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#1

Randomizer reset

Archive: 4 posts


Can you reset a randomizer when it's set to ADD before it's full? I have 10 different selection, and I want only 5 to be selected randomly but 5 different ones never the same. After that I want it to start from blank again, but I can only find to reset the randomizer when it's full.2011-09-03 02:00:00

Author:
Tricky
Posts: 46


Well, if i am getting this correctly, you can get 10 counters, all of the set to 1 as the maximum, and then use those as a way to reset the input*. Though this wont reset the randomiser... *by using the reset input on the counters2011-09-03 02:18:00

Author:
StaticLinuxpro
Posts: 482


contact me in the game ill help
its complicated
2011-09-03 02:22:00

Author:
Unknown User


Actually there is a way to do it, but it requires emitting the randomizer and having it set to use tags.

Just set a destroyer on it to destroy when it hits whatever criteria you want. Have a tag on it so that the emitter triggers a new randomizer as soon as the old one is destroyed.
2011-09-03 03:08:00

Author:
tdarb
Posts: 689


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