Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Tutorials
#1

Clean voiceover.

Archive: 31 posts


Ok, this is something very simple, very stupid and shouldn't even need a tutorial, but hey, it would work for someone.
As you all know, the quality of the recording with the Headset or PSEye is very low, to not say poo.

So you might want to take some extra care during the actual recording process.

First of all, mute your TV sound.
Second, try to record when you're sure to have a bit of peace in your room/house.


Third, and this time really important...
don't speak directly into your mic and not close to it.
You must speak loud and open your mouth well, but not shouting.
Your mic must be at least at 40 cm from your mouth and you must put something like a cloth between the mic and your mouth, go figure yourself why...
2011-09-13 09:41:00

Author:
OmegaSlayer
Posts: 5112


Used the same method for recording Duke Nukem sayings from the PC to use in a level i might be making. It worked reasonably well but the only problem is the volume as the Headset can only go so high in its recording volume.

But yeah this works.
2011-09-13 11:05:00

Author:
Lordwarblade
Posts: 761


Silly question:

Can I use Singstar microphone to record voiceover?
2011-09-13 11:37:00

Author:
Coconuts
Posts: 384


The cloth is a 'pop shield' it actually absorbs the hard push of air when you say a 'P'. A coat hanger with a stocking stretched over it is really good at this. Also try to get the camera away from the PS3 and TV as much as possible, as they do have a 'hum'.

Egg cartons also make great baffles... The weird angles bounce sound away in random directions, so a semi circle of them behind and on the sides of the mic and a coat hanger with stocking in front could help. It won't help with making you look normal if anyone walks past, but you're already sitting in front of a PS3 with a glowing ping pong ball on a stick and speaking in a strange voice so what's the harm?
2011-09-13 13:22:00

Author:
Mr_Fusion
Posts: 1799


Cool, I wrote the OP in a rush, but you gave good advices.
It would also be cool to keep the mic away from any kind of electronic device that emits electromagnetic inputs.
2011-09-13 15:17:00

Author:
OmegaSlayer
Posts: 5112


Silly question:

Can I use Singstar microphone to record voiceover?

A continued question on this: of all items in the world, What can you use to record voices on a ps3? is there any better-quality-tools than the ps eye?
2011-09-13 15:20:00

Author:
>er.
Posts: 785


I know Claptonfann used a Logitech USB mic to record his great voiceovers on dajdaj03's Arabesque.
That was totally better than the PSEye or the Sony headset.
2011-09-13 16:07:00

Author:
OmegaSlayer
Posts: 5112


Strangely, my wife did a voice over on my costume level and it came out pretty good. People asked what we did, but it was just a plain PSEye. Guess we just got lucky. 2011-09-13 18:00:00

Author:
CYMBOL
Posts: 1230


I used the Rockstar mic for my level Snooty Literary Theater Presents: Greek Mythology. The entire thing was done in voice over. You guys should give it a look over to see what type of quality a USB can do.


Some ideas Using sound FX to help your level out

Looking for a great out of game sound FX,
or a varyation of what is offered now by MM. Two pages worth viewing Freesoundproject (http://www.freesound.org/index.php) and Soundsnap (http://www.soundsnap.com/).



Cheap mic. ? No problem 7 free Audio recording apps can help.
Recording apps for the PC (http://audio.tutsplus.com/articles/general/7-free-digital-recording-apps-for-windows/)

I use Kristal, as it comes with full sliders and mixers to control sound FX. You could try to re-record the voices you already have saved to the sack bots by sticking your mic close to the speaker of the TV set, with the volume set high as you can stand it.

http://blog.audiojungle.net/wp-content/uploads/kristal500.jpg

http://www.kreatives.org/kristal/details/screens/mixer_big.jpg

http://www.kreatives.org/kristal/details/screens/waver_big.jpg

http://www.kreatives.org/kristal/details/screens/eq_big.jpg

http://www.kreatives.org/kristal/details/screens/transport_big.jpg

Save the recording to Kristal, edit them Then play them back through the speakers of the PC , with the volume set to high.

DESCRIPTION
Kristal audio engine is a powerful multi-track recorder, audio sequencer and mixer - ideal for anyone wanting to get started with recording, mixing and mastering digital audio, or just to have fun in LBP2.

It is designed as a modular system. The main application provides a mixing console, while the audio sequencer, live audio input and so on are loaded as separate Plug-Ins.

LICENSING
Kristal audio engine is free for personal, educational and non-commercial use.
For commercial use we offer the following licensing options: Click to expand

KEY FEATURES
Kristal audio angine
16 audio tracks
32 Bit floating point audio engine
44.1 to 192 kHz sample rate*
Downmix to 16/24/32 Bit audio files
3-band parametric EQ &
2 VST insert slots per channel
3 VST master effect slots
ASIO low latency audio driver support
4 KRISTAL Plug-In slots
Load/Save KRISTAL project files
Supported file formats: WAVE, AIFF, FLAC, OGG Vorbis
The following Plug-Ins are included in the KRISTAL package:

KRISTAL Waver
the sequencer Plug-In for KRISTAL
multichannel harddisk recording via ASIO/MME
ASIO input monitoring
audio clip arrangement
audio clip fade-in/fade-out/crossfade
unlimited undo/redo
AES31 Export

KRISTAL LiveIN
connect your mic/guitar and play thru KRISTAL using VST effects in realtime

KRISTAL Effects Plug-Ins
KristalMultiDelay
KristalChorus
KristalReverb
Kristalizer
2011-09-15 21:34:00

Author:
Butaneflame
Posts: 64


Some excellent feedback (no pun intended...maybe ) to this dilemma. I'm presently recording voices for the RadioPS contest, and did have much better performance using the PSEye.

Mr_Fusion's technique (btw, thank you very much for sharing that) is, in essence, a low cost recording studio. At one point in my EE career, I was an RF Engineer. Removing unwanted signals during high frequency transmitter testing was critical for debug of our designs. The egg carton is very similar to a shielding foam we used, which was shaped like pyramids placed side by side and covering all walls and the ceiling. The size of the pyramids used is dependent on the frequencies we desired to suppress. I'm not saying to line your walls with egg cartons...but if you are serious about high quality recordings in LBP2, you might want to start eating a lot more eggs .

Actually, building a small wooden box, approximately 2 feet long by 1 foot high and 1 foot wide would mimic the test chambers we used. The opening would be one of the 1 foot by 1 foot ends of the box, with the walls, ceiling and floor of the box lined with egg cartons. It would probably work best if you use egg cartons for the small eggs, due to space constraints, but varying cartons sizes would be easy enough to do to determine which size works best. Place the PSEye at the back of the box, and make a small hole in the floor of the box near the back wall to allow the USB cable to be fed through it. After running the cable through the hole, stuff cotton around the cable to fill in any gaps between the cable and the hole. End result is a mini recording studio.

I will make one while on vacation next week, and provide some observations with regard to what gave the best results, and if any tweaking was required to improve performance.
2011-09-16 04:44:00

Author:
RickRock_777
Posts: 1567


Strangely, my wife did a voice over on my costume level and it came out pretty good. People asked what we did, but it was just a plain PSEye. Guess we just got lucky.

I think it's also the nicer natural quality of how ladies speak, combined with the sit-up-and-pay-attention nature of any gamer who hears a girl on the other end of the microphone. The fairer gender's voice is music to anyone's ear!
2011-09-16 07:53:00

Author:
Unknown User


Yeah I didn't want to go as far as making a mini studio, but yes, it's sure that some little attentions can make a voice over so much better.
Also, don't know the reason, but the "Mic Protocol" (don't know how to name it) of LBP is very poor if related to other games.

Also Rick, have you got an idea why recording an electric distorted guitar doesn't work?
Have you tried it?
I tried and the sound comes and goes without any kind of reasons.
(One thing is that the faster I pick, the lesser is the amount of note captured in the recording)
2011-09-16 11:59:00

Author:
OmegaSlayer
Posts: 5112


Also Rick, have you got an idea why recording an electric distorted guitar doesn't work?
Have you tried it?
I tried and the sound comes and goes without any kind of reasons.
(One thing is that the faster I pick, the lesser is the amount of note captured in the recording)

Yeah i found this as well when i attempted to play the Duke Nukem theme on guitar and record it just to see if it would work or not. At some points the sound seemed ok but at other points it sounded muffled and funny. I used a cardboard box over the Turtle beach head set and then a small cloth over that and placed my amp roughly a metre away.
It didn't really sound that bad but was not worthy for putting into a game.
2011-09-16 12:17:00

Author:
Lordwarblade
Posts: 761


I could be crazy and wrong, but I thought I remember hearing that if you put a rag over the mic, it might come out a little clearer. I COULD be wrong though. I never really tried it. Just my two bits on the subject.2011-09-17 02:31:00

Author:
maddoggnick96
Posts: 272


The cloth is a 'pop shield' it actually absorbs the hard push of air when you say a 'P'. A coat hanger with a stocking stretched over it is really good at this.

Yep, a triangular coat hanger for those that don't know this stuff. Otherwise you're actually just talking to a coat hanger with a stocking on it.
2011-09-17 02:49:00

Author:
julesyjules
Posts: 1156


Omega...I have not tried recording guitar. The voice overs I'm doing are my first attempt to use this feature.

I'll try not to get too techincal here, and be as brief as possible , but there could be several reasons for what you are experiencing.

1.) The dynamic range of the PSEye receiver circuitry. If the band of frequencies of interest is not wide enough, frequencies on either end of the band will be attenuated, and these may be some of the frequencies that fall within the frequency band of a guitar.
2.) Transmission line length vs wavelength. Each unique frequency has a unique wavelength. Transmission line lengths are typically designed around the center frequency of the band of interest, so that the length is a multiple of the full wave--i.e. 1x, 2x...10x the full wavelength. This results in partial waves for all other frequencies, which translates to loss of input power...basically, more signal attenuation which increases as the frequencies fall further and further away from the center frequency.
3.) Filter response and band pass design. There are several different receiver designs from low cost to high cost, with the cheaper designs having inherent noise, as many undesireable frequencies are allowed to pass through the filter. These unwanted frequencies are amplified along with the desired frequencies, and those within the range of human hearing come through as all types of background noise. The best design for a filter is one that has a flat frequency response. These are designed around the highest frequency in the band, which allows all frequencies of interest to pass at similar power levels. There is significantly less attenuation throughout the entire band, and although not truly flat, is as close as you can get.
4.) Number of input channels (4 in PSEye if I'm not mistaken) and band overlap of each channel. If the input channels do not overlap to some degree, frequencies falling between these channels are attenuated
5.) Filters designed to remove distortion. Most mic filters are designed to remove distortion, which is considered undesireable noise. In the case of your guitar, the distortion is created by coupling other frequencies to a main frequency. This main frequency acts as the carrier frequency, and the capacitive characteristics of the filter will actually smooth out/flatten these distorted frequencies riding on the carrier. The result is minimized distortion.

There is much more to what I have mentioned above, as well as a few other possibilities, like the size of your room, the furniture and items in it and their absorptive or reflective properties, where your guitar and speaker are positioned, etc., etc. These all have a part in the end result of the recording, but the mic and it's receiver design will have the greatest overall impact to the quality of the recording. I think it's safe to say, the cost of the headset and PSEye pretty much tell the tale about the amount of effort that went into these designs.

I hope this has been beneficial. Ohh...and YAY...VACATION TIME!
2011-09-17 03:36:00

Author:
RickRock_777
Posts: 1567


Thanks a lot, though...that sucks.
Also LBP mic input/output is soooooo compressed
2011-09-17 07:32:00

Author:
OmegaSlayer
Posts: 5112


Otherwise you're actually just talking to a coat hanger with a stocking on it.

Hey man, if that's your thing, than I'm not one to question it.


I'm not saying to line your walls with egg cartons...but if you are serious about high quality recordings in LBP2, you might want to start eating a lot more eggs .


That foam mentioned looks similar to the stuff that people like Lordwarblade may carry games workshop figures around in.

I haven't really checked much, 10mins tops... but I'm pretty sure that the PSeye has some sort of noise gate on it. It only turns 'on' over a certain noise level. I am also fairly sure that it has a compressor in there, because a breathy whisper seemed to come out at the some level as a normal talking voice.
2011-09-17 09:52:00

Author:
Mr_Fusion
Posts: 1799


Yep, a triangular coat hanger for those that don't know this stuff. Otherwise you're actually just talking to a coat hanger with a stocking on it.

This made me lol.
2011-09-17 09:56:00

Author:
hesido
Posts: 166


Nice reference you got there! Those tips will come in handy perhaps in some voice overs in the future.. I used the Eye-cam mic at the start for my acting, yet it came quite tedious when all the other unwanted sounds are registered into the mic. I tryed maybe 5 times to get a fairly short speech on record, but unfortunately when I played them back, the recorfing is either cut off or a horrible "Bzzz" sound comes up. For the eye camera, you should always try to record in a silent or fairly uiet room, and to keep a distance between your mouth and the mic. ^^

So instead of using the eye cam, I use a blue tooth headset for my voice recording... My results? Better than the eye-cam ], but still rough at edges.
I find it a bit difficult to produce a half decent recording, and it takes alot of redos and edits to finally come up with a fairly well done act.

But thankyou for that little reference, I may try those tips out next time im stuck in a voice acting crisis^^
2011-11-22 15:17:00

Author:
Unknown User


I was thinking of buying this:
http://img.pricebat.ca/productimage/normal/10079549.jpg
It has no drivers and apparently works with no setup on the PS3

I thought I could do my recordings with some professional programs on my Laptop, then using a regular audio cable, hook the laptops audio out (headphones) to the adapters audio in (mic).

Has anyone tried this? Would it work well or sound any better?
2011-11-22 23:08:00

Author:
Clayton
Posts: 181


Hmmm if it works on the PS3 to let you use other types of mics, then concievbly it could work.

What is it called and in what capacity does it 'work' with a PS3?
2011-11-24 05:36:00

Author:
Mr_Fusion
Posts: 1799


@ Mr. Mr., Clayton's device appears to be an adaptor, but it does imply you could use a much higher quality microphone for recordings. I know what I'll be shopping for this holiday.

@ Clayton, thanks for sharing this.
2011-11-24 06:07:00

Author:
RickRock_777
Posts: 1567


Hmmm if it works on the PS3 to let you use other types of mics, then concievbly it could work.

What is it called and in what capacity does it 'work' with a PS3?

Search "Syba Stereo Audio Adapter," I found some online stores selling for $19
One of the reviews said it uses no drivers and worked great for the PS3, BUT the headphone input doesn't work with the PS3, just the mic does.


@ Mr. Mr., Clayton's device appears to be an adaptor, but it does imply you could use a much higher quality microphone for recordings. I know what I'll be shopping for this holiday.

@ Clayton, thanks for sharing this.

No problem, I have actually been trying to find something like this since February, I was going to make an SFX Sackbot, and have him hidden obviously, so that I could play any sound effect through my laptop, through the audio cable, and straight into the ps3, have any sound imaginable
2011-11-24 13:16:00

Author:
Clayton
Posts: 181


Cool, mic input and line input are two very different signal strengths.

If you run line from your computer I'd wind back the gain(/volume) a fair amount for the first test recording, but this is indeed interesting.
2011-11-24 20:25:00

Author:
Mr_Fusion
Posts: 1799


Cool, mic input and line input are two very different signal strengths.

If you run line from your computer I'd wind back the gain(/volume) a fair amount for the first test recording, but this is indeed interesting.

Ill test it sometime this month and update here on how it goes
2011-11-25 20:16:00

Author:
Clayton
Posts: 181


Ill test it sometime this month and update here on how it goes Is there a follow-up on this? I've got a great high condenser mic with studio quality, but LBP compresses that ridiculously to the point that it's not much better than the PSeye. If there is anyway to carry over crystal clear quality to LBP, it would be a great achievement.2012-02-17 09:56:00

Author:
James StarRunner
Posts: 37


Search "Syba Stereo Audio Adapter," I found some online stores selling for $19
One of the reviews said it uses no drivers and worked great for the PS3, BUT the headphone input doesn't work with the PS3, just the mic does.

Searched for, found, tried, it works. But quality of the sound imported from the computer is literally destroyed, scaled down to gibberish minimum !
I played some levels with imported sound from computer that have a perfect sound. Does anyone know how to achieve that ?
2012-02-17 13:04:00

Author:
goranilic
Posts: 332


I don't suppose you still know the levels? Perhaps we could contact the creator(s).2012-02-17 22:55:00

Author:
James StarRunner
Posts: 37


I find a logitech headset gets a very clear voice, compared to other headset, if your voice acting, use logitech2012-03-01 15:39:00

Author:
Robmandx
Posts: 515


I have a smart phone that does text-to-speech (TTS), and I have a little app that lets me make it say whatever I type with optional distortion effects. I've been able to wire that into the PS3 using an adapter like the one Clayton had depicted above and a 3.5mm male-to-male cable, and the sound quality for LBP voice over is really pretty good. It might be better even than typical recorded sound because it's being synthesized to begin with (possibly more compression friendly sound waves?) and there is no background noise. The only problem then is that the speech quality is only as great as your TTS voice software. I use "SVOX Classic" on my Android, which is better than the default but still lacks all personality.2012-03-02 23:03:00

Author:
LittleBigDave
Posts: 324


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.