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#1

It's easy to make a claustrophobic feeling section...

Archive: 5 posts


...but what should I do if I want to player to feel as if they've just stepped into a really, really huge void-type universe place? 2008-12-22 22:33:00

Author:
Luminous_Reaver
Posts: 70


Very high ceiling with a camera angle pointing up.

Also, bright colours and echoing sounds.
2008-12-22 22:34:00

Author:
Killian
Posts: 2575


Very high ceiling with a camera angle pointing up.

Also, bright colours and echoing sounds.

That's so simple I feel silly for asking.
Thanks. I'm going to go ahead and see if that has the feel I was looking for. =]
2008-12-22 22:54:00

Author:
Luminous_Reaver
Posts: 70


It also helps a lot if you don't have any material behind the player, so that you see the level's background. You might not have any ceiling at all.2008-12-23 13:23:00

Author:
Risen
Posts: 251


Yeah. I'm totally not still failing to create an Unlimited Blade Works (http://i124.photobucket.com/albums/p14/StarLe19/Fate%20Stay%20Night/Archer/ArcherUnlimitedBladeWorks.jpg) back drop with massive gears and tiny swords stuck in the ground for my set piece/photo booth level.2008-12-23 13:56:00

Author:
Luminous_Reaver
Posts: 70


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