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#1

Lethal sackbot zombie that doesnt look lethal?

Archive: 6 posts


I know this question has been asked alot, but ive seen plenty of levels where ppl use zombies to kill and they werent visibly lethal. So just as the title asks, is there a way to do invisibly lethalize a sackbot? or is it just a really low detection range triggering a danger tweaker?2011-09-04 04:28:00

Author:
Unknown User


I've never done this, buy maybe they made him constantly emit an invisible lethal hologram around himself.2011-09-04 05:47:00

Author:
Trader347
Posts: 57


You could also use invisible lethal holo with a tag follower and put a tag on the sackbot's microchip. This might use less thermo than an emitter, I'm not sure.2011-09-04 19:13:00

Author:
Pookachoo
Posts: 838


Problem with the holo is that when you danger tweak it, or set it on fire, the holo wont be visible but the flames will still be seen.2011-09-04 20:08:00

Author:
Unknown User


Problem with the holo is that when you danger tweak it, or set it on fire, the holo wont be visible but the flames will still be seen.

Plasma won't though. But if you make an invisible "danger shield" around the sackbot it might kill other sackbots when they get close together. The way of not killing them with their own fire (no pun intended) would be lethalizing the sackbots themselves with the same danger their shields are made of but that's completely against the point of it all, so it's redundant. That's why most zombies I see in levels just burst into flames only when they get really close to the target, and fire is usually the danger of choice because it gives a second chance to the player.
2011-09-04 20:57:00

Author:
SnipySev
Posts: 2452


Plasma won't though. But if you make an invisible "danger shield" around the sackbot it might kill other sackbots when they get close together. The way of not killing them with their own fire (no pun intended) would be lethalizing the sackbots themselves with the same danger their shields are made of but that's completely against the point of it all, so it's redundant. That's why most zombies I see in levels just burst into flames only when they get really close to the target, and fire is usually the danger of choice because it gives a second chance to the player.

Thanks i already went with fire lethalizer, but thanks never new plasma would have been invisible and giving players second chances really helps for my level.
2011-09-07 04:17:00

Author:
Unknown User


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