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New update affecting notes in music sequences?

Archive: 23 posts


After the new update today, all of my drum sequences have been cut in half. To be specific, my drum sequencer instruments are full length, and most of them are pretty basic--a lot of repetition. I say that because I doubt it's an issue with the sequencer's temperature gauge, perhaps just a bug from the update (especially considering the additions to the music sequencer). So, for example, a sequence of mine with 20 drum notes now only has 10... Anyway, this is kinda difficult to explain, considering there doesn't seem to be any indication as to what warrants this. I guess I'm just wondering if anyone else is having similar problems.

Edit: It appears that ALL instruments have been affected. Not exactly an even split, but there are some large chunks of missing notes.

Edit again: Sorry for the double edit, but I'm pulling my hair out over all the music I may have lost. No point in worrying about it all night, though, so I'm off to bed. Can someone please investigate this problem? I appreciate any help.
2011-09-07 11:38:00

Author:
Rainbro Dash
Posts: 121


I've never been too good with music sequencers in LBP, mainly because I lack the patience to create an entire song D: but I did make a little tune way back in time nearly the same time I got LBP2, that lasts about a minute and it has percussion and what not, and it doesn't seem to have been affected by the update.
Your problem, if triggered by the update, may have something to do with some tweak you may have done to the notes, opposed to just put the notes and let the tweaking options to their defaults.

Sorry can't be of any more help D:
2011-09-07 13:46:00

Author:
MonarioBabii
Posts: 128


I was fooling around a bit last night and didn't notice any issues with the length of the sequence shortening. Try selecting all the "half"-sequenced objects and expanding them to their full length again. The sequence should still keep data beyond the selected length.2011-09-07 13:53:00

Author:
schm0
Posts: 1239


Sorry, what I meant is that there are missing notes, as in chunks of notes have simply disappeared. The strange thing is that everything seems to be in order when I preview the entire song--I can hear no missing notes whatsoever; it's when I press square on an instrument to edit that a good amount of notes are "deleted." Also, if I try to copy a sequence of notes with L3, I can only place so many copies within one instrument sequence before the first copies are deleted. If anyone can add me, I'd be happy to show them firsthand, I know it's all a bit muddled. Also, I didn't change any settings, it only happened since the update.

As long as I'm here complaining about the update, I should also add that every time I quit the game now, my system restarts.
2011-09-08 04:47:00

Author:
Rainbro Dash
Posts: 121


The update also affected both the "personal" & "Customize" sections pop-it. The "costomes" section under personal no longer exists & any changes you make get undone. 2011-09-08 05:13:00

Author:
redwes
Posts: 12


This update is buggy as heck...now it's started rebooting the PS3 on exit...and I have to watch the stupid move info EVERY time I start? I'm going to play Disgaea 4 and wait for a patch. Seriously bad QA..2011-09-08 05:29:00

Author:
fullofwin
Posts: 1214


...and I have to watch the stupid move info EVERY time I start?

It's the same way with all move games.
2011-09-08 05:34:00

Author:
redwes
Posts: 12


I've noticed that since the update, any objects created be me or anyone else that I have hearted do not show up in the "hearted items" section of the popit. I need to manually locate them in my objects.2011-09-08 05:44:00

Author:
xero
Posts: 2419


God I know. I hate those two, looonnnng Move load screens with a passion. Drove me crazy loading up Heavy Rain, drives me crazy now.2011-09-08 05:46:00

Author:
Unknown User


This update really screwed LBP2 up. I would have gladly given up move support to not have to worry about all this...2011-09-08 05:46:00

Author:
redwes
Posts: 12


I've now heard several people having a slew of different issues after the new update

Be sure to go to getsatisfaction.com (http://getsatisfaction.com/littlebigplanet) and check if your issue has already been raised. If not, you can create a new "problem", and hopefully Mm will respond in not too long...
2011-09-08 08:56:00

Author:
Slaeden-Bob
Posts: 605


Yeah, I'm not experiencing any issues with the music sequencer, but I'd search around the forums for the other bugs and check the getsatisfaction page to report your bugs. I wouldn't be surprised if MM came out with a relatively quick bug fix with the Move pack impending.2011-09-08 13:01:00

Author:
schm0
Posts: 1239


The strange thing is that everything seems to be in order when I preview the entire song--I can hear no missing notes whatsoever; it's when I press square on an instrument to edit that a good amount of notes are "deleted." Also, if I try to copy a sequence of notes with L3, I can only place so many copies within one instrument sequence before the first copies are deleted.

Sounds like they're there, but just not being rendered. If they're in a particularly complex level, have you tried copying them into a blank level to see if they appear there?
2011-09-09 04:42:00

Author:
Aya042
Posts: 2870


This update has definitely had a negative effect on the music sequencer. I'm having issues similar to the O.P.
When I press square to tweak some instruments, some of the notes get stretched out to the max. Also, I've noticed the Electric Guitar (Distorted) and Power Chords have become twice as loud and their sounds distorted (in a bad way). This has screwed up some of my songs.

On another note, idle Sackbots never stop looking up. I think it happens to Sackboy too when using the Popit. This can make costume editing rather annoying.

I'm hoping for patch 1.07 to come along and fix these things.
2011-09-09 17:50:00

Author:
D-E-S_87
Posts: 148


Thanks for the suggestion, but it's something that is happening with all my music sequencers. Even community sequencers that I try to use are having this problem. My level temperature gauge is pretty much empty, and my music sequencers are simple.2011-09-09 19:29:00

Author:
Rainbro Dash
Posts: 121


Thanks for the suggestion, but it's something that is happening with all my music sequencers. Even community sequencers that I try to use are having this problem. My level temperature gauge is pretty much empty, and my music sequencers are simple.

Just did a few experiments, and I managed to recreate the fault. Seems there's a limit as to the total number of notes you can place in a part. I used the Piano instrument for all tests.

Placing only sixteenth-notes, I was unable to put more than 256 notes in a part, and for all other note lengths it was 128. I'd say the difference is that an sixteenth-note is represented by a single 'blob', whereas all other notes have a blob at the start and the end.

So, it looks as if the limitation is no more than 256 blobs per part, which I guess you'll have to work around by either breaking up long parts into shorter parts, or using multiple parts for each instrument.
2011-09-09 20:36:00

Author:
Aya042
Posts: 2870


While experimenting with music sequencer I stumbled onto a possibly related phenomenon. There was a space on an instrument that would not accept a single, unextended note. Notes could be placed above it, below it, to either side, or really anywhere in any quantity. Triplets could also be placed nearby without issue. A note starting before the space could extend into it and a note extending beyond the space could occupy it, but a basic note wouldn't work. Placing one caused nothing to happen and moving one into the space caused it to vanish!

After attempting to place a note in this space, pressing X again would place a note in the next space and connect it to a note with the same tone at the start of the instrument. Mashing X would then fill subsequent spots with regular notes as it normally does. Realizing that the anomaly happened to be in the same row as the first two notes, I moved them up a notch and tried the bugged space again. It worked! Then I moved the starting notes back into place and it vanished again. No graphic, no sound, and no improvement after reloading LBP2.

Moving the first measure of the instrument to a separate component allowed the bugged space to be used, but a new bugged space emerged on the line occupied by what had become the first two notes. It's a pretty interesting glitch. One imagines that many of these dead zones are being created but going unnoticed due to the particular nature of the music at hand. If a series of these dead zones appeared in existing music you could end up with a bunch of missing content for no apparent reason. Since the trigger seems to occur early in a line, repetitive percussion parts probably would be the first to exhibit symptoms.

The whole experiment has a bit of a minesweeper vibe... one more reason to spread notes across several instruments, anyway!
2011-09-09 22:40:00

Author:
Uncuddly
Posts: 237


Thanks again guys, but I'm fairly positive this is simply a bug from the new update. Although I had tried the suggestions posted here, these are just obvious problems that hadn't come up pre 1.06. To address the note limit issue: I've tried creating/copying instrument sequences to empty music sequencers in empty levels, and the same note-disappearing glitch occurs. If this isn't a bug but just an alteration, then the only possibility I see is dealing with fully stretched instrument sequences (shorter ones don't seem to be affected). This would still be a problem, though, because it would mean I can never copy or edit old instrument sequences.

And I've also read other complaints about not being able to place notes, which also seems to be a problem with the update; I've yet to run into this problem, but have only noticed reports of the bug post 1.06.
2011-09-09 23:52:00

Author:
Rainbro Dash
Posts: 121


SOME of my music has been affected. Its either 90% of all the notes are missing, or 20% are screwed up for some reason

And i thought my PS3 was having problems :O
2011-09-10 16:56:00

Author:
m4tr1x35
Posts: 50


...the only possibility I see is dealing with fully stretched instrument sequences (shorter ones don't seem to be affected).

Hmm. I only tested the shortest length parts. I do have an fairly complex existing sequencer with mostly the longest length parts in it, which all seem to have retained all the notes, although none contain more than 129 'blobs' per part. I also had a quick look at a community music object I picked up from somewhere which also seems unaffected.

Perhaps if you could publish your problematic music box in a copyable level, or if you're not prepared to do that, just point me at a level which gives out a music box which has the same fault?
2011-09-10 18:59:00

Author:
Aya042
Posts: 2870


The main problem is that the bug is so inconsistent. Sometimes, a sequence packed full of notes will be totally unaffected, while a simple drum or bass sequence will be missing %50+ notes. Anyway, I did publish a copyable level for everyone to check out. Just search "zippy93".2011-09-10 21:47:00

Author:
Rainbro Dash
Posts: 121


Anyway, I did publish a copyable level for everyone to check out. Just search "zippy93".

Just had a look, and this seems like a slightly different problem, although it may be related.

With longer parts it seems there's something wacky going on with sixteenth-notes only. If you place 64 in a row, as soon as you place the 65th, the first one vanishes, and so on, so it's as if you can't have more than 64 contiguous sixteenth-notes.

I tried a few hacks on your example, but there didn't seem to be any way to restore the missing notes, and once you edit the part once, they're gone forever.

I'd say pretty much all you can do would be to leave a bug report on getsatisfaction (http://getsatisfaction.com/littlebigplanet), with a pointer to your copyable level, and hope for the best. Given that it's fairly simple to reproduce (i.e just placing more than 64 sixteenth-notes in a row), they should be able to fix it quite easily.
2011-09-10 23:19:00

Author:
Aya042
Posts: 2870


Worse tha I thought. I haven't updated/played lbp due to the emitter glitch, now... I'm definetly waiting for the next patch... ;/2012-01-25 16:56:00

Author:
Macasadia
Posts: 153


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