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The Friars Frozen Citadel

Archive: 2 posts


http://i3.photobucket.com/albums/y83/necrocom4/screenshots/APhoto_10.jpg

http://i3.photobucket.com/albums/y83/necrocom4/screenshots/APhoto_7.jpg

http://i3.photobucket.com/albums/y83/necrocom4/screenshots/APhoto_4.jpg

http://i3.photobucket.com/albums/y83/necrocom4/screenshots/APhoto_2.jpg

http://i3.photobucket.com/albums/y83/necrocom4/screenshots/APhoto_1.jpg

http://i3.photobucket.com/albums/y83/necrocom4/screenshots/APhoto_8.jpg



the concept is a sort of abandoned/frozen castle or clocktower with the core gameplay being a platformer using bounce pads and the grappling hook. the whole level is designed as a kind of puzzle with switches needing to be turned on in order to access the rest of the level. if a switch or lever doesnt work, chances are you havent activated a different one somewhere else. ive tried it with more than 1 player and the slingshot catapults i designed only works the way they were intended with 1 player.


taken nearly 3 weeks to finish, its my first lbp2 level and i havent gotten many plays on it. theres alot of work i put into this and if theres a glitch or something let me know.

http://lbp.me/v/TFFC
2011-09-06 18:12:00

Author:
Unknown User


got er queued.2011-09-06 19:38:00

Author:
biorogue
Posts: 8424


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