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Angle Sensor Discussion

Archive: 8 posts


Well, with a bit of brainstorming about what I could use the angle sensor for, I think I found a very good idea to use it for.
In my mind, I think the Angle Sensor could broaden today's Lockbox's. I think for the first time ever, we could finally make a lockbox with a actual turn-based lock combination, just like real life locks. What is your guys' opinion on this?
2011-09-10 12:48:00

Author:
Xshaemus
Posts: 60


Yes it, it would be easier to do aswell. Apart from that it serves no really good purpose though.2011-09-10 12:51:00

Author:
craigmond
Posts: 2426


Yes it, it would be easier to do aswell. Apart from that it serves no really good purpose though.

Im sure people will think of something to use it for. Maybe somthing like a Geometry-based level which could base off of Angles and such, you never know. Also you could maybe make a airplane with wheels when on ground, and after being at a certain angle in air, the wheels go up and back into the plane. And when at a certain landing angle, the wheels deploy for the readyness to land.
2011-09-10 13:06:00

Author:
Xshaemus
Posts: 60


With the new local space camera, it's very useful for finding out which way you are facing. Think of Pixeljunk eden where as you swing it shows a pulse as you face the next spectra. I made a quick craft with a light on it so you could see when you're facing upwards because the light will glow. It eliminates the need for certain combinations of tag sensors. I'm thinking you could use it to tell when something's been knocked over, when something's been placed in the correct orientation. Maybe an enemy only gets killed when he's flipped upside-down? I'm also trying to think of a way I could use the angle sensor for multiplication and division.2011-09-10 18:47:00

Author:
thor
Posts: 388


Great ideas guys! Ima try to make that lock in a minute or 50 Bye! lol2011-09-10 19:19:00

Author:
NcLc2010
Posts: 72


I've had a few thoughts, but for the most part the angle sensor is just a replacement for the classic Tag 'n' Sensor (or Mag. Key, if you're really old-school lol).

The only thing I've actually built so far using it is a wheel you must turn 5 times to open a door (angle sensor >> counter increment >> piston).
2011-09-10 19:23:00

Author:
alexbull_uk
Posts: 1287


I've actually created a VERY accurate & smooth helicopter flight system using many angle sensors. One thing I discovered is that you can limit a rotator's range of rotation completely logically, just like a wobble bolt. This makes it excellent to use on a helicopter, where you could use additional angle sensors connected to movers that change speed according to tilt. The only problem with limiting a rotator's range of rotation is that it can become "stuck" if it's at or beyond its limit, but I fixed that problem when I placed a splitter connected to 2 opposite rotators (which only activate if helicopter is at or exceeds maximum rotation), which would activate to tilt the helicopter in the opposite direction to get it back into its range of rotation. All of this fits into a single chip & its speed, maximum tilt, & agility are easily customizable. I'll post a tutorial level containing this chip sometime in the future.2011-09-11 07:28:00

Author:
Shuriken_Star
Posts: 114


Mmm... my thought on angle sensor is that serves as a great alternative of tag & sensor solution, that not only saves on thermo but also removes the distraction and hassle that may appear, when you are trying to design and get right a tag & sensor equivalent, especialy to amateurs like me. lol2011-09-11 09:49:00

Author:
zupaton
Posts: 167


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