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Holo or Neon? Your Opinion.
Archive: 18 posts
Hello, just a quick question: The menu I currently have for my retro-style level is made out of holo. Earlier today, I was playing around and changed it all to neon. Now I don't know which material I should go for. It looks good with either material. Which material would you go for? | 2011-09-10 21:16:00 Author: Ali_Star Posts: 4085 |
I would wait until the Move Pack is released this week and use the Sticker material (combined properties of both materials, as I understand it). | 2011-09-10 21:18:00 Author: v0rtex Posts: 1878 |
I think Neon looks better, but it is your level. neon is smooth and hologram has those lined down the middle. Eww. | 2011-09-10 21:18:00 Author: StaticLinuxpro Posts: 482 |
I'd go with hologram, you can turn strings into decorations, and neon has dogy corner properties. I use hologram more. | 2011-09-10 21:24:00 Author: Unknown User |
Yeah, neon is not very good for fonts or small shapes that are not square. | 2011-09-10 21:25:00 Author: StaticLinuxpro Posts: 482 |
neon definitely gives a crisper look, it is what i use for the menu and environment in my 8-bit WIP level. i generally use neon for anything static, and hologram if it moves. | 2011-09-10 21:29:00 Author: nunsmasher Posts: 247 |
There is nothing in my menu that moves. Like StaticLinuxPro said, Neon does look smoother, which is the main reason I'm swaying towards it. There isn't a huge difference between the two. Just wonder if it'll look a little odd, given that the rest of my level is in holo. @vortex - Don't know if I'll get the move pack yet. I don't own Move, I don't think I ever will. | 2011-09-10 21:42:00 Author: Ali_Star Posts: 4085 |
Well, if the rest of the level is is holo, i would do holo. | 2011-09-10 21:45:00 Author: StaticLinuxpro Posts: 482 |
I would say neon unless the holo is 100% brightness and either pure white, red, blue, or anything else that doesnt have the line going down the middle. | 2011-09-10 23:06:00 Author: NcLc2010 Posts: 72 |
I would go with neon. | 2011-09-10 23:12:00 Author: NcLc2010 Posts: 72 |
Holo offers the distinct advantage of being able to use stickers to represent complex shapes. That can save a lot of thermo. Holo can also be overlapped for swapping in numerical displays. It also has much smoother curves than neon. That being said, neon has a more solid look and doesn't flicker or have uneven lines on it. It's a tough call really. I would choose based on what you need it to do. If you need overlapping, want to turn pieces on and off to show/hide them, or want it to be flush with the background material, holo is your friend. If you just want a simple clean looking material, and the occasional odd angle is ok in the Os and Rs, then go with neon. A third option, and the one I am using in a level now, is to use a neon background, and use dark wood with a black sticker on it to make the lettering. You get a good high contrast, and the dark wood material has good crisp curves and scales well. | 2011-09-11 05:02:00 Author: tdarb Posts: 689 |
Post pics of the two options. That would help greatly. | 2011-09-11 05:09:00 Author: midnight_heist Posts: 2513 |
I'll also go with neon, unless you get the Move pack. The "streakless" holo material is worth the purchase! However Neon just has that mass and solidity to it that works. | 2011-09-11 07:27:00 Author: Unknown User |
Holo. One reason is because it uses less thermo especially if there is no other neon in the level. | 2011-09-11 08:34:00 Author: Lordwarblade Posts: 761 |
Having done more experimenting last night (on LBP2 I mean ), I've come to the conculsion the holo will be better. For the simple fact that neon looks too clean. Since me level is retro-themed, I think there needs to be some sort of roughness and texture to the fonts, which is what the holo gives you. In another situation, I would probably use neon, but not in this case. | 2011-09-11 12:32:00 Author: Ali_Star Posts: 4085 |
I use both quite a lot, but prefer hologram. You can get rid of those lines by turning the animation all the way down, if you didn't already know. | 2011-09-12 02:54:00 Author: InfiniteTwilight Posts: 159 |
Depends on what effect you're using it for, to be honest. One is a solid material, the other completely transparent (and animated.) They serve completely different purposes. If you want your effects to fade in from being invisible, holo is the only one of those two that you can use. I used neon for the buttons in my music sequencer, though, although there's some neon covering the scrolling text. | 2011-09-12 04:21:00 Author: schm0 Posts: 1239 |
Since me level is retro-themed, I think there needs to be some sort of roughness and texture to the fonts, which is what the holo gives you. In another situation, I would probably use neon, but not in this case. that's what i thought, as im making a similar level. i've found that the solid color of neon gives a more retro look because it's simpler, especially if you are using dull colors in the 8-bit color palette. keep in mind that if you are staying true to 8-bit, there's only 256 colors on screen at a time, and holographic texture knocks out about a few thousand. here is a few examples of using holographic characters and neon backgrounds/walls. http://i4.lbp.me/img/ft/c64ff3ae1a0a969d46b97b770b2ee3d859c6f985.jpg http://ia.lbp.me/img/ft/22a6d0253b05bcc2f216a135d909539397312ba6.jpg http://i1.lbp.me/img/ft/cc1bdab403c7e5167a48f39161337cfaac6a9518.jpg You can see that as long as the background is dark, holo looks fine. It almost looks like Neon, even. but when the background is mid or light colored, you will see some textures. just my two cents. | 2011-09-12 06:16:00 Author: nunsmasher Posts: 247 |
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