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#1

Detect Sackboy's Limbs

Archive: 4 posts


In a level I'm making, I'm trying to do a gimmick where you have to contort your Sackboy's body and arms, but the Player Sensor only detects his/her torso.

Does anybody know of a way to detect Sackboy's arms, legs, and head?
2011-09-17 01:45:00

Author:
Unknown User


I'm pretty sure you're out of luck2011-09-17 04:30:00

Author:
Speed Racer
Posts: 156


Follow up question then: Might it work to instead control a Sackbot through the level and simply place tags on its hands and head and tag sensors where the Sackbot needs to line up?

Basically, is it possible to put tags on Sackbots?
2011-09-17 04:37:00

Author:
Unknown User


LittleBigPlanet doesn't work like that, were all afraid. I can give you a tip. First, get out a "Direction Splitter" and hook up the RightAnalog Stick Left/Right output up to it. Put two tags connected to each of the splitter outputs. For the + output, name the tag something like "RightRight" Saying that the Right Analog is selected and it is being pushed right. Do the same for the left, but put for the tag label "RightLeft," saying that RightAnalog and it is being pushed left. Now, if you put a microchip with a tag sensor, one for each (RightRight, RightLeft) and you can use those to detect when the sackbots arms are out. You can to this with the Up/Down, ame them 'RightUp, RightDown,' as well as the SixAxis Motion, and the left stick. Don't forget to also put the Tag Labels on the tag sensors!

Hope this helps!
hershy
2011-09-17 05:07:00

Author:
hershysnickers5
Posts: 50


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