which is tweakable--I tinkered with this a few days ago. Set the brightness to "0%" and see if this solves your problem. I also attached switches to several sticker panels to activate the brightness using a switch, and did not notice these light lines on the panels that overlapped. This may be because with the switch attached, and the panel not activated, it's brightness and opacity is at 0%. I will check again, to make sure I didn't just overlook this issue. | 2011-09-17 23:45:00 Author: RickRock_777 Posts: 1567 |
So how do I fix this? Arguably, it's actually behaving correctly - if you have two overlapping sticker panels on the same layer, then technically neither is behind the other, so you're seeing an alpha composite of the sticker and anything that really is behind each one, which in your case is just the purple background. The reason for the dividing line is as Kiminiski suggests, based on the z-order of sticker rendering, which is done from back to front, but for materials on the same layer, the order is chosen arbitrarily. If you want to alpha-composite one sticker over another, then either put all the stickers on the same piece of sticker panel, or put the panels in different layers. Edit: After playing a bit more, it seems you can composite stickers on the same layer. The trick is to manipulate the rendering z-order of not only the stickers, but also the sticker panel, although I'm not sure how to control it precisely. What did work was to create a bunch of overlapping panels with stickers, then when I hit rewind, it adjusted the z-order of some of them to the point where the stickers composite with those on the same layer. Not sure how reliable this is, though. | 2011-09-17 23:55:00 Author: Aya042 Posts: 2870 |
Not sure how reliable this is, though. I wouldn't rely on it...what happens when stuff moves on/off screen and some stickers are no longer visible or partially visible...is the order still deterministic? | 2011-09-18 01:06:00 Author: fullofwin Posts: 1214 |
...is the order still deterministic? The order only seems to change when you rewind or fast-forward (and possibly when you save/reload the level), but only under certain circumstances. It'll be completely deterministic, but it's sufficiently inscrutible that a 'trial and error' approach is pretty much all you can do. | 2011-09-18 01:58:00 Author: Aya042 Posts: 2870 |
I think I know why this is happening. You're pasting your sticker on the panel and then using the sticker cutter right? Well to fix that, pick your sticker up and slightly enlarge it (only a fraction!) and paste it back - the outline will disappear. I think the reason this happens is because the sticker doesn't entirely cover the panel when cut. The best example I can give is like when you paste a sticker where is goes over the edge of a material. The sticker continues on around the corners if it's folded around. I'd imagine from enlarging the sticker it extends around and covers this bare spot left by the cutter. Enlarging it fixed it on all of my tests. your wrong. I never use sticker cutter. I would have said if I did. they are just squares. Also that would not make any sense, as any part of sticker panel gos invisible besides the sticker itself. Aya understands the problem right. also sense to make it look good when putting them on different layers, I'm now also using the thack layer ETC to give me more room to do this kind of stuff. *mew | 2011-09-18 06:53:00 Author: Lord-Dreamerz Posts: 4261 |
Fair enough, the only way I could replicate this was using the sticker cutter, and enlarging the sticker slightly solved it every time. Maybe I was misunderstanding the original issue. | 2011-09-18 17:52:00 Author: Xaif Posts: 365 |
Fair enough, the only way I could replicate this was using the sticker cutter, and enlarging the sticker slightly solved it every time. Maybe I was misunderstanding the original issue. This is 100% what I was talking about. take 2 or more thin square shape Sticker panel. Put stickers on them. put the Sticker panel-materials on the same thin layer. overlap them. then push rewind and then fast forward. there. now you should know what I mean if you did not before. *mew | 2011-09-18 17:57:00 Author: Lord-Dreamerz Posts: 4261 |
That's sort of how it's supposed to work. (fairly certain atleast) Try this, 1 thick layer with your sticker, one thin layer in front with another sticker, and possibly if needed, a 'thack' layer in front of the thin layer with another sticker on it. | 2011-09-19 06:33:00 Author: Unknown User |
Thanks but I already know about that. see one of my other posts on the last page. Like I said before. only somewhat a fix I could find is putting the materials themselves on different layers. *mew | 2011-09-19 08:59:00 Author: Lord-Dreamerz Posts: 4261 |
Rest assured that this alpha channel problem does happen in many multimillion games like Crysis. http://img12.imageshack.us/img12/7909/00007z.jpg Now, that doesn't sound as a workaround but hopefully will make you feel better. lol | 2011-09-19 09:54:00 Author: zupaton Posts: 167 |
http://img12.imageshack.us/img12/7909/00007z.jpg I can't tell what's wrong that that pic?. :S | 2011-09-19 11:10:00 Author: Lord-Dreamerz Posts: 4261 |
Well if my eyes dont cheating , the bigger leafes at the right, have a black-grey outline, some others elsewhere seem to have white or other color. Myself at least, i have seen it in some more other games happenning too, if you get very close. | 2011-09-19 12:12:00 Author: zupaton Posts: 167 |
i have seen it in some more other games happenning too, if you get very close. Well yeah, most games have some level of it. But LBP2 is one of the more somewhat worse games when it comes to graphics rendering from what I've seen. xD *mew | 2011-09-19 12:16:00 Author: Lord-Dreamerz Posts: 4261 |
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