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*Warning* Slice n dice tool (1.06 patch)
Archive: 16 posts
Hiya folks, not a question but a warning. The slice 'n' dice tool may remove certain objects glued to your sliced object. Pay close attention because the deletion has NO sound or animation effects! WHAT HAPPENED I decided to use the new slice 'n' dice tool to cut a fairly basic object. Here's the object: http://i1.lbp.me/img/ft/c4146c401a570596ed7ef28c957bf78442ed0418.jpg I decided to cut the bottom room away from the top one using slice 'n' dice... notice the cardboard sections that go missing up top? http://id.lbp.me/img/ft/1dd4f019a4600320f0b22941a32440e02d5655b7.jpg No problems using triangle to delete the material... http://i2.lbp.me/img/ft/752bc43acd2eddf376a1d3fedf6f486911a9e12e.jpg None of my objects were listed as "too complex" at the time, and thermo is at about 30%. Fair warning! If you need to separate an object, the traditional method is still safer! | 2011-09-10 12:35:00 Author: Unknown User |
I suffered this 2 days ago the hard way. I heard no noise and then had to exit. I exited and saved, but when I came back some of my stuff was gone and I had to re-do it. And my background shape is too complex so I cant cut it with a material and cant use the Slice 'N' Dice. | 2011-09-10 12:50:00 Author: craigmond Posts: 2426 |
Blimey... So that's what the dice stands for. You are not sure for the outcome... | 2011-09-10 13:53:00 Author: zupaton Posts: 167 |
For the love of Cthulhu... I guess glitches come a dime a dozen with this game huh? But I guess the fancy Move pack that'll render MM some extra millions of bucks has no annoying bugs at all! | 2011-09-10 14:06:00 Author: SnipySev Posts: 2452 |
For the love of Cthulhu... I guess glitches come a dime a dozen with this game huh? But I guess the fancy Move pack that'll render MM some extra millions of bucks has no annoying bugs at all! If only this game company could be like every other one, and consistently release flawless game updates without a single bug or glitch to be found. It's a sad state of affairs that MM is the only exception to this rule. @arbiekko: Are the pieces that disappeared glued in any way to the surrounding frames? Other pieces? Holo? Any logic attached to it? | 2011-09-10 15:06:00 Author: schm0 Posts: 1239 |
@craigmond: It's kind of a pointless tool isn't it! Can't use it for the exact times we need it. @shcm0: Yes, everything was glued in the above photo. It's not a "complex" level but has lots of independent parts and a lot of logic on those parts, and while the missing cardboard stairs in the image was (were?) logic free, I do remember other pieces with logic were missing higher up. Deletion happened, I think, only in the same layer. I should have checked more details... | 2011-09-10 15:41:00 Author: Unknown User |
If only this game company could be like every other one, and consistently release flawless game updates without a single bug or glitch to be found. It's a sad state of affairs that MM is the only exception to this rule. Ummm... yeah, I'm pretty sure this is sarcasm. I just think they should correct all the annoying, game-freezing, level-ruining bugs in the base game before spending months making a DLC. I know this is a game where you have ilimited possibilities so there's always going to be bugs, but there have been pretty annoying ones right under MM's nose. The result is stuff like allowing people to screw with scores and other people's level badges, ruining costume making, diverging parties each time they enter a heavy level, etc. I don't expect LBP to be flawless, I just expect it to be unbreakable to a decent degree. Especially before they make DLC of alternate controlling methods. | 2011-09-11 01:20:00 Author: SnipySev Posts: 2452 |
you could just detach everything attached to the object you want to slice. i had this problem yesterday but i didnt mind remaking the object because i create so fast. it wasnt really much of a problem. just cut when nothings glued to it. | 2011-09-11 09:42:00 Author: nerzdadestroyer Posts: 1527 |
Yes but first we have to know to do that, to protect our objects! My post is not so much to ask how to work around it, but to point out this glitch exists. | 2011-09-11 13:05:00 Author: Unknown User |
OK, thanks! . tis a bit silly though. and if you have a material embedded into another then you can slice through both and it destroys the one your not slicing so O_O | 2011-09-11 13:11:00 Author: nerzdadestroyer Posts: 1527 |
I just expect it to be unbreakable to a decent degree. I would agree with you if there were bugs that affected all players equally, but it appears that these bugs are only going to appear when certain situations present themselves, as is evident in the OP. The slice and dice tool works just fine in 99.9% of situations. @Arbiekko: I'm thinking that the logic has something to do with it. What happens when you relocate the logic to a piece that isn't being cut? | 2011-09-11 19:21:00 Author: schm0 Posts: 1239 |
If I recall I have no logic on the sliced object (the "padded cell" wood material in the front layer) but there is a wobble bolt. There's logic on the back two layers as well as on most cardboard pieces, and everything is glued together. I haven't tested further, I guess in order to be thorough I'd want to methodically detach objects and test slicing in various places but already in my head that sounds like far, far more work than it's worth. The slice 'n' dice tool is a nice addition in concept but I'm content to just avoid using it, now that I've had my near foil. It'll be like wheels for creatures in that section of the popit - redundant. And also a little bit glitchy. | 2011-09-12 02:17:00 Author: Unknown User |
I always thought of the slice'n'dice as a tool to cut figures into objects, not to divide them. This game is set a bit strange with materials and their orientation, so I don't trust how they behave after I've placed them. | 2011-09-12 07:06:00 Author: OmegaSlayer Posts: 5112 |
There was no logic at all on the parts that broke in my level. In fact they are fine verytime I use the Slice 'N' Dice. | 2011-09-12 07:46:00 Author: craigmond Posts: 2426 |
If I recall I have no logic on the sliced object (the "padded cell" wood material in the front layer) but there is a wobble bolt. There's logic on the back two layers as well as on most cardboard pieces, and everything is glued together. I haven't tested further, I guess in order to be thorough I'd want to methodically detach objects and test slicing in various places but already in my head that sounds like far, far more work than it's worth. The slice 'n' dice tool is a nice addition in concept but I'm content to just avoid using it, now that I've had my near foil. It'll be like wheels for creatures in that section of the popit - redundant. And also a little bit glitchy. Yeah, it may be best to isolate the object before slicing it. I can only imagine that it has something to do with the amount of complexity that was glued to the objects in question that may have caused the issue. Most likely because the resulting objects stay glued together themselves (?). I always thought of the slice'n'dice as a tool to cut figures into objects, not to divide them. This game is set a bit strange with materials and their orientation, so I don't trust how they behave after I've placed them. You can cut into objects right now using existing shapes...? | 2011-09-12 13:42:00 Author: schm0 Posts: 1239 |
Thanks for the warning... no sound either? Nasty...! MM has slacked a bit with getting the scoreboards back up, was pretty disappointed when this patch didnt fix the issue - this news is even worse... So Ive got Mr. Fry taunting me to do more tutorials (the ones you cant access yet!), Im more than over this Move health warning crap they keep showing (would it have killed um to just detect if Move has ever ever been on your machine, ever - before sticking that health warning on QQ). Starting to make a list now o.O | 2011-09-12 22:46:00 Author: Masseyf Posts: 226 |
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