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Sackbot running towards tag refuses to run down ramp
Archive: 5 posts
I'm making an Incredibles-themed level, and near the start, when the player approaches a platform, a cutscene and series of Magic Mouths are triggered while the Syndrome Sackbot says some lines, and then a behavior change to follow a tag to the right is supposed to cause Syndrome to run down the right side and offscreen. Here's the platform and Syndrome at the top: http://img.photobucket.com/albums/v253/Behonkiss/APhoto_16.jpg And here's the tag further to the right (Ignore the Holo and Player Sensor, as that's for something else): http://img.photobucket.com/albums/v253/Behonkiss/APhoto_17.jpg The problem is this: Even though Syndrome begins to run toward the tag when that behavior is triggered, for some reason, he stops at the edge of the top part of the platform, where there's a ramp heading down. http://img.photobucket.com/albums/v253/Behonkiss/APhoto_18.jpg I've adjusted all the behavior settings to make it that he's not scared of anything and can both change layers and jump, so I don't know what's causing this. Any ideas? | 2011-09-07 23:08:00 Author: Behonkiss Posts: 229 |
Yeh , apparently 'danger' means 'anything other than being in bed' in Sackbot land. I'd get creative and try two things. a) emit another bot right at the top of the ramp with a bit of velocity on the emit which will push him on to it, if you can trigger it right, you might not be able to notice the switch. b)if you can't get it to look seamless, use an additonal cutscene to cut away to the player for a brief moment and do the above while the cam isn't on him c) make the ramp less steep d) trigger a mover on the bot just as he's at the top the ramp for just a brief second, forcing him onto it There might be logic you can use, but I've gotten used to taking a bit more of a 'hands on' approach because they're so STUPID. | 2011-09-07 23:17:00 Author: julesyjules Posts: 1156 |
http://img.photobucket.com/albums/v253/Behonkiss/APhoto_18.jpg e) kick him in the butt. | 2011-09-07 23:33:00 Author: zupaton Posts: 167 |
Tbh, I hardly ever bother with letting the sackbots be sackbots - I find it much easier to create your own sackbot intelligence using microchips etc. Anyway, I'd probably use a mover (as already suggested). I believe the setting for the same speed of a sackbot running is around 3.0 - 4.0. So, when you want him to run, have a counter (set to max 1) turned on and connected to the mover. Then, when he reaches where you want him to be, have the counter reset, thus deactivating the mover and rendering him motionless. An alternative to making the sackbot follow the tag could be to have a follower mover placed inside him which is set to follow a tag. That may solve your problem too. Kicking him in the butt, as suggested above, may help to establish your dominance over him. | 2011-09-08 01:55:00 Author: standby250 Posts: 1113 |
Adding a mover that triggers when he nears the edge worked. He glides a little, but adding a Swoosh sound helped. Thanks to everyone who responded. | 2011-09-10 18:14:00 Author: Behonkiss Posts: 229 |
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