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Ancient Contraption: No Buttons

Archive: 7 posts


The inspiration for this level was Enochroot's Marble Mayhem. This takes it in a whole different direction, though. You have no direct control over the marble itself. Furthermore, this entire level is played using no buttons at all! Manipulate the level by tilting the controller left and right, or forwards and backwards; sometimes all at once. Even "Hold to retry" has been made button-free! Simply rock the controller back and forth (demonstration at beginning of level) until you explode. The first half of the level gives you help on what motions you need to use; then you're on your own.

Due to work load, I will guarantee the first 10 F4F feedbacks, but I will definitely do more as I am able. This level isn't terribly long (I can complete it in under 3 minutes). If it is well received, I might consider a sequel.
http://lbp.me/v/53nvjf
2011-09-06 04:14:00

Author:
Brannayen
Posts: 438


I played your level and I thought it was pretty good but I did have a few problems. I think you should add a small tutorial at the begging for each action you need to do I got stuck on the part where you have to thrust your controller forward because I thought you needed to thrust it toward your body. Also it seemed that at that section if you lost the ball a few times because you ran into the hazard the ball fails to spawn and I have to replay the level. Also the part after the first elevator the ball fell behind the plunger and because the spawn point is before the elevator there is no way to get back to that part. The rest of the level was fine but like the poster bellow me I had a bit of a problem with the 3 tilting platforms.

Here is my level.
https://lbpcentral.lbp-hub.com/index.php?t=62766-Sliding-Maze
2011-09-06 07:34:00

Author:
Unknown User


Was pretty good, but I think that you need a few more things at the start before you can start dying. It takes a few attempts to get used to the controls and I think that you may have tweaked it to be a littler harder than it should be.

The actual ideas you are putting forward are solid and well thought out, but some of the camera choices are a little off. The 3 step puzzle is a good example of this as you can't see the pusher until it's too late. Meaning that it is unlikely that anyone will accomplish this on the first attempt.

The next rolling section was good, but the gap between the platforms while good, did require a fair amount of trial and error until I understood the physics of what you expected me to do.

I also encountered an issue on several occasions where I would spawn, but the ball would not. I'm not sure if you have considered not having the player present and or actually killing the player. The gates are infinite so there doesn't need to be a reason to do this.

Again, then level concept and the ideas are solid but I really think that it would benefit from more thought being put into the theme. As an example; if you were to remove the player death than you would always spawn as a ball and you could have an interesting contraption that drops the balls. The cogs you have on the platforms are the start of something really cool and mechanical as is the metal design you have. I think that you could explore it further.

The signs to show what to do are well placed and are pretty clear, but if you had more in an opening section that had no deaths it'd help with feeling more in control later down the track.

Overall it was a fun play with some great ideas!
2011-09-06 10:07:00

Author:
Mr_Fusion
Posts: 1799


Good concept. There really needs to be more levels using the tilt of the controller.
The visuals seemed a bit lacking, it was very basic and there wasn't much to look at. Most of it fit one theme, though.
I will be back later with fuller feedback...I'm busy ATM
2011-09-08 00:11:00

Author:
BobtheYoungFish
Posts: 56


Thank you everyone for the feedback so far. I've begun some revisions on this level. I've created a "deathless" checkpoint system, where the marble itself can still die, but the player doesn't. I haven't finished incorporating it fully into the level, but on the test level, it seemed to work smoothly. I will address the other issues as well, such as visuals, and some of the camera angles.2011-09-09 11:08:00

Author:
Brannayen
Posts: 438


Alright, I'm back with more feedback.
It's good that you are creating a deathless checpoint system. A couple times when I retried I came out of the checkpoint and the ball didn't spawn, so I could wander around on my sackfeet. I have already said what I thought about visuals.
The gameplay was original, especially the use of the titling, but some parts where I would've expected to tilt forward, I had to tilt back
I really like how you tilted the world around you instead of the ball.
The was also the part where you..arg, I can't remember it enough to describe it, I'll go back and get a picture of it
I will also go back and look for more to improve on.
I would like feedback on my level
LBP.ME (http//www.lbp.me/v/46dncz)
F4F:Thread (https://lbpcentral.lbp-hub.com/index.php?t=62613-(LBPC3)-Mansion-of-Music)
2011-09-09 22:42:00

Author:
BobtheYoungFish
Posts: 56


There is now an updated version of this level.

http://lbp.me/v/6e-fdx
2011-09-18 20:40:00

Author:
Brannayen
Posts: 438


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