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Land of Corrupt Bits - Through The Mess & Chaos

Archive: 12 posts


I present you first half of the level continued from the prologue. This is level where I tried to work hard on visuals and pixel theme. You'll encounter deja vu feeling if you played through the prologue level, but you shall face very tricky situations with grappling hook so good swing skills are suggested. Reports of level's issues and flaws are welcome because I've attempted to seek all of those for long time when I was about to release this level to the public.

If you havent played the prologue level yet, you should really check it out before you dive in this level.
Land of Corrupt Bits - Prologue (https://lbpcentral.lbp-hub.com/index.php?t=47717)(Community Spotlighted - Episode 59)

IMAGE GALLERY:
http://ib.lbp.me/img/ft/a2b1160f1d217b6ab97b6973bc95b9d9591114ea.jpg
http://id.lbp.me/img/ft/e2ded8ff090a5f90b1efadc1516665ffa4efdfa8.jpg

UPDATE 1:
Short cinematic camera scene added in the beginning and couple design polishes. The long legde part is noticed and will be fixed soon as possible to make it less frustrating.
UPDATE 2:
Honorable mention in Community Spotlight - Episode 68. Thanks, crew!
http://lbp.me/v/68chj3
2011-09-12 07:01:00

Author:
Coconuts
Posts: 384


Sorry for taking so long to respond to this I've been playing Monster Hunter way too much lately. I have to say that the level was very well done. The art design is consistent and I like the retro theme. The only thing I would change in the level would be to make the first bounce pad press x to jump, just a little thing oh and maybe make the keys for the door red. Also strangely enough the first time I played the level I had no trouble getting over that huge gap near the end of the level but the second time around it took me 3-4 tries. I don't how I would change that so you could more consistently get across that gap.
F4f level (https://lbpcentral.lbp-hub.com/index.php?t=62766-Sliding-Maze&p=926304&posted=1)
lbp.me (http://lbp.me/v/50bdvz)
2011-09-12 10:10:00

Author:
Unknown User


You're actually on my hearted list and I remember the prologue, so I'll definitely queue this up for later.

My F4F is in the links below, in my signature.
2011-09-12 10:52:00

Author:
LittleBigDes
Posts: 920


I really like the pixelated retro vibe this level has. Also the strong contrast of the red goo you've put in throughout the level like this:

http://i0.lbp.me/img/fl/d80b51ac133098ad7e5079d19bbd4ce27df1ee06.jpg

Also the sound effects you've used suit the theme well and give it a retro charm. Especially having to get keys to access areas, this reminds me of the good old days of gaming. Gameplay wise the platforming was tricky in places without prior knowledge, such as a jump pad in between a hazard with a hazard above your head. Only after you die that you realise that you should actually grapple something before going onto the jump pad to stop you being sent into the hazard above. But it was still fun and did not feel overly unfair as it was do-able and never tedious or frustrating.

The only area I had problems with is here:

http://i0.lbp.me/img/fl/d706f49ddc79342201ee4b27bbf2acad2b703b54.jpg

Using the jump pad on the left of me just seemed extremely hit or miss. It sent me into the red plasma below at least 10 times if not more. At one point I thought there was something wrong with the level or the gap was a mistake. On first glance that gap from where I am standing to the platform on the right looks impossible. So, without making too easy it may be best to either increase the jump height on the jump pad, place the jump pad higher up or make the platform on the right slightly longer so it doesn't look quite so impossible to do.

Overall, you're on my hearted list of creators. The platforming was tricky in two places but still fun. I particularly liked the corrupt bits breaking away. Gameplay, sound, theme and design is good and I'm looking forward to the next part.

My F4F is in my signature below.
2011-09-12 20:30:00

Author:
LittleBigDes
Posts: 920


What an awesome pixel-style level.

VISUALS:
The shapes and material choices are as what this level is titled, plus the enemies and an sackbot you met at the beginning (and also in the prologue level) are well made.

SOUND:
Great use of The Cosmos interactive musics.

GAMEPLAY:
The Grappling hook gameplay is very good, and it also has some nifty bounce pad usage. I agree with LittleBigDes that the long ledge part she showed is a bit frustrating, but the rest of the level is a lot of fun.

OVERALL:
An great addition to the series. The visuals of this level gave me some good ideas in my next level, Cybernetic Adventures Sigma. A yay, heart, and positive review.

F4F Cybernetic Adventures Zeta
2011-09-13 00:11:00

Author:
JustinArt
Posts: 1314


Lvl added to my queue.
I'll post a review here after I have played it

Could you please try my levels :
Sackraider Apophis's Scepter - Part 1 (http://lbp.me/v/5k3-t5)
Sackraider Apophis's Scepter - Part 1 (http://lbp.me/v/56w0gw)
And leave me feedback here (https://lbpcentral.lbp-hub.com/index.php?t=63006-Sackraider-3-Apophis-s-scepter-Part-2)?

Thx
2011-09-13 16:42:00

Author:
Maxouze
Posts: 96


This level is really cool. I really like the theme consistency. Very refreshing retreat from a lot the bunk I've been seeing lately. I like that there are challenging parts that require some real skill the the grappling hook, as well.2011-09-16 10:42:00

Author:
Unknown User


Hi,

Just played your level.
This was a really cool platformer.
I enjoyed a lot the 8 bits design, this is realy fun, you are on a NES when you play this level :-)
Your 8bits blinking eyes are excellent :-) Especially the one at the end ^^

The music and sounds used are well chosen.
The level is not too easy, not too hard and it makes the player want to go further to see the end of it
Hope your sequel will soon be out so I'll try it

Good work man
2011-09-16 12:40:00

Author:
Maxouze
Posts: 96


qeued it i will review it also can you give constructive feedback for my level http://lbp.me/v/6-kmqm

and leave it here https://lbpcentral.lbp-hub.com/index.php?t=63374-Need-level-testers-with-CONSTRUCTIVE-FEEDACK
2011-09-16 17:21:00

Author:
AbsurdAj
Posts: 37


Hi,

Just played your level.
This was a really cool platformer.
I enjoyed a lot the 8 bits design, this is realy fun, you are on a NES when you play this level :-)
Your 8bits blinking eyes are excellent :-) Especially the one at the end ^^

The music and sounds used are well chosen.
The level is not too easy, not too hard and it makes the player want to go further to see the end of it
Hope your sequel will soon be out so I'll try it

Good work man

Thank you, I'm attempting to find correct difficulty for everyone to chew on.
I'd like to make future levels more harder, but that might be really risky move. ;]

Level got honorable mention in Community Spotlight - Episode 68! I thank the crew and all sack people who've visited Land of Corrupt Bits!
2011-09-18 12:57:00

Author:
Coconuts
Posts: 384


I loved it! Finding the keys reminds me of the old school games. Every game back then consisted of finding keys to move forward in the game. It was awesome! Just the gap part was too tough for me. I had to call it quits at that point in the level. I suck. But anyway, can you please leave some feedback on my level? It's called Cosmos Pinball by foxdie 84. Thanks and great job!2011-09-18 16:18:00

Author:
Unknown User


I loved it! Finding the keys reminds me of the old school games. Every game back then consisted of finding keys to move forward in the game. It was awesome! Just the gap part was too tough for me. I had to call it quits at that point in the level. I suck. But anyway, can you please leave some feedback on my level? It's called Cosmos Pinball by foxdie 84. Thanks and great job!
Don't worry, there's little complainment about the gap part even after little tweaks I made week ago. I notice it's all about about timing and how fast you swing.
I'll try get more into it in the moon to examine the gap. If I'm going to make bounce pad more powerful, it's going to make long flight for Sackperson or it'll give less reaction time for the player to release Grapping Hook's grip.


Sorry for taking so long to respond to this I've been playing Monster Hunter way too much lately. I have to say that the level was very well done. The art design is consistent and I like the retro theme. The only thing I would change in the level would be to make the first bounce pad press x to jump, just a little thing oh and maybe make the keys for the door red. Also strangely enough the first time I played the level I had no trouble getting over that huge gap near the end of the level but the second time around it took me 3-4 tries. I don't how I would change that so you could more consistently get across that gap.

It's cool, sometimes other games get too busy like Deus Ex: Human Revolution currently. The strong colours are very important in this level. I wouldn't colour the keys red, because the locked doors itself have red key logo. The keys are made yellow and they spin to get idea that it must be taken for something. The gap ain't that hard, it requires timing and good swing at the bounce pad but I'll make note to make it less annoying for everyone if someone wants to ace my levels. Thanks for the useful feedback!
2011-09-26 11:41:00

Author:
Coconuts
Posts: 384


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