Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

Ficility Unknown

Archive: 17 posts


I have been working on this for a long time. My focus was basicly to put in alot of detail, fun gameplay, without the thrmo getting mad at me... I failed at the last one, so I have limited it to only one player due to lag. If you have time, please play it, and give any feedback.

Here are some pics:
http://ia.lbp.me/img/fl/4aa13053dfc9ac824b3624335fa3c66f33d1dd6a.jpg

http://ie.lbp.me/img/fl/f3ea6960055124e80cd2a20eea9e3d87f7b30466.jpg

http://i9.lbp.me/img/fl/2a9a48575c1275eb85d7d9dadeb201e238310845.jpg
Hit the blue bounce pads for extra points!
http://lbp.me/v/6etss1

EDIT: Just fixed the pictures
EDIT2: Changed the level icon
2011-09-15 02:20:00

Author:
Unknown User


This needs more plays!!!

Very slick platformer, a lot of attention to detail, nice gameplay, nice obstacles, *brilliant* use of layers...

http://ic.lbp.me/img/ft/8fc912072b360c079cfa8c733097ace8b20a7908.jpg
http://ic.lbp.me/img/ft/c1c1687026b2022deb5ff845b549e50a523a86d5.jpg
http://i4.lbp.me/img/ft/3b4bd69d5019aabaed64845fb45d6d66543f3fdd.jpg

:star::star::star::star::star::star: (<--- yup, you counted right)
2011-09-15 18:15:00

Author:
Masseyf
Posts: 226


Have queued and will give it a go next time I'm on.2011-09-15 18:18:00

Author:
shotgun_69
Posts: 157


the music and visuals mix perfectly to give that futuristic vibe to the level in abundance. The platforming is awesome with some really inventive puzzles in here my favorite being the last one with the blue plasma boxes. But some of them need a few tweaks I think as they are on the verge of being cheep and not hard such as maybe include a grappling hook in the obstacle where you need to get across the electric pic by pressing R1 and the one where you need to grab the ceiling and then hit a jump pad diagonally could use some tweaking as the angle you jump off it makes it hard to grab the ceiling to drop into the pipe. I got killed after the puzzle where you need to jump behind the glass when I went the wrong way by going down, maybe an arrow or an invisible wall to steer people away from it. Finally, the pipe transitions are awesome and really gives the level a great sense of scale. Overall this level is a good solid platformer with really great obstacles and a good length. thoroughly enjoyed it.2011-09-15 23:51:00

Author:
shotgun_69
Posts: 157


Thanks so much for all your feedback!
About that room shotgun was talking about, I do know that you need to hit it at the right angle, but I dont think its too hard. About the other one, I will see what I can do.

I want to say thanks so much for your plays and hearts, it means so much to me!
2011-09-16 00:06:00

Author:
Unknown User


One of the hardest lessons I learned in LBP (it took about a year for me to click onto this) is that stuff you take for granted in your level could completely bamboozle someone playing it for the first time, the diagonal jump is an example of this (albeit not as extreme as bamboozling). If you get no other feedback about it though then it's just a case of me being a doughnut lol.2011-09-16 00:35:00

Author:
shotgun_69
Posts: 157


I have not gotten any other comments about it, but its only at 30 plays.
Im thinking on what I can do. I think putting a bouncepad right below the tube would help... Anyone elce agree?
2011-09-16 00:43:00

Author:
Unknown User


Yeah I concur that sounds like a great solution to the problem. Forgot to ask, could you give my The Final Fanboy Hub level a go and let me know what you think?2011-09-16 00:51:00

Author:
shotgun_69
Posts: 157


I'm liking the pictures and the blue and grey look, so I've added this to my queue.2011-09-16 10:59:00

Author:
LittleBigDes
Posts: 920


http://i2.lbp.me/img/bl/702fe3837cff48295001a73ec7ba8b03a7139201.png Facility Unknown (http://lbp.me/v/6etss1) by [I]bikerider12 (http://lbp.me/u/bikerider12) / bikerider12 (http://www.lbpcentral.com/forums/member.php?6819-bikerider12)

Advice:
http://img266.imageshack.us/img266/568/facilityunknownpic1.jpg I'd suggest inserting a Check-Point. The reason is because in the next section with the Bounce-Pads, it can be a bit annoying to some players that die and refrain because the obstacle run-through in the previous section can be a bit annoying. We don't want broke controllers from a community level.

http://img717.imageshack.us/img717/4756/pic2facilityunknown.jpg Here is just a little detail, but little details always add more show of effort. Now to the point, I think that when the player gets over here, a Camera Angle should preview both buttons. Mainly because some players won't notice the button on the far right, they'll just see the left button and think "Isn't something supposed to happen?". But maybe I was just being lazy.

http://img827.imageshack.us/img827/6163/pic3facilityunknown.jpg I think that here, it would be very wise to insert some show of puzzle explination, like maybe a Movie Camera that shows little hints on the task. But other than this, it's a very well-made puzzle. The timing after you press the button is also synced good.

http://img17.imageshack.us/img17/7326/pic4facilityunknown.jpg After the Check-Point above the puzzle, the next Check-Point may seem a little too close together. But in my opinion I'd suggest placing either a Check-Point or a warning not to jump down here (Because the R1 Sticker seems sort of convincing.) : http://img254.imageshack.us/img254/2204/pic5facilityunknown.jpg . It may frustrate players that have previously just finished the puzzle.

Bugs:
http://img401.imageshack.us/img401/8597/pic6facilityunknown.jpg Here I noticed that if you die at the above obstacles awaiting, the middle material in front of the Check-Point booth stays there and the Check-Point doesn't stay active. If you die at the top like I did (The fire pit section). It starts you back at the start of the puzzle, so there's no possible way to get back up there since the jump is too far from the platform back up into the Check-point location.

Visuals:
The Materials of the platforms came togerher and matched into it's own unique themed level. The little decorations here and there also made a good impression for the visuals plus extra detail.
Your choice on making the Pipes blue along with inserting blue color into some Bounce-Pads, I think it was a good idea, because it matched all the materials so it looked really neat in my opinion. Not to mention that it added extra color for eye candy, but overall it's a great color to stick to the main concept.
However the dangers were blue, it seemed like you have your own unique level where all the colors and platforms form together.
Also a little detail worth mentioning is that the first Checkpoint at the start of the level dropped, i liked the detail. I'd highly recommend making the rest of the Checkpoints the same if possible.
Also, it was wise how you stuck to the main colors of Materials, dangers, Decorations and made the Materials indented into the platform, it made it look better in my opinion.

Logic:
I liked how the doors to the next section and obstacles were synced, it made it feel automatic in some way.
The logic must have been quite frustrating, but even so, it really paid off with this level. All the timing moving platform synces plus the switches.

Gameplay:
The 3 layer platform gameplay had a good feel to it and multiplied the fun gameplay. The gameplay between jumping, swinging, grabbing, plus the puzzles all added up to really fun gameplay.
Some parts were frustrating, but for the most of it, it was just generally a really fun level. Every level needs to have a bit of difficulty in my opinion.

Overall:
The point bubbles in various places are separated far enough apart to still be enough bubbles but not too many so you're not having constant bubbles dumped on you like a rainstorm.
The whole level had great unique visuals.
The level was fun with the mix of sync, grappling/grabbing plus the jumping swinging.
It made the new LittleBigPlanet 2 tools even better with the platform, they made everything fun and it all fit together. You used the tools in just the right places.
But one little thing I'd recommend is that at the beginning of the level, the intro thing, I think that a Movie Camera would be nice to have on there to show general places in the level, sort of like a short preview. Then maybe a level Logo?

It has a few little bugs, but I think it's a really great and fun level. I had lots of fun just playing through it. Very nice platformer. I think it'd be wise for you to make a second part to it.

I gave it the obvious deserved heart and a yay.
2011-09-17 03:24:00

Author:
Unknown User


I really like the style of your levels. I've got it queued and ready to go2011-09-17 03:33:00

Author:
biorogue
Posts: 8424


http://i2.lbp.me/img/bl/702fe3837cff48295001a73ec7ba8b03a7139201.png Facility Unknown (http://lbp.me/v/6etss1) by [I]bikerider12 (http://lbp.me/u/bikerider12) / bikerider12 (http://www.lbpcentral.com/forums/member.php?6819-bikerider12)

Advice:
http://img266.imageshack.us/img266/568/facilityunknownpic1.jpg I'd suggest inserting a Check-Point. The reason is because in the next section with the Bounce-Pads, it can be a bit annoying to some players that die and refrain because the obstacle run-through in the previous section can be a bit annoying. We don't want broke controllers from a community level.

http://img717.imageshack.us/img717/4756/pic2facilityunknown.jpg Here is just a little detail, but little details always add more show of effort. Now to the point, I think that when the player gets over here, a Camera Angle should preview both buttons. Mainly because some players won't notice the button on the far right, they'll just see the left button and think "Isn't something supposed to happen?". But maybe I was just being lazy.


...

Really good level you've made. But I'm quoting sackgirlrules as I also found these areas need tweaking. The R1 sticker is a bit counter intuitive since it's not a material that you can usually grab, since it's metal. From where the player is standing on the left it looks as if you have to drop down. I did this only to find that I could not grab anything. It was not obvious in the first instance that I had to jump over to the other side since. This became a bit annoying since you had to replay the previous section. On top of this you could not see the metal platforms to the right. So by the time you have R1 shuffled across, again it's not obvious that you can do the same for the metal platforms moving in and out. Resulting in death yet again after clearing the previous section. Since the moving metal platforms move in and out a bit too quick it's easy to just fall off and have to start again. This could cause a few to quit, but I didn't.

This is minor to me but the button on the right in the second picture is overcast by a shadow. It's not too hard to spot but you may want to change the camera or put a light for those that miss it at first glance.

Whilst playing it I found it could be confusing at times, of where to go & what to do or grab with R1. A few times at the bounce pads and tubes I was left wondering what to do and again what to grab. I've learnt from my own level that adding visual cues helps a lot, especailly things that you have created and take for granted. It's best not to assume the player will know anything since they did not create it.

However, overall it has a great layout & the gameplay experience is fun, especially the pipe areas. It has a good variety between jumping, swinging, pushing buttons etc to keep you interested. So it's definitely an engaging level. It has a few minor things to be tweaked but was worth playing. The theme and colours worked well in the level, the blue against the grey gives a nice constrast and it looks good. I really liked the use of timers in the level. The movement of the doors and various obstacles and events were handled well and I enjoyed playing it. In fact I wouldn't mind coming back to play it again, espcially once it's updated. I hope it gets more plays as it's a good level. I gave it a deserved yay and heart so I can come back again. <3

My level is also up for F4F (https://lbpcentral.lbp-hub.com/index.php?t=62046-Caverns-of-the-Lost&p=913071), so when you get a chance, that would be great. Link is in this post and in my signature below.
2011-09-21 15:58:00

Author:
LittleBigDes
Posts: 920


Bike... you spelled facility wrong XP2011-09-21 16:36:00

Author:
Macasadia
Posts: 153


I finally played this just a few minutes ago and absolutely loved it. Here's what I put on the level reviews:

"No back story, no plot, no fancy schmancy title sequence, just pure unadulterated platform goodness. A highly impressive level design and impeccably designed contraptions and obstacles that would give compher's rubiks cube a run for its money. The gameplay elements are superb and the level has a fluid feel to it. This is a must play. outstanding job and thank you for sharing it."

Bike, this level rocked it! I'm impressed with the overall architecture of the level. The different materials used, the lines, the doorways, everything. I wish I had a tenth of your talent. Awesome job. Loved it.
2011-09-21 17:37:00

Author:
biorogue
Posts: 8424


Found this on Community Spotlight 2011-09-23 04:53:00

Author:
Macasadia
Posts: 153


Played it, and found it very fun. One thing tho, when I went down one of the last tubes I found that I actually got stuck and exited the level. I could not move or anything. Other then that though great work!2011-09-24 15:41:00

Author:
Xshaemus
Posts: 60


Cool level!

Here's the playthrough:


http://www.youtube.com/watch?v=R_JExMvRTus
2012-08-21 14:07:00

Author:
Galaxtrix
Posts: 46


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.