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#1

Level intro test help

Archive: 9 posts


Does someone want to check out the intro to my level and tell me if the flow is good, and if the text I made for the "skip" feature makes sense or if I should just place in something more. Since the player has not spawned until you skip the intro the controllinator button labels do not work, and the camera angles alter so a placed text does not work. Just seeing if the way I did it takes away or if I should have it just appear for a second and vanish...or not at all. I only have the a little free time to work on my level so not looking for a whole level test, just need to know if the intro works. I ran into issues with the camera skip going faster the the spawn and so on...hope this current build works well.


http://i3.lbp.me/img/fl/d439ff6d747d47a848de2ba9fc46e6733ce2e946.jpg

http://lbp.me/v/27cpt-

https://lbpcentral.lbp-hub.com/index.php?t=63037-(BETA)-Space-Vessel-8212-Destinations-gone-by...
2011-09-15 00:34:00

Author:
celsus
Posts: 822


I think its fine. Actually quite good 2011-09-15 02:04:00

Author:
11204
Posts: 111


Thank you! So the word skip did not take away and was legible?2011-09-15 03:15:00

Author:
celsus
Posts: 822


Yeah, the skip was noticible for those who wanted to skip, and didn't take away from the visuals. For me at least.2011-09-15 12:49:00

Author:
11204
Posts: 111


It is up to you but alternatively you can stick a magic mouth on a sequencer and set it to display the skip tip as 'subtitle'.2011-09-15 13:00:00

Author:
Antikris
Posts: 1340


I'll check it out tonight.2011-09-15 13:58:00

Author:
CYMBOL
Posts: 1230


@AntiKris Ah good point about the subs, since all the intro stuff gets destroyed when skipped it would shut off the annoying subtitles that otherwise stay until the time runs out...the only issue is the look of the subs may be a bit too bland. I will toy with that and see how it looks...I think I was so let down by the controllinator labels not triggering until after the spawn I just went straight to make it yourself mode.

@Cymbol Thanks
2011-09-15 15:36:00

Author:
celsus
Posts: 822


I qued it up 2011-09-15 15:44:00

Author:
WESFUN
Posts: 1336


Of the other people that tested the menu any feedback? The skip good enough, have it last longer, shorter, or remove?2011-09-19 16:01:00

Author:
celsus
Posts: 822


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