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creatinator emitter problem

Archive: 16 posts


Ok, so i have my creatinator emit an object and i have THAT object emit another object but I have a problem because if I am facing RIGHT the second emitted object is ok but if I face LEFT the second emitted object is emitted upside down! why is this and how do i stop it happening?2011-08-27 18:36:00

Author:
TEENWULF
Posts: 133


Hm, try putting a gyroscope with everything tweaked to the max on the second emitted object, do not put it on the first because if you do it will shoot right no matter what.2011-08-27 18:45:00

Author:
StaticLinuxpro
Posts: 482


I have just tried it and it didn't work. Thanks for trying though!2011-08-27 18:49:00

Author:
TEENWULF
Posts: 133


Are you online now? If you want i can join you and help, i am not good at answering questions if i do not have the object/ tool in front of me.2011-08-27 18:52:00

Author:
StaticLinuxpro
Posts: 482


I'm away from the PS3 at the moment but if you're playing LBP then you could recreate the experiment yourself. just make sure the second emitted object doesn't look the same whichever way up it is or you won't be able to tell! hahahaha2011-08-27 19:00:00

Author:
TEENWULF
Posts: 133


Yeah, only thing I could think of is putting a powerful gyroscope on the second object. You could also try putting one on the first object, but I don't know if that would do anything (would probably make it worse). What happened when you tried putting the gyroscope on the second object and what settings did you tweak it to?2011-08-27 19:58:00

Author:
Unknown User


i tweaked it to the max on all settings and nothing changed, still emitted upside down and didn't move2011-08-27 20:01:00

Author:
TEENWULF
Posts: 133


is there an anti-gravity tweaker on the object that's not allowing the gyroscope to work?2011-08-27 22:48:00

Author:
Brannayen
Posts: 438


I've sorted the gyro problem but i'd rather not have it spin around at all2011-08-29 11:44:00

Author:
TEENWULF
Posts: 133


The reason it's happening is due to the nature of the creatinator. Consider this, you set an item for when it is shot out to the left with an arrow pointing downwards. The creatinator has a full 360 degree shooting area so imagine that scenario and keep shooting as you move your stick clockwise from the left, the projectile will follow and rotate around with it, so when you shoot vertically upwards the downward arrow is now facing the left. Furthermore, continue and point the creatinator to the right and you'll find the projectile has done a full 180, so the arrow is now pointing upwards - the opposite direction of what it is when fired left. Does that make sense? Emitters themselves work in the same fashion, rotate them and what ever they emit will be rotated with it.

Now, you can solve this by being clever with the projectile and a piece of holo that follows you around. Have one piece of holo housing an emitter where it will emit the object you want when facing right, then an identical holo except with the object you want when facing left. You want these two pieces to be able to know when they're at either the left or right of your character - this is where the following holo comes in. Make two halves that can be glued together and labelled seperately as left and right. You'll want some logic on the emitter holos that will trigger the correct emitter depending on the side it's shot from. (I'm having trouble writing out how to do this part without making it very confusing. I hope you can do it yourself involving wireless signals, if not I'll try building it and will post some pictures for you). Lastly glue the two emitter holos over one another and set the creatinator to emit it as its projectile.

I haven't tried this and have explained it quite crudely. If you can't make head nor tail of it, like I say I'll post some pictures. This is an alternative (if not a lot more complex) method to what gyroscopes will achieve, but I can imagine the gyros working look pretty dodgy.
2011-08-29 19:25:00

Author:
Xaif
Posts: 365


there is actually a bug with creatinators that causes the emitted object to sometimes be an exact mirror image of the original object, if you have a microchip on the object just pause it after you fire it to the left and check the chip. it may be easier to tell if you place some stickers or something in the chip of the original object first. this has been a big issue for me in the past and i ended up having to use an emitter on a bit of holo bolted to sackboy at the right height to make it look like he is using the creatinator2011-08-29 20:56:00

Author:
evret
Posts: 612


@Xaif i'm not really following what you said to be honest so a pic would be very helpful if you have the time.2011-08-29 22:17:00

Author:
TEENWULF
Posts: 133


Ok turns out my initial analysis was a bit off, but I was correct to a degree, and I've also made something that will work while also pretty simple. First the explanation, the creatinator does in fact mirror the projectile correctly. Once you pass the 12 or 6 O'clock position the projectile is flipped over to accommodate the opposite side so it does in fact shoot the correct way up and not upside down. However, any emitters on the projectile for whatever reason do not get flipped with the projectile. So what I was saying does ring true for emitters and this is the reason your problem arises. To solve that, this is the best and simplest method I could come up with:

http://img6.imageshack.us/img6/5652/img0193mo.jpg

On the left is my projectile (the triangle) that will be shot from the creatinator, the two arrows the objects that are emitted from the projectile, and on the right the thing determining which side you shot from.

So to elaborate, the projectile first. What I did was put a microchip on a small circle of hologram. On this microchip is what you see there, two impact sensors set to different colours (left and right) each hooked up to an emitter. I then shrunk this holo down to the smallest it could go and glued along the cental line of my triangular projectile - this is important, where ever you choose to glue this it must line up with the very center of the creatinator's sights when fired. The tweakers on the objects are just anti gravity tweakers, and the green arrow sticker is to simplay demo it's working properly by appearing the correct way up.

Next you want to set the left impact sensor to emit the left object (in my case the red arrow) and the the right one to emit the right object (green arrow). Notice these are different ways up, and this is so that when they are emitted they will be the correct way up. Emit them both in the same place from each emitter, in my example here:

http://img10.imageshack.us/img10/2657/img0196fv.jpg

This is also crucial, don't place one above and one below, both in exactly the same place.

Finally you need to set up your sensor. In the first image you can see two holo semi circles attached to a central piece of holo. On each is a corresponding tag which the impact sensors are set to activate when coming into contact with. And then put a follower dead in the middle set to follow your sackboy with the speeds set to max. Once you've set up your creatinator to fire the projectile it will all work, and give these results:

http://img831.imageshack.us/img831/5840/img0194vs.jpg

http://img822.imageshack.us/img822/5310/img0195ei.jpg

The reason I have left a gap between the two semi circles is just so that it doesn't trigger both emitters at the same time, the gap is pretty exaggerated too. What you could do is add in a third condition where if no impact sensors are active it emits something in front perhaps? This would solve the problem of a player shooting directly above or below when in line with the vertical axis. Though you could make the gap so small it likely won't be an issue, in fact it may not be an issue even if there's no gap - I didn't test that.

Anyhow, hope that helps.
2011-08-30 21:19:00

Author:
Xaif
Posts: 365


The problem is it's not always mirrored, you can't rely on it being one way or the other because it behaves differently sometimes, the left and right fix will often fail2011-08-31 01:10:00

Author:
evret
Posts: 612


Well i'll give it a go and see what happens! thanks for the help i really appreciate it



http://s72.photobucket.com/albums/i171/trotstuff/?action=view¤t=tw.jpg
2011-08-31 15:55:00

Author:
TEENWULF
Posts: 133


Hi everyone again! I know it's been a while but I finally got to finish the level I was working on when I asked my creatinator question. I didn't have to use it in the end because I found a way around it (invisi-holo + emitter) but THANKS SO MUCH to everybody who helped. It's good to know that there are people you can turn to when you're in a pickle

Anyway my level is called - Ghostbusters: Another Dimension - Part 1


http://i8.lbp.me/img/ft/478feb2a8ec6525a9500186b26a2e4a50bd8573a.jpg


EDIT: http://lbp.me/v/e-jtv1
2012-02-24 15:24:00

Author:
TEENWULF
Posts: 133


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