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#1

Grid rotation problems

Archive: 4 posts


Hi community i am trying to grid rotate a body with gyroscope but is not working right.

the body is out of multiple holograms all sized up to 1 big grid .

here is an template how the body is (the numbers are the count of overlapping hologramms)

0= noting

0210
2X22
1320
1210
0200

x = 3 holos
X is the place i want the anchorpoint of the gyro
i have tryed adding 1 hologramm for anchorpoint but is not rotation perfectly so what can be the issue?
2011-08-26 14:00:00

Author:
Katil92
Posts: 74


How many layers do the holos cover? Are they all on one thin layer, one thick layer, spread across many? Firstly make a thin square of holo where you want your anchor point to be and place on it an anti-grav tweaker with dampening set at 100%. You'll want your gyro logic set up at the anchor point to minimise the strain, so place a microchip exactly where that is on your large design. Now hide all of the holo parts except the one that will be in contact with the anchor point, also hide the microchip, and line it up with the dampened piece of holo. Bolt them together and voila, it should work.

I had a similar scenario i needed to set up except I had one piece of holo and one piece of cardboard, but the principle is that same. I've found holo can be dodgy at times with bolts so if it doesn't connect first time, keep trying.
2011-08-26 14:33:00

Author:
Xaif
Posts: 365


yeah, the rotation is based on the mid point of the object, so you need to make sure that everything is connected to a shape where you can get pretty close to the centre.

This video (http://www.youtube.com/watch?v=oUIn9_rvDjQ) by Scorpskull show an example of seeing up a rotation point.
2011-08-26 14:46:00

Author:
Mr_Fusion
Posts: 1799


all on a thin layer ^^ thanks for the fast reply will check it (for now i have solved it by adding up synched nummer of holos for anchorpoint) will change soon was to much work for now ;D last steps left and a perfect tetris remake will come out yeah no soft drop but hard drop will work will check now how fast i can go without bugs i hope the logic beats 100 tetrimonos per minute ^^


yeah, the rotation is based on the mid point of the object, so you need to make sure that everything is connected to a shape where you can get pretty close to the centre.

This video (http://www.youtube.com/watch?v=oUIn9_rvDjQ) by Scorpskull show an example of seeing up a rotation point.

this will not work for hologramms who are glued to each other cause then it begins using new anchorpoints based on count of hologramms
2011-08-26 14:46:00

Author:
Katil92
Posts: 74


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