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#1

Move trigger sensitivity help?

Archive: 2 posts


I tried playing my game http://lbp.me/v/5wm543 with the move motion controller yesterday and it worked perfectly except for the trigger. Since R1 was my fire button in the non-move game, the "T" button becomes the fire button when you use the move controller. Since "R1" is basically just a button not a trigger there is little (or no?) analogue output range. Therefore when you fire with the "T" button it won't re-trigger the sequencer unless you totally let go of the button. Even the slightest bit of pressure and the button is still "pressed" and won't fire again until you take your finger right off the trigger which isn't natural. Basically I'm wondering if anyone knows, when the move pack comes out, if there will be a option to set the sensitivity of the trigger? Or do I have to add more logic to trigger the sequencer on and off at specific analogue signal ranges output from the "T" button?

On another note I was quite surprised that my game worked well with move before I even got the pack and changed stuff. Right now you can select your weapon quite easily on the rotary selector using the move and perform all special attacks and stuff. Can't wait for the pack!
2011-09-09 18:50:00

Author:
Death_with_an_H
Posts: 72


Basically I'm wondering if anyone knows, when the move pack comes out, if there will be a option to set the sensitivity of the trigger?

Unlikely.



Or do I have to add more logic to trigger the sequencer on and off at specific analogue signal ranges output from the "T" button?

Should be as simple as a positional sequencer and a battery.
2011-09-10 00:45:00

Author:
Aya042
Posts: 2870


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