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Space Shooter Camera Help
Archive: 5 posts
Hello, I'm currently working on a side scrolling space type shooter. So far everything I've got everything working fine. The collisions work for both bullet/enemy and enemy/hero, and the camera follows the path that I set for it. The only thing I'm having a problem with is keeping the hero constrained to the camera zone. As soon as I leave the camera area, the camera focuses on the hero, and I loose track of the game camera. Any solutions or suggestions would be appreciated. Thanks | 2011-09-06 19:18:00 Author: DarkDedede Posts: 672 |
Maybe you could make the camera zone bigger or attach a player sensor to the camera, and make the sensor as big as you want | 2011-09-06 21:50:00 Author: smartboy494 Posts: 34 |
The only thing I'm having a problem with is keeping the hero constrained to the camera zone. You could either use materials and literally box the player in, or you could use a couple of tags or impact sensors to establish boundaries around the screen that when exceeded cut off player input to the appropriate mover(s)/generate a signal that moves the player in the opposite direction. Another option is to use string and tether the player to the camera. This tutorial may help: https://lbpcentral.lbp-hub.com/index.php?t=56251 | 2011-09-06 22:42:00 Author: Ayneh Posts: 2454 |
Try having a follower to follow the player. | 2011-09-06 22:58:00 Author: zzmorg82 Posts: 948 |
Try having a follower to follow the player. I want the player to follow the camera, not the other way around. Thanks all. I think I've got a pretty good idea how to solve the problem. | 2011-09-07 04:25:00 Author: DarkDedede Posts: 672 |
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