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#1

Ultimate zombie survival

Archive: 7 posts


i am making a zombie survival with 3 different map (level links from menu which i can do) but i need help with the logic of guns made from holograms(instead of paintanator) ive made but i cant get the logic working. If anyone knows how how to do this add me on psn (wally-217). I can do the creating, i just need help with lOgic. I will leave credit when its finished. I am trying to make logic like "call of duty office of the dead" (i think thats what its called)

Edit: also, i am making it original, im adding a story to it, i need it to have more advamced logic, traps, special zombies (eg. Hellhounds or monkeys), it should have easter eggs and cutscenes at the start, i dont want it to be a non-stop shooting level
2011-08-29 00:02:00

Author:
wally-217
Posts: 521


Why did you make 2 topics? You could've just edited the other one. And seeing how you've edited this post, you clearly know how to.2011-08-29 03:02:00

Author:
DarrienEven
Posts: 217


Accidently posted 2 cos im on my ipod, dont know how to delete other one2011-08-29 09:21:00

Author:
wally-217
Posts: 521


... You could've edited the older one. And the edit you made to this one is just as old as the thread itself...2011-08-29 19:15:00

Author:
DarrienEven
Posts: 217


^This

Anyways, you better hope you're fantastic. Zombie levels are one of the most common thing, and people always make them the same. I personally know I could make a fantastic Zombie level, I just don't want to for this reason :3
2011-08-29 23:24:00

Author:
Tadao-ZM
Posts: 114


I know theres loads but if i make it to plan, it'll be original, choose your map, (rundown city, jungle ruins or arcade mode, a birds-eye view with unlimeted ammo(like cod:dead ops)) i have started building the maps, but i dont want to continue till someone tells me how to get joystick rotators working2011-08-30 18:21:00

Author:
wally-217
Posts: 521


They way I do joystick rotators (Theres probably a better way) Is hook it up normally, R3 or L3, whichever joystick your using, hook it up accordingly, the vertical axis being up/down speed and so on. Then put but the vertical and horizontal outputs of the joystick into an or gate. Hook the or gate into a not gate, and hook the not gate into a normal rotator that has 0 rotate speed and 100% power. This way, when the player stops moving the joystick, the character stops rotating.2011-08-30 19:13:00

Author:
Tadao-ZM
Posts: 114


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