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Sackbot Controlinator (and other things)
Archive: 3 posts
Hi guys! I was wondering the other day: How do you get the game camera to follow a Sackbot you're controlling? I know how to make a controllable Sackbot, but everytime I do, the camera follows my sackperson instead, so I can't see what I'm doing. Do you guys know how to fix this? Also, there is a part in my new level where an evil tree (yes, I said evil tree) smashes up this hut on the side of a mountain, and it begins to fall down the side. It falls down, but I don't know how to make your sackperson spawn in the smashed up hut at the bottom. Like in WitWiAC when you kill the robot, there's the cutscene of it falling down, and then your sackperson spawns in the bottom of the smashed up head. How do you do this? | 2011-08-30 19:15:00 Author: Protoraptor Posts: 960 |
The answer to all of this is having a controlinator on an invisible piece of hologram equipped with a follower which, depending on the scenario, either pursues the associated sackbot or simply picks up the player and travels to end of the cinematic. Player gets on, disappears, and then you do whatever it is your level requires! Just use the eject input to kick the player off the invisible controlinator when you reach the end of the sequence. Camera concerns will be simplified because the invisible player and the bot will occupy the same space on screen. | 2011-08-30 21:16:00 Author: Uncuddly Posts: 237 |
Check out this tutorial: http://www.youtube.com/watch?v=0VDbSFgtfMk | 2011-08-30 21:36:00 Author: Xaif Posts: 365 |
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