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Remotely Detonate Emitt Object
Archive: 6 posts
Hi, I am wanting to make a cannon where you can fire a projectile, then choose when the detonate it. I have no idea on how to do this. Could any one help? Thanks, | 2011-08-26 15:34:00 Author: Unknown User |
Wireless logic, place tag on controls, tag sensor to projectile and activer tag when you want etonate, ofcorse set label on them too | 2011-08-26 15:41:00 Author: Shadowriver Posts: 3991 |
Sorry, I'm not sure what you mean. How could I choose when the activate the tag? Won't it activate when the tag gets in range of the sensor? | 2011-08-26 16:07:00 Author: Unknown User |
I think what hes saying is that you make the sensor to be like 500 range (or more) and wire the button that detonates it to the tag, so the tag only activates (which activates the tag sensor) When you press the button. | 2011-08-26 16:14:00 Author: NcLc2010 Posts: 72 |
I think if you add a tag to a microchip inside your controlinator for a character or conected to another button or something on the cannon then add a tag sensor to the object you want to emit attached to the destroyer then once you trigger the tag in the micro chip it will trigger the sensore and destroy the bomb. Oh don't forget to make the sensors range the highest it can go so that it will activate the bombs from anywhere. Hope this helped. Drats out posted again i'm too slow. Well basicly what the others said. | 2011-08-26 16:17:00 Author: Lordwarblade Posts: 761 |
Oh, I see now. Thanks for all your guy's help | 2011-08-26 16:31:00 Author: Unknown User |
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