Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Tutorials
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Figure of eight platform
Archive: 9 posts
look, you guys have got to cut me some slack here, this is my first attempt at a tutorial and so there may be a better way of doing this. if there is please tell! 1/ you will need two strips of holographic material (a tag thick) 2/two tags, preferably labelled (different colours if you like) 3/two rotators 4/two followers 5/two tag sensors 6/one AND gate 7/one selector 8/any material for a platform place the tags on the very end of the strips of holographic material. overlap the holographic material horizontally until the two tags are on top of each other. place a rotator on each strip of holographic material and set to desired speed. take your platform and place a chip directly in the centre. put the selector on the chip and give it two outputs. attach these outputs to the two followers (one for tag 1 and one for tag 2) minimum detection range should be 0 and maximum around 2.0 put the two tag sensors on the chip and attach them to an AND gate with two inputs. minimum detection range should be 0 and maximum around 2.0. attach this to the selector input. you will want to tweak this until it works perfectly (not quite which is why i say there may be a better way of doing it). set the tag sensors, one for each tag. everytime the tags meet in the middle the AND gate flips the selector over to the next follower and so forth. worked a treat for me | 2011-09-06 19:56:00 Author: GribbleGrunger Posts: 3910 |
Hey! It might just be me, but it might help to include some pictures, as well as a description of what this thing does. So, what exactly is it? | 2011-09-06 21:40:00 Author: standby250 Posts: 1113 |
So, what exactly is it? I think it's how to make a platform move in a figure of eight pattern...? | 2011-09-06 22:20:00 Author: Ayneh Posts: 2454 |
Yeah, its very hard to follow written directions for stuff like this. Uploading pictures would be very ideal. | 2011-09-07 22:19:00 Author: ATMLVE Posts: 1177 |
Thanks for clearing that up Ayneh! Yup, I'd deffo consider putting some pictures up or something - if not for this, then to keep it in mind for any future tutorials. Pictures are so much easier to follow - sometimes lines of text goes a little over people's heads, makes them lose what their doing and such. | 2011-09-08 04:03:00 Author: standby250 Posts: 1113 |
A bit of a glib question; but wouldn't it be easier to record it with the Move tweak? Actually the idea you put forward offers tighter control. I think. Haven't used the move thing on account of it not being out yet... | 2011-09-08 07:59:00 Author: Mr_Fusion Posts: 1799 |
A bit of a glib question; but wouldn't it be easier to record it with the Move tweak? Actually the idea you put forward offers tighter control. I think. Haven't used the move thing on account of it not being out yet... Thats what I was thinking, however, with the human hand by nature having an extremely large amount of shaking all the time, smooth moving platforms sound very difficult. However, if theres some sort of smoothing tool, it would change LBP forever. | 2011-09-12 01:59:00 Author: ATMLVE Posts: 1177 |
Thats what I was thinking, however, with the human hand by nature having an extremely large amount of shaking all the time, smooth moving platforms sound very difficult. However, if theres some sort of smoothing tool, it would change LBP forever. My theory that shal be tested later tonight/on the weekend is record motion try to keep smooth and then add an anti-grav dampener to it. | 2011-09-14 03:45:00 Author: Mr_Fusion Posts: 1799 |
I made a similar thing to this a long time ago, it worked fairly smoothly but it just looked ugly because you can't get a good number of platforms to move in a figure eight pattern and look uniform. I ended up trashing it and using a similar but different method. It was in my Emerald Embers level it you wanted to look at the thing I ended up with. | 2011-09-14 04:09:00 Author: Jayhawk_er Posts: 403 |
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