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Sackbot emotions?
Archive: 2 posts
Is there any way to make a controlled sackbot get emotions? I tried rigging a system of counters and behavior boxes on the sackbot microchip. I had the up/down left/right controlinator outputs hooked up to directional splitters and hooked those up to counters which were connected to sackbot behavior boxes with the different emotions in them. Absolutely nothing happened. Is there any way to make a sackbot controlled by the player have all 9 emotions like a normal sackperson? | 2011-09-10 23:02:00 Author: Trader347 Posts: 57 |
I had the up/down left/right controlinator outputs hooked up to directional splitters and hooked those up to counters which were connected to sackbot behavior boxes with the different emotions in them. Absolutely nothing happened. You have to choose the "disable popit controls" option on the controlinator in order for the D-pad to produce signals. The exception to this rule is if you're using the "controlled by nearest player" option. | 2011-09-11 02:35:00 Author: Aya042 Posts: 2870 |
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