Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Ideas and Projects [Archive]
#1
My Latest Concept: The Containment Harness (With picture)
Archive: 38 posts
It's basically a helmet that slows you down and prevents you from jumping. http://www.lbpcentral.com/forums/littlebiggallery/images/455/1_A_Photo.jpg There's still a few kinks but it's working well. | 2008-12-21 14:03:00 Author: Killian Posts: 2575 |
Haha that is awesome what are you going to use it for? | 2008-12-21 14:05:00 Author: Boomy Posts: 3701 |
Haha that is awesome what are you going to use it for? A level where you escape from a slave camp. | 2008-12-21 14:07:00 Author: Killian Posts: 2575 |
A level where you escape from a slave camp. sounds like fallout 3 haha but yea good idea so you escape then you just keep running but with no jumping that means no platforming so this is going to be hard ! what do you plan to do? | 2008-12-21 14:18:00 Author: Thee-Flash Posts: 3154 |
sounds like fallout 3 haha but yea good idea so you escape then you just keep running but with no jumping that means no platforming so this is going to be hard ! what do you plan to do? It is inspired by Fallout. I'm going to have a big boss at the end similar to: The huge robot at the end of Fallout The harness will be removed about a third of the way through the level. I also have some other surprises planned. | 2008-12-21 14:21:00 Author: Killian Posts: 2575 |
This looks promising Killian. I am a big Fallout fan and if you could do something similar to what you mentioned (don't want to spoil here) then that would be pretty incredible. I am curious to know how that helmet attaches itself on to the player but I guess I have to wait for the level to find out | 2008-12-21 14:34:00 Author: OCK Posts: 1536 |
This looks promising Killian. I am a big Fallout fan and if you could do something similar to what you mentioned (don't want to spoil here) then that would be pretty incredible. I am curious to know how that helmet attaches itself on to the player but I guess I have to wait for the level to find out It actually gets brought down and then dropped. It's attached to some things on the layer behind it (which the player can't see) to hold it in place which gives the illusion that it's a heavy helmet. | 2008-12-21 14:48:00 Author: Killian Posts: 2575 |
Bravo! But I think that there may be a potential problem. The helmet will not be able to go onto all three dimensions, only one, so platforming is impossible. | 2008-12-21 14:53:00 Author: Bear Posts: 2079 |
Bravo! But I think that there may be a potential problem. The helmet will not be able to go onto all three dimensions, only one, so platforming is impossible. Yeah the part with the helmet is only on the front layer unfortunately. Another issue is that when I try really hard I can get out of it by jumping and squirming. | 2008-12-21 14:56:00 Author: Killian Posts: 2575 |
Another issue is that when I try really hard I can get out of it by jumping and squirming. Hmm... that is an issue. I'm not sure how you could solve that, perhaps you could draw out some invisible dark matter above, so that it is truly impossible to 'squirm'. | 2008-12-21 15:02:00 Author: Bear Posts: 2079 |
Hmm... that is an issue. I'm not sure how you could solve that, perhaps you could draw out some invisible dark matter above, so that it is truly impossible to 'squirm'. lol you said squirm >.< i like this idea though | 2008-12-21 15:05:00 Author: Thee-Flash Posts: 3154 |
Bravo! But I think that there may be a potential problem. The helmet will not be able to go onto all three dimensions, only one, so platforming is impossible. I'll try to put some in but some will have to be emitted as there are some overlapping spots. That could be awkward. Thanks for the suggestion. | 2008-12-21 15:13:00 Author: Killian Posts: 2575 |
wait. how is it attached to the sackboy? | 2008-12-21 15:47:00 Author: Gondito Posts: 1082 |
wait. how is it attached to the sackboy? Basically by weight and by barriers on the back layers. | 2008-12-21 15:51:00 Author: Killian Posts: 2575 |
is it like three little walls on his head and then a frame around it? | 2008-12-21 15:55:00 Author: Gondito Posts: 1082 |
is it like three little walls on his head and then a frame around it? It's a box on his head and behind it there's a piece of polystyrene which the box is attached to. There's dark matter above the box to stop him jumping. | 2008-12-21 15:58:00 Author: Killian Posts: 2575 |
It's a box on his head and behind it there's a piece of polystyrene which the box is attached to. There's dark matter above the box to stop him jumping. but dark matter doesnt move at all... | 2008-12-21 16:01:00 Author: Gondito Posts: 1082 |
but dark matter doesnt move at all... Yeah but the dark matter isn't attached. It only acts as a barrier. | 2008-12-21 16:14:00 Author: Killian Posts: 2575 |
Yeah but the dark matter isn't attached. It only acts as a barrier. i still dont get it O_O | 2008-12-21 16:32:00 Author: Gondito Posts: 1082 |
Do I get a little rep for the Dark Matter idea? EDIT: I'm kidding | 2008-12-21 17:49:00 Author: Bear Posts: 2079 |
How do you get it on the guy at the start of the level? | 2008-12-21 18:08:00 Author: Boomy Posts: 3701 |
i still dont get it O_O In due time my friend. Do I get a little rep for the Dark Matter idea? EDIT: I'm kidding Helping toward s the development process surely deserves some. I would have given you some earlier but I was on my PS3. How do you get it on the guy at the start of the level? I just get the player to stand in a certain position, then it gets lowered down. They can't get into the next room without it. | 2008-12-21 20:46:00 Author: Killian Posts: 2575 |
Wait so how does it work? I don't get it... LOL, kidding. xD | 2008-12-21 21:47:00 Author: Unknown User |
Wait so how does it work? I don't get it... LOL, kidding. xD I'm going to put it as an object so that people can see how. Even those that are too proud and won't admit it! | 2008-12-21 21:49:00 Author: Killian Posts: 2575 |
I SEE NOW. a magnetic switch on it so they can get into next room and put doors on all the rooms so if they do "squirm" out then they are stuck. | 2008-12-21 23:14:00 Author: Little Big Planet Legend Posts: 79 |
I SEE NOW. a magnetic switch on it so they can get into next room and put doors on all the rooms so if they do "squirm" out then they are stuck. Yeah they'll get punished and have to restart. | 2008-12-22 02:12:00 Author: Killian Posts: 2575 |
Reminded me of something from Saw. hehe I cannot imagine how demented someone must be to like those movies imo. | 2008-12-22 02:39:00 Author: Unknown User |
Wauw, cool idea. Maybe you can share the item when you finish the level? | 2008-12-22 08:22:00 Author: Rhcpmikey Posts: 120 |
Mayb make it not out of polystyrene because if they "squirm" out they can drag it | 2008-12-22 08:53:00 Author: Little Big Planet Legend Posts: 79 |
Mayb make it not out of polystyrene because if they "squirm" out they can drag it But they're not supposed to "squirm" out... | 2008-12-22 10:06:00 Author: Unknown User |
But they're not supposed to "squirm" out... your a squirm noob lol jj creative xD i like this idea though i want co-create so i can see what you get up to!! | 2008-12-22 10:10:00 Author: Thee-Flash Posts: 3154 |
Mayb make it not out of polystyrene because if they "squirm" out they can drag it They'll be warned that they will be punished if they get out. Wauw, cool idea. Maybe you can share the item when you finish the level? Yeah I'm going to put it, and a flickering light tutorial. | 2008-12-22 10:15:00 Author: Killian Posts: 2575 |
just like fallout 3......if they get out make there head explode! | 2008-12-22 10:16:00 Author: Thee-Flash Posts: 3154 |
just like fallout 3......if they get out make there head explode! I don't think I'll be able to do that but if they don't have the harness on the floor will open up and kill them. > : D | 2008-12-22 10:19:00 Author: Killian Posts: 2575 |
You could always publish a short circuit wearing the harness, and see if it works. | 2008-12-22 18:19:00 Author: Bear Posts: 2079 |
You could always publish a short circuit wearing the harness, and see if it works. I made it heavier with wood and metal. It's now very difficult to get out of. 1 problem is that if I make the terrain any lower or higher by even the slightest amount it gets easy to escape from. | 2008-12-22 19:37:00 Author: Killian Posts: 2575 |
You should put a player proximity switch in the harness, and set it to inverted. so that way if your sackboy squirms out of it something like poison gas is emmited and kills him | 2008-12-23 02:54:00 Author: Gondito Posts: 1082 |
You should put a player proximity switch in the harness, and set it to inverted. so that way if your sackboy squirms out of it something like poison gas is emmited and kills him That's a good idea but the problem is that you're not in it at the start. I have to start again anyway now. (https://lbpcentral.lbp-hub.com/index.php?t=t=6312) | 2008-12-23 11:26:00 Author: Killian Posts: 2575 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.