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Ninja Gaiden style flip jump...
Archive: 2 posts
Is there a way to give a Sackbot, a flip jump? Similar, to the ones on the old Ninja Gaiden games? | 2011-09-04 17:27:00 Author: Godzilla Posts: 224 |
You mean basically a roll in the air? If you answered yes to my question then the answer is yes. If you know how to do a roll this should be simple. Here is the roll logic- http://www.youtube.com/watch?v=te1qoDYKrT0 Now, remember the impact sensors you put at the start. Invert them so when you can only roll in the air. You can disconnect the roll button so its just when he is in the air that he rolls. You will need to add a direction spliter though. Attach the Left analog (Left/Right) to its input. Add the top and bottom to different AND gates. Add the inverted impact sensors to each AND. Not that same gate though- (Eg- The top AND gate should have two inputs one splitter output and one impact sensor. The bottom AND gate the same) Make sure you have two rotators----One that is mabye -500 the other +500. Attach a separate timer to each and add the AND gate to the timer. Set the timer to something like 1s. You may consider adding to Movers too. That seems really complicated. If you dont get it I dont blame you. | 2011-09-04 17:51:00 Author: craigmond Posts: 2426 |
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