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Circuitous pigment induction [HARD]

Archive: 3 posts


I have let loose a little on this one! Far too many easy levels and although they are more popular, some - rare as we may be - like something more to sink our teeth into

Ive gone easier on the puzzle element side, but have upped the difficulty instead.

This is a pure platformer with paint thrown in, everywhere.

And since the scoreboards are still down at this point in time, Ive added vending machines (giving away random items from the level and one case an entire room ^^) & a VIP exit as an incentive to collect points/re-playability.

Some pics and hope you enjoy ->

(And thanks to CZAR_BOMBA who picked up some bugs for me XD)

http://ia.lbp.me/img/ft/f3a0f6e9785153ba4286b3457802a1c05dfec93c.jpg

http://ic.lbp.me/img/ft/afc131c75b729c5a218e1725915a0c44d8ac2d9e.jpg

http://i6.lbp.me/img/ft/4a6546c06e156ef30c7261892d95fb601c687036.jpg

http://i5.lbp.me/img/ft/fb5149ccd4c29f7be1d961455c74d1f83c59bb1c.jpg
http://lbp.me/v/5yj251


http://www.youtube.com/watch?v=LwWfI8pK7f0
2011-09-12 22:21:00

Author:
Masseyf
Posts: 226


I tryed this level!! Quite nice EXTREMELY DIFFICULT but that's okay cause I think you were going for that lol

Impressed with most of the puzzles and ideas/concepts some very original ones!! Love the part where you have to paintball the objects and the floor randomly becomes dangerous but I found that part maybe too difficult!! I.E. impossible!!

Only thing I could say would need work is decorations! Not that they're bad or anything but apart from that the level feels very well made!!
2011-09-15 21:15:00

Author:
Jordanmcc
Posts: 94


Well it's been tweaked all over since first going up, margin for error on most things have been given a little more slack, whether that be reducing the speed of an object, trimming the size of a dangerous material or just giving a little more time.

The obstacle with the floor randomly charging is my favourite, as it's random, even being the creator it doesn't give me any advantage when I play and as you can see from the video it is indeed possible! Even with a death I got to the other side within the race time (which is of course only a bonus).

As for adding decor, as per usual it's the last thing on my list (even tho presentation seems to be held in very high regard!). At this stage I'm using about 150% thermo, I've added a few things since vid, but it's all that's going in there now. It screams at me for just opening a circuit at this stage! I'm actually very pleased with how it handles it tho, it was about the only thing I planned before hand and thanks to how things are emitted and destroyed and the spacing, there is no frame lag anywhere
2011-09-16 15:19:00

Author:
Masseyf
Posts: 226


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