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Costume Control Question...
Archive: 4 posts
I'm planning a new character driven classic sci-fi themed level. I was wondering if anyone knows of a way to control the costume that the players are wearing. I want to design the specific player controlled characters, without relying on whether or not the player has collected the correct costume pieces in story mode / dlc. Any help would be really appreciated. Sorry if there is already a thread on this subject, I couldn't find one. | 2011-09-04 19:56:00 Author: skumchunk Posts: 57 |
Use Sackbots set to custom costume. | 2011-09-04 20:23:00 Author: nunsmasher Posts: 247 |
Use Sackbots set to custom costume. Thanks for the input. Will sackbots respawn at the checkpoints throughout the level? | 2011-09-04 20:29:00 Author: skumchunk Posts: 57 |
Thanks for the input. Will sackbots respawn at the checkpoints throughout the level? No, I made a level called sackbuds. I had it so there were player sensors throughout the level, and put it on a selector, connected to emmiters. You need to set it so it emmits one at a time, but you need to destroy the hologram controling the sackbot (so the whole thing is gone and it can emmit another one). so when you respawn from the destruction of the controlinator, the bot is there too. | 2011-09-05 02:27:00 Author: lark98-2 Posts: 116 |
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